#include <ingame.h>
Definition at line 37 of file ingame.h.
◆ IngameGUI()
◆ addEvent()
void Engines::KotOR2::IngameGUI::addEvent |
( |
const Events::Event & |
event | ) |
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◆ hide()
void Engines::KotOR2::IngameGUI::hide |
( |
| ) |
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Hide all ingame elements.
Definition at line 39 of file ingame.cpp.
References _hud.
◆ processEventQueue()
void Engines::KotOR2::IngameGUI::processEventQueue |
( |
| ) |
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◆ show()
void Engines::KotOR2::IngameGUI::show |
( |
| ) |
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Show all ingame elements.
Definition at line 35 of file ingame.cpp.
References _hud.
◆ _hud
The documentation for this class was generated from the following files: