32 _hud.reset(
new HUD(module, console));
44 _hud->addEvent(event);
48 _hud->processEventQueue();
void show()
Show all ingame elements.
IngameGUI(Module &module, ::Engines::Console *console=0)
Common::ScopedPtr< HUD > _hud
void hide()
Hide all ingame elements.
void addEvent(const Events::Event &event)