26 #ifndef ENGINES_WITCHER_LUA_BINDINGS_H 27 #define ENGINES_WITCHER_LUA_BINDINGS_H 62 static int luaDist(lua_State *state);
63 static int luaPitch(lua_State *state);
85 static int luaNew(lua_State *state);
95 static int luaNew(lua_State *state);
172 static int luaClear(lua_State *state);
204 static int luaClear(lua_State *state);
219 static int luaGet(lua_State *state);
239 static int luaNew(lua_State *state);
366 static int luaSet(lua_State *state);
367 static int luaGetX(lua_State *state);
368 static int luaSetX(lua_State *state);
369 static int luaGetY(lua_State *state);
370 static int luaSetY(lua_State *state);
371 static int luaGetZ(lua_State *state);
372 static int luaSetZ(lua_State *state);
406 static int luaBor(lua_State *state);
413 #endif // ENGINES_WITCHER_LUA_BINDINGS_H static Common::UString getLuaType()
static int luaNew(lua_State *state)
static int luaSetEnableCamera(lua_State *state)
static int luaNew(lua_State *state)
static int luaGetTextLabel(lua_State *state)
static void registerLuaBindings()
static Common::UString getLuaType()
static void registerLuaBindings()
static Common::UString getLuaType()
static int luaSetX(lua_State *state)
static Common::UString getLuaType()
static int luaLoadFont(lua_State *state)
static void registerLuaBindings()
static void registerLuaBindings()
A class holding an UTF-8 string.
static int luaValidNumber(lua_State *state)
static int luaIsEditor(lua_State *state)
static int luaIgnoreHitCheck(lua_State *state)
static void registerLuaBindings()
static int luaBor(lua_State *state)
static void registerLuaBindings()
static int luaDist(lua_State *state)
static void registerLuaBindings()
static Common::UString getLuaType()
static int luaDeactivate(lua_State *state)
static int luaGetActualGUIWidth(lua_State *state)
static int luaSetAlignmentVertical(lua_State *state)
static int luaAddGameEffectMedium(lua_State *state)
static Common::UString getLuaType()
static int luaGetNumRows(lua_State *state)
static Common::UString getLuaType()
static Common::UString getLuaType()
static Common::UString getLuaType()
static int luaActivate(lua_State *state)
static void registerLuaBindings()
static int luaFollowOffset(lua_State *state)
static int luaAddTextureLayerTransformable(lua_State *state)
static int luaGetFlags(lua_State *state)
static int luaSetY(lua_State *state)
static void registerLuaBindings()
static Common::UString getLuaType()
static int luaNewLocal(lua_State *state)
static int luaAddAbility(lua_State *state)
static int luaClear(lua_State *state)
static int luaIsDjinni(lua_State *state)
static void registerLuaBindings()
static Common::UString getLuaType()
static void registerLuaBindings()
static int luaGetGUIMan(lua_State *state)
static int luaAddTextLayer(lua_State *state)
static Common::UString getLuaType()
static void registerLuaBindings()
static int luaClear(lua_State *state)
static void registerLuaBindings()
static int luaNewLocal(lua_State *state)
static int luaAddWeaponType(lua_State *state)
static Common::UString getLuaType()
static int luaGet2DArrays(lua_State *state)
static int luaSetDebugName(lua_State *state)
static int luaGetAuroraSettings(lua_State *state)
static int luaAddSpellType(lua_State *state)
static int luaGetY(lua_State *state)
static int luaAddGameEffectType(lua_State *state)
static void registerLuaBindings()
static void registerLuaBindings()
static int luaGet(lua_State *state)
static Common::UString getLuaType()
static Common::UString getLuaType()
static int luaGetZ(lua_State *state)
static Common::UString getLuaType()
static void registerLuaBindings()
static void registerLuaBindings()
static void registerLuaBindings()
static Common::UString getLuaType()
static int luaNewLocal(lua_State *state)
static Common::UString getLuaType()
static int luaSetName(lua_State *state)
static int luaGetCurrentCameraSettings(lua_State *state)
static Common::UString getLuaType()
static int luaGetClientExoApp(lua_State *state)
static void registerLuaBindings()
static void registerLuaBindings()
static void registerLuaBindings()
static int luaUnload2DArray(lua_State *state)
static int luaSetZ(lua_State *state)
static Common::UString getLuaType()
static int luaIsDebugBuild(lua_State *state)
static int luaNew(lua_State *state)
static int luaIsDemo(lua_State *state)
static int luaCreateModel(lua_State *state)
static int luaDelete(lua_State *state)
static Common::UString getLuaType()
static int luaSetFlags(lua_State *state)
static int luaGetAttackDefList(lua_State *state)
static int luaCreateAurObject(lua_State *state)
static int luaAddTextureLayer(lua_State *state)
static int luaNewLocal(lua_State *state)
static int luaCreateAurObjectWithMesh(lua_State *state)
static void registerLuaBindings()
static Common::UString getLuaType()
static int luaGetIntEntry(lua_State *state)
static void registerLuaBindings()
static int luaGetClientTextLanguage(lua_State *state)
static int luaPitch(lua_State *state)
static int luaSetLooping(lua_State *state)
static int luaAddResolution(lua_State *state)
static int luaGUIAurAttachToObject(lua_State *state)
static Common::UString getLuaType()
static void registerLuaBindings()
static void registerLuaBindings()
static void registerLuaBindings()
static Common::UString getLuaType()
static void registerLuaBindings()
static int luaLoad2DArray(lua_State *state)
static int luaGetClientPhysics(lua_State *state)
static int luaSetModel(lua_State *state)
static int luaSetVolume(lua_State *state)
static int luaAurPrintf(lua_State *state)
static int luaGetTlkTable(lua_State *state)
static int luaGetCExoStringEntry(lua_State *state)
static int luaSet(lua_State *state)
static void registerLuaBindings()
static int luaGetRules(lua_State *state)
static Common::UString getLuaType()
static Common::UString getLuaType()
static Common::UString getLuaType()
static int luaGetDefs(lua_State *state)
static int luaToggleOff(lua_State *state)
static int luaGetDialogHorizontalOffset(lua_State *state)
static void registerLuaBindings()
static Common::UString getLuaType()
static int luaGetLanguagesTable(lua_State *state)
static Common::UString getLuaType()
static void registerLuaBindings()
static int luaConsole(lua_State *state)
static void registerLuaBindings()
static void registerLuaBindings()
static Common::UString getLuaType()
static void registerLuaBindings()
static int luaGetX(lua_State *state)
static int luaGetFontMgr(lua_State *state)
static Common::UString getLuaType()
static int luaRenderSceneViewFirst(lua_State *state)
static Common::UString getLuaType()
static Common::UString getLuaType()
static Common::UString getLuaType()
static void registerLuaBindings()
static int luaPlayAnimation(lua_State *state)