Definition at line 111 of file bindings.h.
◆ getLuaType()
Common::UString Engines::Witcher::LuaBindings::CGUINewControl::getLuaType |
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◆ luaAddTextLayer()
int Engines::Witcher::LuaBindings::CGUINewControl::luaAddTextLayer |
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lua_State * |
state | ) |
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◆ luaAddTextureLayer()
int Engines::Witcher::LuaBindings::CGUINewControl::luaAddTextureLayer |
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lua_State * |
state | ) |
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◆ luaAddTextureLayerTransformable()
int Engines::Witcher::LuaBindings::CGUINewControl::luaAddTextureLayerTransformable |
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lua_State * |
state | ) |
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◆ luaCreateModel()
int Engines::Witcher::LuaBindings::CGUINewControl::luaCreateModel |
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lua_State * |
state | ) |
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◆ luaGetFlags()
int Engines::Witcher::LuaBindings::CGUINewControl::luaGetFlags |
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lua_State * |
state | ) |
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◆ luaGetTextLabel()
int Engines::Witcher::LuaBindings::CGUINewControl::luaGetTextLabel |
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lua_State * |
state | ) |
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◆ luaIgnoreHitCheck()
int Engines::Witcher::LuaBindings::CGUINewControl::luaIgnoreHitCheck |
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lua_State * |
state | ) |
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◆ luaPlayAnimation()
int Engines::Witcher::LuaBindings::CGUINewControl::luaPlayAnimation |
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lua_State * |
state | ) |
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◆ luaSetAlignmentVertical()
int Engines::Witcher::LuaBindings::CGUINewControl::luaSetAlignmentVertical |
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lua_State * |
state | ) |
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◆ luaSetDebugName()
int Engines::Witcher::LuaBindings::CGUINewControl::luaSetDebugName |
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lua_State * |
state | ) |
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◆ luaSetFlags()
int Engines::Witcher::LuaBindings::CGUINewControl::luaSetFlags |
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lua_State * |
state | ) |
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◆ registerLuaBindings()
void Engines::Witcher::LuaBindings::CGUINewControl::registerLuaBindings |
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The documentation for this class was generated from the following files: