| ▶NAurora | |
| ▶NActionScript | |
| CArray | |
| CASBuffer | |
| CAVM | The Action script virtual machine (AVM) |
| CDummyFunction | |
| CFunction | |
| CMovieClip | |
| CNativeFunction | |
| CObject | |
| CScriptedFunction | |
| CString | |
| CTextField | |
| CVariable | An action script variable |
| ▶NLua | |
| CDefaultDeleter | |
| CFunctionRef | A reference to a Lua function |
| CScriptManager | Lua script manager |
| CStack | A Lua stack wrapper |
| CStackGuard | Lua stack guard |
| CTableRef | A reference to a Lua table |
| CVariable | |
| ▶NNWScript | |
| CEngineType | |
| CFunctionContext | |
| ▶CFunctionManager | |
| CFunctionEntry | |
| ▶CNCSFile | An NCS, BioWare's NWN Compile Script |
| COpcode | |
| CNCSStack | |
| CObject | |
| CObjectContainer | |
| CObjectManager | |
| CObjectReference | |
| CObjectSearch | |
| CScriptState | |
| CSearchList | |
| CSearchRange | |
| CSearchTagMap | |
| CVariable | |
| CVariableContainer | |
| ▶CArchive | An abstract file archive |
| CResource | A resource within the archive |
| CAuroraFile | Base class for most files found in games using BioWare's Aurora engine |
| ▶CBIFFile | Class to hold resource data information of a BIF file |
| CIResource | Internal resource information |
| ▶CBZFFile | Class to hold resource data information of a BZF file |
| CIResource | Internal resource information |
| CCDPTH | Loader for CDPTH, BioWare's Compressed DePTH, into a linear array of uint16 values |
| ▶CDLGFile | |
| CEntry | A dialog entry |
| CLine | |
| CLink | A link to a reply |
| ▶CERFFile | Class to hold resource data of an ERF archive file |
| CERFHeader | The header of an ERF file |
| CIResource | Internal resource information |
| CERFWriter | |
| ▶CFEVFile | An FEV file is used to define events for the FMOD system and categorize them |
| CCategory | A category which is organized hierarchically |
| CEvent | An FMOD event |
| CEventCategory | An event category for storing events |
| CProperty | Some objects in FMOD can have generic properties |
| CSoundDefinition | A sound definition |
| CWaveBank | Reference to an external wave bank |
| ▶CFileTypeManager | |
| CType | File type <-> extension mapping |
| ▶CGDAFile | Class to hold the GFF'd two-dimensional array of a GDA file |
| CHeader | |
| ▶CGFF3File | A GFF (generic file format) V3.2/V3.3 file, found in all Aurora games except Sonic Chronicles: The Dark Brotherhood |
| CHeader | A GFF3 header |
| ▶CGFF3Struct | A struct within a GFF3 |
| CField | A field in the GFF3 struct |
| ▶CGFF3Writer | |
| CField | An implementation for a field |
| CGFF3WriterList | A GFF3 list containing GFF3 structs |
| CGFF3WriterStruct | A GFF3 struct containing GFF3 fields |
| ▶CGFF4File | A GFF (generic file format) V4.0/V4.1 file, found in Dragon Age: Origins, Dragon Age 2 and Sonic Chronicles: The Dark Brotherhood |
| CHeader | A GFF4 header |
| ▶CStructTemplate | A template of a struct, used when loading a struct |
| CField | |
| ▶CGFF4Struct | |
| CField | A field in the GFF4 struct |
| ▶CGFXCharacter | Element placeable in the current scene |
| CBitmap | An image |
| CEditText | An edit text character, mostly used as static, but sometimes also used as editable text |
| CEditTextLayout | Optional layout for edit texts |
| CExternalImage | An external image character, which loads an image resource from the guis texture atlas files |
| CFill | A simple one-color fill |
| CFillStyle | A style for filling |
| CFont | A Scaleform GFx font, usable for rendering letters in the ui |
| CGlyph | A character glyph for a font |
| CGradient | A Gradient |
| CGradientRecord | Part of a gradient |
| CKerningCode | A kerning code, which determines the adjustment of specific characters to another |
| CLineStyle | A style for the border |
| CShape | A shape character, which is a static image shape with bounds |
| CShapeRecord | A record for a shape |
| CSprite | A sprite character, which is basically a container with control statements and other characters |
| ▶CGFXControl | A control tag is used for controlling stuff in the scene, like placing or removing objects, and stopping at every frame |
| CColorTransform | A color tranformation of the specific object |
| CDoAction | A do action control tag |
| CPlaceObject | A place object control tag for placing objects |
| ▶CGFXFile | Class for parsing gfx files |
| CRecordHeader | The standard header of every tag |
| ▶CHERFFile | Class to hold resource data of an HERF archive file |
| CIResource | Internal resource information |
| CIFOFile | An IFO (module information) file, describing global module properties in many Aurora games |
| CKEYDataFile | |
| ▶CKEYFile | Class to hold resource index information of a KEY file |
| CResource | A key resource index |
| ▶CLanguageManager | The global language manager |
| CDeclaration | |
| CLanguageStrings | |
| CLocString | A localized string |
| ▶CLTRFile | LTR File, which is used when generating player names |
| CLetterSet | |
| ▶CLYTFile | An LYT, BioWare's Layout Format |
| CArtPlaceable | A simple, non-interactive placeable |
| CDoorHook | A place a door hooks into |
| CRoom | A room |
| ▶CNDSFile | A class encapsulating Nintendo DS ROM access |
| CIResource | Internal resource information |
| CNFOFile | |
| CNitroFile | |
| ▶CNSBTXFile | |
| CPalette | |
| CReadContext | |
| CTexture | |
| ▶COBBFile | Class to hold resource data of an OBB virtual filesystem |
| CIResource | Internal resource information |
| CPEFile | A class encapsulating PE exe's for resource archive access |
| CReadContext | |
| ▶CResourceManager | A resource manager holding information about and handling all request for all resources usable by the game |
| CChange | |
| CChangeSet | A set of changes produced by a manager operation |
| CKnownArchive | |
| COpenedArchive | |
| CResource | A resource |
| CResourceChange | A change produced by indexing archive resources |
| CResourceID | |
| ▶CRIMFile | Class to hold resource data of a RIM archive file |
| CIResource | Internal resource information |
| CSACFile | A SAC file is basically a GFF3 file with some bytes extra header |
| CSmall | |
| ▶CSSFFile | Class to hold a sound set |
| CSound | A sound in the sound set |
| ▶CTalkManager | The global Aurora talk manager, holding the current talk tables |
| CChange | |
| CTable | |
| CTalkTable | Base class for BioWare's talk tables |
| ▶CTalkTable_GFF | Loading BioWare's GFF'd talk tables |
| CEntry | |
| ▶CTalkTable_TLK | Loading BioWare's TLK talk tables |
| CEntry | A talk resource entry |
| ▶CTextureAtlasFile | |
| CAtlasTexture | |
| ▶CTheWitcherSaveFile | Class for reading and managing TheWitcherSave files |
| CIResource | |
| ▶CTheWitcherSaveWriter | |
| CResource | |
| CTwoDAFile | Class to hold the two-dimensional array of a 2DA file |
| CTwoDARegistry | The global 2DA registry, holding all current 2DAs |
| CTwoDARow | A row within a 2DA file |
| CVISFile | A VIS, BioWare's Visibility Format |
| CZIPFile | A class encapsulating ZIP files for resource archive access |
| ▶NCommon | |
| CBinSearchValue | Struct template for a generic searchable key/value pair |
| CBitStream | A bit stream |
| CBitStreamImpl | A template implementing a bit stream for different data memory layouts |
| CBitStreamWriter | A bit stream writer |
| CBitStreamWriterImpl | A template implementing a bit stream writer for different data memory layouts |
| CBlowfishContext | |
| CBoundingBox | A bounding box around 3D points |
| CChangeContent | |
| CChangeID | A class representing an undoable change |
| CComplex | A complex number |
| CCondition | A condition |
| ▶CConfigDomain | Accessor for a domain (section) in a config file |
| CLine | A line in the config domain |
| CConfigFile | This class allows reading/writing INI style config files |
| CConfigManager | The global config manager, storing all config keys |
| CConversionManager | A manager handling string encoding conversions |
| CDateTime | A date/time object, storing a specific point in time |
| CDCT | (Inverse) Discrete Cosine Transforms |
| CDeallocatorArray | Deallocate a pointer to an array |
| CDeallocatorDefault | Deallocate a normal pointer |
| CDeallocatorFree | Deallocate a pointer using free() |
| ▶CDebugManager | The debug manager, managing debug channels |
| CChannel | A debug channel |
| CDisposableArray | A disposable array pointer, allowing array-y access and array deletion |
| CDisposablePtr | A disposable plain pointer, allowing pointer-y access and normal deletion |
| CDisposablePtrBase | Base template class for a disposable pointer |
| CFFT | (Inverse) Fast Fourier Transform |
| CFileList | A list of files |
| CFilePath | Utility class for manipulating file paths |
| ▶CFoxPro | A database in FoxPro 2.0 format |
| CField | A field description |
| CRecord | A record |
| ChashUStringCaseInsensitive | |
| ChashUStringCaseSensitive | |
| ▶CHuffman | Decode a Huffman'd bitstream |
| CSymbol | |
| CHuffmanTable | |
| CMD5Context | |
| CMDCT | (Inverse) Modified Discrete Cosine Transforms |
