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xoreos
0.0.5
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A 3D model in the Dragon Age MMH+MSH format. More...
#include <model_dragonage.h>


Classes | |
| struct | ParserContext |
Public Member Functions | |
| Model_DragonAge (const Common::UString &name, ModelType type=kModelTypeObject) | |
| ~Model_DragonAge () | |
Public Member Functions inherited from Graphics::Aurora::Model | |
| Model (ModelType type=kModelTypeObject) | |
| ~Model () | |
| void | show () |
| Show the object. More... | |
| void | hide () |
| Hide the object. More... | |
| ModelType | getType () const |
| Return the model's type. More... | |
| const Common::UString & | getName () const |
| Get the model's name. More... | |
| float | getWidth () const |
| Get the width of the model's bounding box. More... | |
| float | getHeight () const |
| Get the height of the model's bounding box. More... | |
| float | getDepth () const |
| Get the depth of the model's bounding box. More... | |
| void | drawBound (bool enabled) |
| Should a bounding box be drawn around this model? More... | |
| void | drawSkeleton (bool enabled, bool showInvisible) |
| Should a skeleton showing the nodes and their relation be drawn inside the model? More... | |
| void | setEnvironmentMap (const Common::UString &environmentMap="") |
| Change the environment map on this model. More... | |
| void | setSkinned (bool skinned) |
| Set the flag if the model has skinned animations. More... | |
| bool | isIn (float x, float y) const |
| Is that point within the model's bounding box? More... | |
| bool | isIn (float x, float y, float z) const |
| Is that point within the model's bounding box? More... | |
| bool | isIn (float x1, float y1, float z1, float x2, float y2, float z2) const |
| Does the line from x1.y1.z1 to x2.y2.z2 intersect with model's bounding box? More... | |
| void | getScale (float &x, float &y, float &z) const |
| Get the current scale of the model. More... | |
| void | getOrientation (float &x, float &y, float &z, float &angle) const |
| Get the current orientation of the model. More... | |
| void | getPosition (float &x, float &y, float &z) const |
| Get the current position of the model. More... | |
| void | getAbsolutePosition (float &x, float &y, float &z) const |
| Get the position of the node after translate/rotate. More... | |
| void | setScale (float x, float y, float z) |
| Set the current scale of the model. More... | |
| void | setOrientation (float x, float y, float z, float angle) |
| Set the current orientation of the model. More... | |
| void | setPosition (float x, float y, float z) |
| Set the current position of the model. More... | |
| void | scale (float x, float y, float z) |
| Scale the model, relative to its current scale. More... | |
| void | rotate (float x, float y, float z, float angle) |
| Rotate the model, relative to its current orientation. More... | |
| void | move (float x, float y, float z) |
| Move the model, relative to its current position. More... | |
| void | getTooltipAnchor (float &x, float &y, float &z) const |
| Get the point where the feedback tooltip is anchored. More... | |
| const std::list< Common::UString > & | getStates () const |
| Return a list of all animation state names. More... | |
| void | setState (const Common::UString &name="") |
| Set the current animation state. More... | |
| const Common::UString & | getState () const |
| Return the name of the current state. More... | |
| bool | hasNode (const Common::UString &node) const |
| Does the specified node exist in the current state? More... | |
| ModelNode * | getNode (const Common::UString &node) |
| Get the specified node, from the current state. More... | |
| const ModelNode * | getNode (const Common::UString &node) const |
| Get the specified node, from the current state. More... | |
| ModelNode * | getNode (const Common::UString &stateName, const Common::UString &node) |
| Get the specified node, from the named state, if it exists. More... | |
| const ModelNode * | getNode (const Common::UString &stateName, const Common::UString &node) const |
| Get the specified node, from the named state, if it exists. More... | |
| ModelNode * | getNode (uint16 nodeNumber) |
| Get node by node number. More... | |
| const ModelNode * | getNode (uint16 nodeNumber) const |
| Get node by node number. More... | |
| const std::list< ModelNode * > & | getNodes () |
| Get all nodes in the current state. More... | |
| void | attachModel (const Common::UString &nodeName, Model *model) |
| Add another model as a child to the named node. More... | |
| bool | hasAnimation (const Common::UString &anim) const |
| Does this model have this named animation? More... | |
| float | getAnimationScale (const Common::UString &anim) |
| Determine what animation scaling applies. More... | |
| void | addAnimationChannel (AnimationChannelName name) |
| AnimationChannel * | getAnimationChannel (AnimationChannelName name) |
| void | clearDefaultAnimations () |
| void | addDefaultAnimation (const Common::UString &anim, uint8 probability) |
| void | playDefaultAnimation () |
| void | playAnimation (const Common::UString &anim, bool restart=true, float length=0.0f, float speed=1.0f) |
| void | calculateDistance () |
| Calculate the object's distance. More... | |
| void | render (RenderPass pass) |
| Render the object. More... | |
| void | renderImmediate (const glm::mat4 &parentTransform) |
| For shader based systems, don't sort anything, render this right_now. More... | |
| void | queueRender (const glm::mat4 &parentTransform) |
