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xoreos
0.0.5
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#include <placeable.h>


Public Types | |
| enum | State { kStateDefault = 0, kStateOpen = 1, kStateClosed = 2, kStateDestroyed = 3, kStateActivated = 4, kStateDeactivated = 5 } |
| The state of a placeable. More... | |
Public Member Functions | |
| Placeable (const Aurora::GFF3Struct &placeable) | |
| Load from a placeable instance. More... | |
| ~Placeable () | |
| void | show () |
| Show the placeable's model. More... | |
| void | hide () |
| Hide the placeable's model. More... | |
| bool | isOpen () const |
| Is the placeable open? More... | |
| bool | isActivated () const |
| Is the placeable activated? More... | |
| bool | open (Object *opener) |
| The opener object opens this placeable. More... | |
| bool | close (Object *closer) |
| The closer object closes this placeable. More... | |
| bool | activate (Object *opener) |
| The user object activates this placeable. More... | |
| bool | deactivate (Object *closer) |
| The user object deactivates this placeable. More... | |
| void | enter () |
| The cursor entered the placeable. More... | |
| void | leave () |
| The cursor left the placeable. More... | |
| void | highlight (bool enabled) |
| (Un)Highlight the placeable. More... | |
| bool | click (Object *triggerer=0) |
| The placeable was clicked. More... | |
| void | playAnimation (const Common::UString &animation="", bool restart=true, float length=0.0f, float speed=1.0f) |
| Play a placeable animation. More... | |
| void | playAnimation (Animation animation, bool restart=true, float length=0.0f, float speed=1.0f) |
| Play a default placeable animation. More... | |
Public Member Functions inherited from Engines::NWN::Situated | |
| ~Situated () | |
| void | loadModel () |
| Load the situated object's model. More... | |
| void | unloadModel () |
| Unload the situated object's model. More... | |
| void | show () |
| Show the situated object's model. More... | |
| void | hide () |
| Hide the situated object's model. More... | |
| bool | isLocked () const |
| Is the situated object locked? More... | |
| virtual void | setLocked (bool locked) |
| Lock/Unlock the situated object. More... | |
| Object * | getLastOpenedBy () const |
| Return the object that last opened this situated object. More... | |
| Object * | getLastClosedBy () const |
| Return the object that last closed this situated object. More... | |
| Object * | getLastUsedBy () const |
| Return the object that last used this situated object. More... | |
| void | setPosition (float x, float y, float z) |
| Set the situated object's position. More... | |
| void | setOrientation (float x, float y, float z, float angle) |
| Set the situated object's orientation. More... | |
Public Member Functions inherited from Engines::NWN::Object | |
| Object (ObjectType type=kObjectTypeInvalid) | |
| virtual | ~Object () |
| ObjectType | getType () const |
| Return the exact type of the object. More... | |
| const std::list< uint32 > & | getIDs () const |
| Return the object's model IDs. More... | |
| const Common::UString & | getName () const |
| Return the object's name. More... | |
| const Common::UString & | getDescription () const |
| Return the object's description. More... | |
| const Common::UString & | getPortrait () const |
| Return the object's portrait. More... | |
| const Common::UString & | getConversation () const |
| Return the object's default conversation (DLG). More... | |
| const Aurora::SSFFile * | getSSF () |
| Return the object's sound set. More... | |
| bool | isStatic () const |
| Is the object static (not manipulable at all)? More... | |
| bool | isUsable () const |
| Can the object be used by the PC? More... | |
| bool | isClickable () const |
| Can the player click the object? More... | |
| Aurora::NWScript::Object * | getPCSpeaker () const |
| Return the PC currently speaking with this object. More... | |
| void | setPCSpeaker (Aurora::NWScript::Object *pc) |
| Set the PC currently speaking with this object. More... | |
| Area * | getArea () const |
| Return the area this object is currently in. More... | |
| virtual void | setArea (Area *) |
| Set the area this object is currently in. More... | |
| virtual void | getPosition (float &x, float &y, float &z) const |
| Return the object's position within its area. More... | |
| virtual void | getOrientation (float &x, float &y, float &z, float &angle) const |
| Return the object's orientation. More... | |
| Location | getLocation () const |
| Create a Location out of the object's area, position and orientation. More... | |
| virtual void | speakString (const Common::UString &string, uint32 volume) |
| Speak the specified string. More... | |
| void | speakOneLiner (Common::UString conv, Object *tokenTarget=0) |
| Speak an one-liner from the specified conversation file. More... | |
| void | stopSound () |
| Stop the current object sound. More... | |
| void | playSound (const Common::UString &sound, bool pitchVariance=false) |
| Play an object sound. More... | |
Public Member Functions inherited from Aurora::NWScript::Object | |
| Object () | |
| uint32 | getID () const |
| const Common::UString & | getTag () const |
Public Member Functions inherited from Aurora::NWScript::VariableContainer | |
| VariableContainer () | |
| virtual | ~VariableContainer () |
| bool | hasVariable (const Common::UString &var) const |
| Variable & | getVariable (const Common::UString &var, Type type=kTypeVoid) |
| const Variable & | getVariable (const Common::UString &var) const |
| void | setVariable (const Common::UString &var, const Variable &value) |
| void | removeVariable (const Common::UString &var) |
| void | clearVariables () |
Public Member Functions inherited from Engines::NWN::ScriptContainer | |