| CMemoryReadStream | Simple memory based 'stream', which implements the ReadStream interface for a plain memory block |
| CMemoryReadStreamEndian | This is a wrapper around MemoryReadStream, but it adds non-endian read methods whose endianness is set on the stream creation |
| CMemoryWriteStream | Simple memory based 'stream', which implements the SeekableWriteStream interface for a plain memory block |
| CMemoryWriteStreamDynamic | A stream that dynamically grows as it's written to |
| CMutex | A mutex |
| CPEResourceID | |
| ▶CPEResources | A class able to load resources from a Windows Portable Executable, such as cursors, bitmaps, and sounds |
| CResource | |
| CSection | |
| CPlatform | |
| CPtrList | A list of pointer to objects, with automatic deletion |
| CPtrMap | A map of pointer to objects, with automatic deletion |
| CPtrVector | A vector of pointer to objects, with automatic deletion |
| CRational | A simple rational class that holds fractions |
| CRDFT | (Inverse) Real Discrete Fourier Transform |
| CReadFile | A simple streaming file reading class |
| ▶CReadLine | |
| CHistorySave | |
| CReadStream | Generic interface for a readable data stream |
| CRect | |
| CScopedArray | A scoped array pointer, allowing array-y access and array deletion |
| CScopedPtr | A scoped plain pointer, allowing pointer-y access and normal deletion |
| CScopedPtrBase | Base template class for a scoped pointer |
| CSeekableReadStream | Interface for a seekable & readable data stream |
| CSeekableSubReadStream | SeekableSubReadStream provides access to a SeekableReadStream restricted to the range [begin, end) |
| CSeekableSubReadStreamEndian | This is a wrapper around SeekableSubReadStream, but it adds non-endian read methods whose endianness is set on the stream creation |
| CSeekableWriteStream | |
| CSemaphore | A semaphore |
| CSingleton | Generic template base class for implementing the singleton design pattern |
| CStackException | Exception that provides a stack of explanations |
| CStackLock | Convenience class that locks a mutex on creation and unlocks it on destruction |
| CStreamTokenizer | Tokenizes a stream |
| CStringListMap | A map to quickly match strings from a list |
| CSubReadStream | SubReadStream provides access to a ReadStream restricted to the range [currentPosition, currentPosition+end) |
| CThread | A class that creates its own thread |
| CTimestamp | Timestamps allow specifying points in time and measuring time intervals with a sub-millisecond granularity |
| ▶CUString | A class holding an UTF-8 string |
| Ciless | |
| Csless | |
| CWriteFile | A simple streaming file writing class |
| CWriteStream | Generic interface for a writable data stream |
| CXMLNode | |
| CXMLParser | Class to parse a ReadStream into a simple XML tree |
| ▶CZipFile | A class encapsulating ZIP file access |
| CFile | A file |
| CIFile | Internal file information |
| ▶NEngines | |
| ▶NDragonAge | |
| CArea | An area in Dragon Age: Origins, holding all objects and rooms within, as well as general area properties like the current background music and ambient sounds |
| ▶CCampaign | |
| CRIMNode | A node in the RIM tree |
| CCampaigns | |
| CConsole | |
| ▶CCreature | |
| CEquipItem | An item equipped by the creature |
| CDragonAgeEngine | |
| CDragonAgeModelLoader | |
| CEngineProbe | |
| CEngineProbeWindows | |
| CEngineProbeXbox360 | |
| CEvent | |
| ▶CFunctions | |
| CFunctionDefaults | |
| CFunctionPointer | |
| CFunctionSignature | |
| CGame | |
| CObject | |
| CObjectContainer | |
| CObjectDistanceSort | A class able to sort objects by distance to a target object |
| CPlaceable | |
| CRoom | |
| CScriptContainer | |
| CSearchType | |
| CWaypoint | |
| ▶NDragonAge2 | |
| CArea | An area in Dragon Age II, holding all objects and rooms within, as well as general area properties like the current background music and ambient sounds |
| ▶CCampaign | |
| CRIMNode | A node in the RIM tree |
| CCampaigns | |
| CConsole | |
| ▶CCreature | |
| CEquipItem | An item equipped by the creature |
| CDragonAge2Engine | |
| CDragonAge2ModelLoader | |
| CEngineProbe | |
| CEngineProbeWindows | |
| CEngineProbeWindowsOrigin | |
| CEngineProbeWindowsRetail | |
| CEvent | |
| ▶CFunctions | |
| CFunctionDefaults | |
| CFunctionPointer | |
| CFunctionSignature | |
| CGame | |
| CObject | |
| CObjectContainer | |
| CObjectDistanceSort | A class able to sort objects by distance to a target object |
| CPlaceable | |
| CRoom | |
| CScriptContainer | |
| CSearchType | |
| CWaypoint | |
| ▶NJade | |
| CArea | An area in Jade Empire, holding all objects and rooms within, as well as general area properties like the current background music and ambient sounds |
| CAreaLayout | A Jade area layout |
| CAudioOptionsMenu | |
| CConsole | |
| CControlOptionsMenu | |
| CCreature | |
| CDifficultyOptionsMenu | |
| CEngineProbe | |
| CEngineProbeAndroid | |
| CEngineProbeWindows | |
| CEngineProbeXbox | |
| CEvent | |
| ▶CFunctions | |
| CFunctionDefaults | |
| CFunctionPointer | |
| CFunctionSignature | |
| CGame | |
| CGameInfoOptionsMenu | |
| ▶CGUI | A Jade Empire GUI |
| CWidgetContext | |
| CGUIBackground | |
| CJadeEngine | |
| CJadeModelLoader | |
| CLocation | |
| CMainMenu | |
| ▶CModule | A Jade module |
| CAction | |
| CObject | An object within a Jade area |
| CObjectContainer | |
| CObjectDistanceSort | A class able to sort objects by distance to a target object |
| COptionsMenu | |
| CPlaceable | |
| CRoom | |
| CScriptContainer | |
| CScriptName | |
| CSearchType | |
| CTrigger | |
| CVideoOptionsMenu | |
| CWaypoint | |
| ▶NKotOR | |
| CAction | |
| CActionExecutor | |
| ▶CArea | An area in Star Wars: Knights of the Old Republic, holding all objects and rooms within, as well as general area properties like the current background music and ambient sounds |
| CCameraStyle | |
| CCharacterGenerationBaseMenu | |
| CCharacterGenerationInfo | |
| CCharacterGenerationMenu | |
| CCharacterGenerationNameMenu | |
| CCharacterGenerationPortraitMenu | |
| CClassSelectionMenu | |
| CConfirmDialog | |
| CConsole | |
| CContainerMenu | |
| ▶CCreature | |
| CClassLevel | A class level |
| CPartModels | Parts of a creature's body |
| CCustomCharPanel | |
| CDialogGUI | |
| CDialogGUIBase | |
| CDoor | |
| CEngineProbe | |
| CEngineProbeAndroid | |
| CEngineProbeMac | |
| CEngineProbeWindows | |
| CEngineProbeXbox | |
| CEvent | |
| ▶CFunctions | |
| CFunctionDefaults | |
| CFunctionPointer | |
| CFunctionSignature | |
| CGame | |
| ▶CGUI | A KotOR GUI |
| CWidgetContext | |
| CGUIBackground | |
| CHUD | |
| CIngameGUI | |
| CInventory | |
| CInventoryItem | |
| CItem | |
| CKnownWidget | |
| CKotOREngine | |
| CKotORModelLoader | |
| CLoadScreen | |
| CMainMenu | |
| ▶CMenu | |
| CSubMenu | |
| CMenuAbilities | |
| CMenuCharacter | |
| CMenuEquipment | |
| CMenuInventory | |
| CMenuJournal | |
| CMenuMap | |
| CMenuMessages | |
| CMenuOptions | |
| CMinimap | |
| ▶CModule | |
| CAction | |
| CMoviesMenu | The KotOR movies menu |
| CObject | |
| CObjectContainer | |
| CObjectDistanceSort | A class able to sort objects by distance to a target object |
| COptionsAutoPauseMenu | |
| COptionsFeedbackMenu | |
| COptionsGameplayMenu | |
| COptionsGraphicsAdvancedMenu | |
| COptionsGraphicsMenu | |
| COptionsKeyboardConfigurationMenu | |
| COptionsMenu | |
| COptionsMouseSettingsMenu | |
| COptionsResolutionMenu | |
| COptionsSoundAdvancedMenu | |
| COptionsSoundMenu | |
| CPartyConfiguration | |
| CPartySelectionGUI | |
| CPlaceable | |
| CQuickCharPanel | |
| CQuickOrCustomPanel | |
| CResolution | |
| CRoom | |
| CSavedGame | |
| CSaveLoadMenu | |
| CScriptContainer | |
| CScriptName | |
| CSearchType | |
| CSituated | |
| CSoundObject | |
| CTrigger | |
| CVersion | |
| CWalkmesh | |
| CWaypoint | |
| ▶NKotOR2 | |
| ▶CArea | An area in Star Wars: Knights of the Old Republic II - The Sith Lords, holding all objects and rooms within, as well as general area properties like the current background music and ambient sounds |
| CCameraStyle | |
| CCharacterGeneration | |
| CCharacterGenerationBaseMenu | |
| CCharacterGenerationInfo | |
| CCharacterGenerationNameMenu | |
| CCharacterGenerationPortraitMenu | |
| CClassSelection | |
| CConsole | |
| ▶CCreature | |
| CPartModels | Parts of a creature's body |
| CCustomCharPanel | |
| CDialogGUI | |
| CDoor | |
| CEngineProbe | |
| CEngineProbeLinux | |
| CEngineProbeMac | |
| CEngineProbeWindows | |
| CEngineProbeXbox | |
| ▶CFunctions | |
| CFunctionDefaults | |
| CFunctionPointer | |
| CFunctionSignature | |
| CGame | |
| CGUI | |
| CHUD | |
| CIngameGUI | |
| CKotOR2Engine | |
| CKotOR2ModelLoader | |
| CMainMenu | |
| ▶CModule | |
| CAction | |
| CObject | |
| CObjectContainer | |
| CObjectDistanceSort | A class able to sort objects by distance to a target object |
| CPlaceable | |
| CQuickCharPanel | |
| CQuickOrCustomPanel | |
| CRoom | |
| CScriptContainer | |
| CScriptName | |
| CSearchType | |
| CSituated | |
| CTrigger | |
| CWaypoint | |
| ▶NNWN | |
| CAnimationName | |
| ▶CArea | An area in Neverwinter Nights, holding all objects and room tiles within, as well as general area properties like the current background music and ambient sounds |
| CTile | A tile |
| CButtonsGroup | |
| CCharacterInfo | A NWN character info panel |
| CCharAlignment | |
| CCharAppearance | |
| CCharAttributes | |
| CCharClass | |
| CCharDomain | |
| CCharFeats | |
| CCharFeatsPopup | |
| CCharGenBase | |
| CCharGenChoices | |
| CCharGenMenu | The NWN character generator |
| CCharHelp | |
| CCharInfoVoice | |
| CCharPackage | |
| CCharPortrait | |
| ▶CCharPremadeMenu | The NWN character creator |
| CCharacter | |
| CCharRace | |
| CCharSchool | |
| CCharSex | |
| CCharSkills | |
| CCharSpells | |
| CCharTypeMenu | The NWN new/premade character selection menu |
| CChatModeButton | The chat mode button within the NWN ingame quickchat |
| CCompass | The NWN ingame compass |
| CCompassWidget | The NWN compass widget |
| CConsole | |
| ▶CCreature | |
| CAssociate | An associate |
| CBodyPart | A part of a creature body |
| CClass | A class |
| CDialog | |
| ▶CDialogBox | |
| CReply | A PC reply |
| CReplyLine | A line of a PC reply |
| CDoor | |
| CEngineProbe | |
| CEngineProbeFallback | |
| CEngineProbeLinux | |
| CEngineProbeMac | |
| CEngineProbeWindows | |
| CFadeModel | |
| CFeatItem | |
| ▶CFunctions | |
| CFunctionDefaults | |
| CFunctionPointer | |
| CFunctionSignature | |
| CGame | |
| ▶CGUI | A NWN GUI |
| CWidgetContext | |
| CIngameGUI | The NWN ingame GUI elements |
| CIngameMainMenu | The NWN ingame main menu |
| CItem | |
| CLegal | The NWN legal billboard |
| CLocation | |
| CMainMenu | The NWN main menu |
| CModelWidget | A NWN model widget |
| ▶CModule | |
| CAction | |
| CMoviesBaseMenu | The NWN base game movies menu |
| CMoviesCampMenu | The NWN campaign movies menu |
| CNewCampMenu | The NWN new campaign menu |
| CNewGameFog | |
| CNewGameFogs | |
| CNewMenu | The NWN new game menu |
| CNewModuleMenu | The NWN new module menu |
| CNewPremiumMenu | The NWN new premium module menu |
| CNewXP1Menu | The NWN new game menu, expansion 1 |
| CNewXP2Menu | The NWN new game menu, expansion 2 |
| CNWNEngine | |
| CNWNModelLoader | |
| CNWNWidget | Base class for all widgets in NWN |
| CNWNWidgetWithCaption | A NWN widget with a text caption |
| CObject | |
| CObjectContainer | |
| CObjectDistanceSort | A class able to sort objects by distance to a target object |
| COKCancelDialog | The NWN okay/cancel dialog |
| COptionsControlsMenu | The NWN controls options menu |
| COptionsFeedbackMenu | The NWN feedback options menu |
| COptionsGameMenu | The NWN game options menu |
| COptionsGorePasswordMenu | The NWN violence/gore password options menu |
| COptionsMenu | The NWN options menu |
| COptionsResolutionMenu | The NWN resolution options menu |
| COptionsSoundAdvancedMenu | The NWN advanced sound options menu |
| COptionsSoundMenu | The NWN sound options menu |
| COptionsVideoAdvancedMenu | The NWN advanced video options menu |
| COptionsVideoMenu | The NWN video options menu |
| CPartyLeader | The NWN ingame party leader bar |
| CPlaceable | |
| ▶CPortrait | A NWN portrait model |
| CQuad | |
| CPortraitWidget | A NWN portrait widget |
| CQuadWidget | A NWN quad widget |
| CQuickbar | The NWN ingame quickbar |
| CQuickbarButton | A button within the NWN quickbar |
| CQuickchat | The NWN ingame quickchat |
| CScriptContainer | |
| CScriptName | |
| ▶CScrollbar | A NWN scrollbar model |
| CQuad | |
| CSearchType | |
| CSituated | |
| CSkillItem | |
| CSpell | |
| CTalkAnim | |
| CTalkAnimationName | |
| ▶CTileset | |
| CTile | |
| ▶CTooltip | A tooltip |
| CLine | |
| CVersion | |
| CWaypoint | |
| CWidgetButton | A NWN button widget |
| CWidgetCheckBox | A NWN checkbox widget |
| CWidgetClose | A NWN close button widget |
| CWidgetEditBox | A NWN editbox widget |
| CWidgetFrame | A NWN frame widget |
| CWidgetGridBox | |
| CWidgetGridItemPortrait | |
| CWidgetLabel | A NWN label widget |
| CWidgetListBox | A NWN listbox widget |
| CWidgetListItem | An item widget within a NWN listbox widget |
| CWidgetListItemBaseButton | |
| CWidgetListItemButton | |
| CWidgetListItemCharacter | |
| CWidgetListItemDomain | |
| CWidgetListItemFeat | |
| CWidgetListItemModule | |
| CWidgetListItemPremium | |
| CWidgetListItemSkill | |
| CWidgetListItemSpell | |
| CWidgetListItemTextLine | A text line widget within a NWN listbox widget |
| CWidgetListItemVoice | |
| CWidgetPanel | A NWN panel widget |
| CWidgetScrollbar | A NWN scrollbar widget |