| Queue the object for later rendering. More... | |
| void | advanceTime (float dt) |
| Advance time (used by renderables with animations). More... | |
| void | flushNodeBuffers () |
| Apply buffered changes to model nodes position and geometry. More... | |
| Model * | getAttachedModel (const Common::UString &node) |
Public Member Functions inherited from Graphics::GLContainer | |
| GLContainer () | |
| ~GLContainer () | |
| void | rebuild () |
| void | destroy () |
Public Member Functions inherited from Graphics::Queueable | |
| Queueable () | |
| virtual | ~Queueable () |
Public Member Functions inherited from Graphics::Renderable | |
| Renderable (RenderableType type) | |
| ~Renderable () | |
| bool | operator< (const Queueable &q) const |
| double | getDistance () const |
| Get the distance of the object from the viewer. More... | |
| uint32 | getID () const |
| Get the object's unique ID. More... | |
| bool | isClickable () const |
| Is the object clickable? More... | |
| void | setClickable (bool clickable) |
| Set the object's clickable state. More... | |
| const Common::UString & | getTag () const |
| Get the object's tag. More... | |
| void | setTag (const Common::UString &tag) |
| Set the object's tag. More... | |
| bool | isVisible () const |
| Is the object visible? More... | |
Private Member Functions | |
| void | newState (ParserContext &ctx) |
| void | addState (ParserContext &ctx) |
| void | load (ParserContext &ctx) |
Friends | |
| class | ModelNode_DragonAge |
Additional Inherited Members | |
Static Public Member Functions inherited from Graphics::Aurora::Model | |
| static void | readValue (Common::SeekableReadStream &stream, uint32 &value) |
| static void | readValue (Common::SeekableReadStream &stream, float &value) |
| static void | readArrayDef (Common::SeekableReadStream &stream, uint32 &offset, uint32 &count) |
| template<typename T > | |
| static void | readArray (Common::SeekableReadStream &stream, uint32 offset, uint32 count, std::vector< T > &values) |
Protected Types inherited from Graphics::Aurora::Model | |
| typedef std::list< ModelNode * > | NodeList |
| typedef std::map< Common::UString, ModelNode *, Common::UString::iless > | NodeMap |
| typedef std::map< Common::UString, Animation *, Common::UString::iless > | AnimationMap |
| typedef std::map< AnimationChannelName, AnimationChannel * > | AnimationChannelMap |
| typedef std::list< State * > | StateList |
| typedef std::map< Common::UString, State * > | StateMap |
Protected Member Functions inherited from Graphics::Aurora::Model | |
| void | queueDrawBound () |
| void | doDrawBound () |
| void | doDrawSkeleton () |
| Animation * | getAnimation (const Common::UString &anim) |
| Get the animation from its name. More... | |
| void | finalize () |
| Finalize the loading procedure. More... | |
| void | doRebuild () |
| void | doDestroy () |
Protected Member Functions inherited from Graphics::Queueable | |
| bool | isInQueue (QueueType queue) const |
| void | addToQueue (QueueType queue) |
| void | removeFromQueue (QueueType queue) |
| void | lockQueue (QueueType queue) |
| void | unlockQueue (QueueType queue) |
| void | sortQueue (QueueType queue) |
Protected Member Functions inherited from Graphics::Renderable | |
| void | resort () |
| void | lockFrame () |
| void | unlockFrame () |
| void | lockFrameIfVisible () |
| void | unlockFrameIfVisible () |
Protected Attributes inherited from Graphics::Aurora::Model | |
| ModelType | _type |
| The model's type. More... | |
| Common::UString | _fileName |
| The model's file name. More... | |
| Common::UString | _name |
| The model's name. More... | |
| Common::UString | _superModelName |
| Name of the super model. More... | |
| Model * | _superModel |
| The actual super model. More... | |
| StateList | _stateList |
| All states within this model. More... | |
| StateMap | _stateMap |
| All states within this model, index by name. More... | |
| State * | _currentState |
| The current state. More... | |
| std::list< Common::UString > | _stateNames |
| All state names. More... | |
| AnimationMap | _animationMap |
| Map of all animations in this model. More... | |
| AnimationChannelMap | _animationChannels |
| float | _animationScale |
| The scale of the animation. More... | |
| float | _scale [3] |
| Model's scale. More... | |
| float | _orientation [4] |
| Model's orientation. More... | |
| float | _position [3] |
| Model's position. More... | |
| float | _center [3] |
| Model's center. More... | |
| glm::mat4 | _absolutePosition |
| Common::BoundingBox | _boundBox |
| The model's bounding box. More... | |
| Common::BoundingBox | _absoluteBoundBox |
| The model's box after translate/rotate. More... | |
| bool | _skinned |
| bool | _positionRelative |
| Shader::ShaderRenderable | _boundRenderable |
| glm::mat4 | _boundTransform |
Protected Attributes inherited from Graphics::Renderable | |
| QueueType | _queueExists |
| QueueType | _queueVisible |
| uint32 | _id |
| bool | _clickable |
| Common::UString | _tag |
| double | _distance |
| The distance of the object from the viewer. More... | |
A 3D model in the Dragon Age MMH+MSH format.
Both Dragon Age: Origins and Dragon Age 2 models are supported.
A few caveats:
Definition at line 54 of file model_dragonage.h.
| Graphics::Aurora::Model_DragonAge::Model_DragonAge | ( | const Common::UString & | name, |
| ModelType | type = kModelTypeObject |
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| ) |
Definition at line 193 of file model_dragonage.cpp.
References Graphics::Aurora::Model::_fileName, Graphics::Aurora::Model::finalize(), and load().

| Graphics::Aurora::Model_DragonAge::~Model_DragonAge | ( | ) |
Definition at line 203 of file model_dragonage.cpp.
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private |
Definition at line 244 of file model_dragonage.cpp.
References Graphics::Aurora::Model::_currentState, Graphics::Aurora::Model::_stateList, Graphics::Aurora::Model::_stateMap, Graphics::Aurora::Model_DragonAge::ParserContext::clear(), Graphics::Aurora::Model::State::name, Graphics::Aurora::Model::State::nodeList, Graphics::Aurora::Model::State::nodeMap, Graphics::Aurora::Model_DragonAge::ParserContext::nodes, Graphics::Aurora::Model::State::rootNodes, and Graphics::Aurora::Model_DragonAge::ParserContext::state.
Referenced by load().


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private |
Definition at line 206 of file model_dragonage.cpp.
References Graphics::Aurora::Model::_name, addState(), Graphics::Aurora::getChild(), Aurora::GFF4Struct::getGeneric(), Graphics::Aurora::isType(), Aurora::GFF4FieldNamesEnum::kGFF4MMHChildren, Graphics::Aurora::kNODEID, Graphics::Aurora::ModelNode_DragonAge::load(), Graphics::Aurora::Model_DragonAge::ParserContext::mmhName, Graphics::Aurora::Model_DragonAge::ParserContext::mmhTop, ModelNode_DragonAge, newState(), and Graphics::Aurora::Model_DragonAge::ParserContext::nodes.
Referenced by Model_DragonAge().


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private |
Definition at line 238 of file model_dragonage.cpp.
References Graphics::Aurora::Model_DragonAge::ParserContext::clear(), and Graphics::Aurora::Model_DragonAge::ParserContext::state.
Referenced by load().


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friend |
Definition at line 90 of file model_dragonage.h.
Referenced by load().
1.8.14