xoreos  0.0.5
ingame.h
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #ifndef ENGINES_KOTOR2_GUI_INGAME_INGAME_H
26 #define ENGINES_KOTOR2_GUI_INGAME_INGAME_H
27 
29 
32 
33 namespace Engines {
34 
35 namespace KotOR2 {
36 
37 class IngameGUI {
38 public:
39  IngameGUI(Module &module, ::Engines::Console *console = 0);
40 
41  void show();
42  void hide();
43 
44  void addEvent(const Events::Event &event);
45  void processEventQueue();
46 
47 private:
49 };
50 
51 } // End of namespace KotOR
52 
53 } // End of namespace Engines
54 
55 #endif // ENGINES_KOTOR2_GUI_INGAME_INGAME_H
void show()
Show all ingame elements.
Definition: ingame.cpp:35
IngameGUI(Module &module, ::Engines::Console *console=0)
SDL_Event Event
Definition: types.h:42
Common::ScopedPtr< HUD > _hud
Definition: ingame.h:48
Generic Aurora engines (debug) console.
A scoped plain pointer, allowing pointer-y access and normal deletion.
Definition: scopedptr.h:120
The context needed to run a Star Wars: Knights of the Old Republic II - The Sith Lords module...
The ingame HUD.
void hide()
Hide all ingame elements.
Definition: ingame.cpp:39
void addEvent(const Events::Event &event)
Definition: ingame.cpp:43