| CWidgetSlider | A NWN slider widget |
| CYesNoCancelDialog | The NWN yes/no/cancel dialog |
| ▶NNWN2 | |
| ▶CArea | An area in Neverwinter Nights 2, holding all objects, room tiles and terrain within, as well as general area properties like the current background music and ambient sounds |
| CTile | A tile |
| CCampaign | |
| CConsole | |
| ▶CCreature | |
| CClass | A class |
| CDoor | |
| CEngineProbe | |
| ▶CFunctions | |
| CFunctionDefaults | |
| CFunctionPointer | |
| CFunctionSignature | |
| CGame | |
| CLocation | |
| ▶CModule | |
| CAction | |
| CNWN2Engine | |
| CNWN2ModelLoader | |
| CObject | An object within a NWN2 area |
| CObjectContainer | |
| CObjectDistanceSort | A class able to sort objects by distance to a target object |
| CPlaceable | |
| CScriptContainer | |
| CScriptName | |
| CSearchType | |
| CSituated | |
| ▶CTRXFile | Loader for TRX, baked terrain files, found in Neverwinter Nights 2 |
| CPacket | A packet within a TRX file |
| CWaypoint | |
| ▶NSonic | |
| CArea | |
| CAreaBackground | |
| CAreaMiniMap | |
| CConsole | |
| CEngineProbe | |
| CGame | |
| CModule | A Sonic module |
| CObject | An object within a Sonic area |
| CObjectContainer | |
| CObjectDistanceSort | A class able to sort objects by distance to a target object |
| CPlaceable | |
| CSearchType | |
| CSonicEngine | |
| CSonicModelLoader | |
| ▶NWitcher | |
| CArea | An area in The Witcher, holding all objects and area geometry within, as well as general area properties like the current background music and ambient sounds |
| CCampaign | |
| CConsole | |
| CCreature | |
| CDoor | |
| CEngineProbe | |
| ▶CFunctions | |
| CFunctionDefaults | |
| CFunctionPointer | |
| CFunctionSignature | |
| CGame | |
| CLocation | |
| ▶CLuaBindings | |
| CC2DA | |
| CC2DArrays | |
| CCAbility | |
| CCAbilityCondition | |
| CCAttackDefList | |
| CCAttrs | |
| CCAurFullScreenFXMgr | |
| CCAurObject | |
| CCAuroraSettings | |
| CCCamera | |
| CCClientExoApp | |
| CCDefs | |
| CCEffectDuration | |
| CCExoSoundSource | |
| CCFontMgr | |
| CCGUIControlBinds | |
| CCGUIInGame | |
| CCGUIMan | |
| CCGUIModalPanel | |
| CCGUINewControl | |
| CCGUIObject | |
| CCGUIPanel | |
| CCMiniGamesInterface | |
| CCNWCCreature | |
| CCNWCModule | |
| CCPhysics | |
| CCRules | |
| CCTlkTable | |
| CCWeatherFog | |
| CCWeatherRain | |
| CLuaScriptedTextureController | |
| CQuaternion | |
| CScreenSizes | |
| CVector | |
| ▶CModule | |
| CAction | |
| CObject | An object within a Witcher area |
| CObjectContainer | |
| CObjectDistanceSort | A class able to sort objects by distance to a target object |
| CPlaceable | |
| CScriptContainer | |
| CScriptName | |
| CSearchType | |
| CSituated | Witcher situated object |
| CWaypoint | |
| CWitcherEngine | |
| CWitcherModelLoader | |
| ▶CConsole | |
| CCommand | |
| CCommandLine | |
| CConsoleWindow | |
| CEngine | The base class for an engine within BioWare's Aurora family |
| CEngineManager | The global engine manager |
| CEngineProbe | A probe able to detect one specific game |
| CFreeRoamCamera | |
| CGameInstance | |
| CGameInstanceEngine | |
| CGameThread | The game thread, running all game logic |
| CGUI | A GUI |
| CKotORInventoryItem | |
| ▶CKotORJadeWidget | |
| CBorder | |
| CExtend | |
| CHilight | |
| CText | |
| CLoadProgress | |
| CModelLoader | |
| CSatelliteCamera | |
| CTokenManager | Manager for tokens in Aurora engines text strings |
| ▶CTrigger | |
| CSlopeData | |
| CWidget | A widget in a GUI |
| CWidgetButton | |
| CWidgetCheckBox | |
| CWidgetLabel | |
| CWidgetListBox | |
| CWidgetPanel | |
| CWidgetProgressbar | |
| CWidgetProtoItem | |
| CWidgetScrollbar | |
| CWidgetSlider | |
| ▶NEvents | |
| CEventsManager | The events manager |
| CJoystick | |
| CMainThreadFunctor | A functor for a function that needs to be called in the main thread |
| CMainThreadFunctor< void > | Template specialization for a MainThreadFunctor returning void |
| CNotificationManager | The notification manager, handling all notifications |
| CNotifyable | |
| CRequest | A request, carrying inter-thread communication |
| CRequestCallInMainThread | |
| CRequestDataGLContainer | |
| CRequestManager | The request manager, handling all requests |
| CTimerHandle | |
| CTimerID | |
| CTimerManager | The global timer manager |
| ▶NGraphics | |
| ▶NAurora | |
| ▶CABCFont | An ABC/SBM font, as used by Jade Empire |
| CChar | A font character |
| CAnimation | |
| ▶CAnimationChannel | |
| CDefaultAnimation | |
| ▶CAnimationThread | |
| CPoolModel | |
