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static int | luaNewLocal (lua_State *state) |
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static int | luaSet (lua_State *state) |
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static int | luaGetX (lua_State *state) |
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static int | luaSetX (lua_State *state) |
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static int | luaGetY (lua_State *state) |
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static int | luaSetY (lua_State *state) |
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static int | luaGetZ (lua_State *state) |
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static int | luaSetZ (lua_State *state) |
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Definition at line 358 of file bindings.h.
◆ getLuaType()
◆ luaGetX()
int Engines::Witcher::LuaBindings::Vector::luaGetX |
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lua_State * |
state | ) |
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staticprivate |
◆ luaGetY()
int Engines::Witcher::LuaBindings::Vector::luaGetY |
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lua_State * |
state | ) |
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staticprivate |
◆ luaGetZ()
int Engines::Witcher::LuaBindings::Vector::luaGetZ |
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lua_State * |
state | ) |
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staticprivate |
◆ luaNewLocal()
int Engines::Witcher::LuaBindings::Vector::luaNewLocal |
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lua_State * |
state | ) |
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staticprivate |
◆ luaSet()
int Engines::Witcher::LuaBindings::Vector::luaSet |
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lua_State * |
state | ) |
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staticprivate |
◆ luaSetX()
int Engines::Witcher::LuaBindings::Vector::luaSetX |
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lua_State * |
state | ) |
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staticprivate |
◆ luaSetY()
int Engines::Witcher::LuaBindings::Vector::luaSetY |
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lua_State * |
state | ) |
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staticprivate |
◆ luaSetZ()
int Engines::Witcher::LuaBindings::Vector::luaSetZ |
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lua_State * |
state | ) |
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staticprivate |
◆ registerLuaBindings()
void Engines::Witcher::LuaBindings::Vector::registerLuaBindings |
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The documentation for this class was generated from the following files: