25 #ifndef ENGINES_KOTOR2_GUI_INGAME_INGAME_H 26 #define ENGINES_KOTOR2_GUI_INGAME_INGAME_H 55 #endif // ENGINES_KOTOR2_GUI_INGAME_INGAME_H void show()
Show all ingame elements.
IngameGUI(Module &module, ::Engines::Console *console=0)
Common::ScopedPtr< HUD > _hud
Generic Aurora engines (debug) console.
A scoped plain pointer, allowing pointer-y access and normal deletion.
The context needed to run a Star Wars: Knights of the Old Republic II - The Sith Lords module...
void hide()
Hide all ingame elements.
void addEvent(const Events::Event &event)