| CAnimNode | |
| CBorderQuad | |
| CCube | A simple, rotating cube |
| CCubeSide | A cube side |
| CCursor | A cursor as used in the Aurora engines |
| CCursorManager | The global Aurora cursor manager |
| CDefaultAnim | |
| CFace | |
| CFaceVert | |
| CFadeQuad | |
| CFontHandle | A handle to a font |
| CFontManager | The global Aurora font manager |
| CFPS | An autonomous FPS display |
| CGeometryObject | |
| CGUIQuad | |
| CHighlightable | |
| CHighlightableGUIQuad | |
| CHighlightableText | |
| CKotORDialogFrame | |
| CManagedFont | A managed font, storing how often it's referenced |
| CManagedTexture | A managed texture, storing how often it's referenced |
| ▶CModel | |
| CState | A model state |
| ▶CModel_DragonAge | A 3D model in the Dragon Age MMH+MSH format |
| CParserContext | |
| ▶CModel_Jade | A 3D model in the Jade Empire MDL/MDX format |
| CParserContext | |
| ▶CModel_KotOR | A 3D model in the NWN binary MDL format |
| CParserContext | |
| ▶CModel_NWN | A 3D model in the NWN MDL format |
| CParserContext | |
| ▶CModel_NWN2 | A 3D model in the NWN2 MDB format |
| CPacketKey | |
| CParserContext | |
| ▶CModel_Sonic | A 3D model in Nintendo's NSBMD format |
| CBone | |
| CBoneCommand | |
| CGeometry | |
| CInfo | Info structure, specifies names and offsets of all kinds of lists in Nintendo files |
| CMaterial | |
| CParserContext | |
| CPolygon | |
| CPolygonCommand | |
| CPrimitive | |
| CPrimitiveNode | Structure to represent a StackMix at run-time |
| CPrimitiveVertex | Intermediate structure to (re)create the VBO/IBO from |
| CStackMix | Structure we use to represent the parameters of a LoadStack bone command |
| ▶CModel_Witcher | A 3D model in the The Witcher MDB format |
| CParserContext | |
| ▶CModelNode | |
| CDangly | |
| CDanglyData | |
| CMesh | |
| CMeshData | |
| CSkin | |
| ▶CModelNode_DragonAge | |
| CMaterialObject | An internal material object |
| CMeshDeclaration | An internal mesh declaration part |
| ▶CModelNode_Jade | |
| CJadeMaterialData | |
| CModelNode_KotOR | |
| CModelNode_NWN2 | |
| ▶CModelNode_NWN_ASCII | |
| CMesh | |
| CModelNode_NWN_Binary | |
| CModelNode_Sonic | |
| ▶CModelNode_Witcher | |
| CTexturePaintLayer | |
| ▶CNFTRFont | |
| CChar | A font character |
| CGlyph | |
| CHeader | |
| CPLTFile | |
| CPositionKeyFrame | |
| CQuaternionKeyFrame | |
| CSubSceneQuad | |
| CText | A text object |
| CTexture | A texture |
| ▶CTextureFont | A texture font, as used by NWN and KotOR/KotOR2 |
| CChar | A font character |
| CTextureHandle | A handle to a texture |
| CTextureManager | The global Aurora texture manager |
| ▶CTTFFont | |
| CChar | A font character |
| CPage | A texture page filled with characters |
| CWalkmesh | |
| ▶NMesh | |
| CMesh | |
| CMeshFont | |
| CMeshManager | The mesh manager |
| CMeshQuad | |
| CMeshWireBox | |
| ▶NRender | |
| CRenderManager | |
| ▶CRenderQueue | |
| CRenderQueueNode | |
| ▶NShader | |
| CMaterialManager | The material manager |
| ▶CShaderDescriptor | |
| CConnector | |
| CInputDescriptor | |
| CPass | |
| CSamplerDescriptor | |
| CUniformDescriptor | |
| CShaderInstance | |
| CShaderManager | The shader manager |
| ▶CShaderMaterial | |
| CShaderMaterialVariable | |
| ▶CShaderObject | |
| CShaderObjectVariable | |
| CShaderProgram | |
| CShaderRenderable | |
| CShaderSampler | Shader sampler is used to bind a texture to a texture unit |
| ▶CShaderSurface | |
| CShaderSurfaceVariable | |
| CShaderUBO | |
| CSurfaceManager | The surface manager |
| CCameraManager | |
| ▶CCBGT | Loader for CBGT, BioWare's Compressed BackGround Tiles, an image format found in Sonic, used as area background images |
| CReadContext | |
| CColorPosition | |
| CCubeMapCombiner | |
| CCursor | An abstract cursor |
| ▶CDDS | DDS texture |
| CDDSPixelFormat | The specific pixel format of the included image data |
| CDXT1Texel | |
| CDXT23Texel | |
| CDXT45Texel | |
| CFont | An abstract font |
| CFPSCounter | A class counting frames per second |
| CGLContainer | A container of OpenGL elements |
| CGraphicsManager | The graphics manager |
| CGUIElement | An element of the GUI |
| ▶CImageDecoder | A generic interface for image decoders |
| CMipMap | A mip map |
| CIndexBuffer | Buffer containing indices data |
| CNBFS | |
| ▶CNCGR | Image decoder for Nintendo's tile-based graphics format |
| CNCGRFile | |
| CReadContext | |
| CNCLR | Simple utility class to load NCLR palette files |
| CObject | A renderable game object |
| CQueueable | |
| CQueueManager | The graphics queue manager |
| CRenderable | An object that can be displayed by the graphics manager |
| CResolution | |
| CSBM | SBM font bitmap data |
| CSurface | |
| CTexture | A texture |
| CTGA | TarGa image |
| CTPC | BioWare's own texture format, TPC |
| CTTFRenderer | |
| CTXB | Another one of BioWare's own texture formats, TXB |
| ▶CTXI | Texture information |
| CCoords | Coordinates |
| CFeatures | Texture features |
| CVertexAttrib | Generic vertex attribute data |
| CVertexBuffer | Buffer containing vertex data |
| CWindowManager | The graphics manager |
| CWinIconImage | Windows cursor |
| CXEOSITEX | |
| CYUVToRGBLookup | |
| CYUVToRGBManager | |
| ▶NSound | |
| CAACDecoder | |
| CADPCMStream | |
| CApple_ADPCMStream | |
| CASFGUID | |
| ▶CASFStream | |
| ▶CPacket | |
| CSegment | |
| CAudioStream | Generic audio input stream |
| CChannelHandle | A handle to a sound channel |
| CCodebookLibrary | |
| CEmptyAudioStream | An empty audio stream that plays nothing |
| ▶CFMODSampleBank | Class to hold audio resource data of an FMOD samplebank file |
| CSample | |
| CIma_ADPCMStream | |
| CInterleaver | |
| CLoopingAudioStream | A looping audio stream |
| CMP3Stream | |
| ▶CMS_ADPCMStream | |
| CADPCMChannelStatus | |
| CMSIma_ADPCMStream | |
| CPacket | |
| CPacketizedADPCMStream | |
| CPacketizedAudioStream | An AudioStream designed to work in terms of packets |
| CPacketizedPCMStream | |
| CPacketizedVorbisStream | |
| CPCMStream | This is a stream, which allows for playing raw PCM data from a stream |
| CQueuingAudioStream | |
| ▶CQueuingAudioStreamImpl | |
| CStreamHolder | We queue a number of (pointers to) audio stream objects |
| CRewindableAudioStream | A rewindable audio stream |
| CSegment | |
| ▶CSoundManager | The sound manager |
| CChannel | A sound channel |
| CType | A sound type |
| CStatelessPacketizedAudioStream | A PacketizedAudioStream that works closer to a QueuingAudioStream |
| CVorbisStream | |
| CWMACodec | |
| CWMACoefHuffmanParam | Parameters for Huffman'd WMA coefficient codes |
| ▶CWwiseSoundBank | Class to hold audio resources and information of a Wwise soundbank file |
| CFile | An embedded sound file within the SoundBank |
| CSound | |
| CWwRIFFVorbisStream | |
| CXACTWaveBank | An abstract XACT WaveBank interface |
| ▶CXACTWaveBank_ASCII | Class to hold audio resource data of an ASCII representation of an XWB wavebank file |
| CWave | |
| ▶CXACTWaveBank_Binary | Class to hold audio resource data of an XWB wavebank file |
| CWave | A wave within the wavebank |
| ▶CXbox_ADPCMStream | |
| CADPCMChannelStatus | |
| ▶NVideo | |
| ▶NAurora | |
| CVideoPlayer | A video player |
| CActimagineDecoder | A decoder for Actimagine videos |
| ▶CBink | A decoder for RAD Game Tools' Bink videos |
| CAudioInfo | An audio track |
| CBinkAudioTrack | |
| ▶CBinkVideoTrack | |
| CBundle | Data structure used for decoding a single Bink data type |
| CDecodeContext | A decoder state |
| CHuffman | Data structure for decoding and translating Huffman'd data |
| CVideoFrame | A video frame |
| CCodec | |
| ▶CFader | A quick test fader "video" |
| CFaderVideoTrack | |
| ▶CQuickTimeDecoder | Decoder for QuickTime videos |
| CAtom | |
| CAudioSampleDesc | |
| CAudioTrackHandler | |
| CParseTable | |
| CQuickTimeAudioTrack | |
| CQuickTimeTrack | |
| CSampleDesc | |
| CSampleToChunkEntry | |
| CTimeToSampleEntry | |
| CVideoSampleDesc | |
| CVideoTrackHandler | |
| ▶CVideoDecoder | A generic interface for video decoders |
| CAudioTrack | An abstract representation of an audio track |
| CFixedRateVideoTrack | A VideoTrack that is played at a constant rate |
| CTrack | An abstract representation of a track in a movie |
| CVideoTrack | An abstract representation of a video track |
| CVPXDecoder | |
| CWMV2ACCoefficientTable | Parameters for decoding the DCT AC coefficients |
| CWMV2MVTable | Parameters for decoding the motion vectors |
| ▶CXboxMediaVideo | A decoder for Microsoft Xbox XMV videos |
| CAudioInfo | An audio track's information |
| CPacket | An XMV packet |
| CPacketAudio | An audio packet |
| CPacketVideo | A video packet |
| CXMVAudioTrack | An XMV audio track |
| CXMVAudioTrack51 | An XMV 5.1 audio track |
| CXMVVideoTrack | |
| ▶CXMVWMV2Codec | |
| CACDecoder | Decoders for DCT AC coefficients |
| CBlockContext | Context for decoding a block |
| CCBP | Which block pattern are coded? |
| CDecodeContext | Context for decoding a frame |
| CMVDecoder | Decoder for motion vectors |
| CdoubleConvert | |
| CfloatConvert | |
| CGenderToken | |