| ScriptContainer () | |
| ~ScriptContainer () | |
| const Common::UString & | getScript (Script script) const |
| bool | hasScript (Script script) const |
| bool | runScript (Script script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) |
Protected Member Functions | |
| void | loadObject (const Aurora::GFF3Struct &gff) |
| Load placeable-specific properties. More... | |
| void | loadAppearance () |
| Load appearance-specific properties. More... | |
Protected Member Functions inherited from Engines::NWN::Situated | |
| Situated (ObjectType type) | |
| void | load (const Aurora::GFF3Struct &instance, const Aurora::GFF3Struct *blueprint=0) |
| Load the situated object from an instance and its blueprint. More... | |
Protected Member Functions inherited from Engines::NWN::Object | |
| void | loadSSF () |
| Load the object's sound set. More... | |
| bool | beginConversation (Object *triggerer) |
| Begin a conversation between the triggerer and this object. More... | |
| bool | createFeedbackTooltip () |
| Create a tooltip with the name and/or portrait of the object. More... | |
| bool | createSpeechTooltip (const Common::UString &line) |
| Create a tooltip with a line the object should speak. More... | |
| void | destroyTooltip () |
| Destroy all tooltips on this object. More... | |
| bool | showFeedbackTooltip () |
| Create and show a tooltip with the name and/or portrait of the object. More... | |
| bool | showSpeechTooltip (const Common::UString &line) |
| Create and show a tooltip with a line the object speaks. More... | |
| void | hideTooltip () |
| Hide the tooltip again. More... | |
Protected Member Functions inherited from Engines::NWN::ScriptContainer | |
| void | clearScripts () |
| void | readScripts (const Aurora::GFF3Struct &gff) |
| void | readScripts (const ScriptContainer &container) |
Private Member Functions | |
| void | load (const Aurora::GFF3Struct &placeable) |
| Load from a placeable instance. More... | |
| void | setModelState () |
| Sync the model's state with the placeable's state. More... | |
| const Common::UString & | getAnimationSound (Animation animation) |
Private Attributes | |
| State | _state |
| The current state of the placeable. More... | |
| bool | _hasInventory |
| Does this placeable have an inventory? More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Engines::NWN::ScriptContainer | |
| static bool | runScript (const Common::UString &script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) |
| static bool | runScript (const Common::UString &script, const Aurora::NWScript::ScriptState &state, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) |
Protected Attributes inherited from Engines::NWN::Situated | |
| Common::UString | _modelName |
| The model's resource name. More... | |
| uint32 | _appearanceID |
| The index within the situated appearance 2DA. More... | |
| uint32 | _soundAppType |
| The index within the situated sounds 2DA. More... | |
| bool | _locked |
| Is the situated object locked? More... | |
| Common::UString | _soundOpened |
| The sound the object makes when opened. More... | |
| Common::UString | _soundClosed |
| The sound the object makes when closed. More... | |
| Common::UString | _soundDestroyed |
| The sound the object makes when destroyed. More... | |
| Common::UString | _soundUsed |
| The sound the object makes when used. More... | |
| Common::UString | _soundLocked |
| The sound the object makes when locked. More... | |
| Object * | _lastOpenedBy |
| The object that last opened this situated object. More... | |
| Object * | _lastClosedBy |
| The object that last closed this situated object. More... | |
| Object * | _lastUsedBy |
| The object that last used this situated object. More... | |
| Common::ScopedPtr< Graphics::Aurora::Model > | _model |
| The situated object's model. More... | |
Protected Attributes inherited from Engines::NWN::Object | |
| ObjectType | _type |
| The object's type. More... | |
| Common::UString | _name |
| The object's display name. More... | |
| Common::UString | _description |
| The object's description. More... | |
| Common::UString | _portrait |
| The object's portrait. More... | |
| Common::UString | _conversation |
| The object's default conversation. More... | |
| uint32 | _soundSet |
| The object's sound set, as an index into soundset.2da. More... | |
| Common::ScopedPtr< Aurora::SSFFile > | _ssf |
| The object's sound set. More... | |
| bool | _static |
| Is the object static? More... | |
| bool | _usable |
| Is the object usable? More... | |
| std::list< uint32 > | _ids |
| The object's model IDs. More... | |
| Aurora::NWScript::Object * | _pcSpeaker |
| The current PC speaking with the object. More... | |
| Area * | _area |
| The area the object is currently in. More... | |
| float | _position [3] |
| The object's position. More... | |
| float | _orientation [4] |
| The object's orientation. More... | |
| Sound::ChannelHandle | _sound |
| The currently playing object sound. More... | |
| Common::ScopedPtr< Tooltip > | _tooltip |
| The tooltip displayed over the object. More... | |
Protected Attributes inherited from Aurora::NWScript::Object | |
| uint32 | _id |
| Common::UString | _tag |
Definition at line 36 of file placeable.h.
The state of a placeable.
| Enumerator | |
|---|---|
| kStateDefault | Default. |
| kStateOpen | Open. |
| kStateClosed | Closed. |
| kStateDestroyed | Destroyed. |
| kStateActivated | Activated. |
| kStateDeactivated | Deactivated. |
Definition at line 39 of file placeable.h.
| Engines::NWN::Placeable::Placeable | ( | const Aurora::GFF3Struct & | placeable | ) |
Load from a placeable instance.
Definition at line 42 of file placeable.cpp.
References load().

| Engines::NWN::Placeable::~Placeable | ( | ) |
Definition at line 48 of file placeable.cpp.
| bool Engines::NWN::Placeable::activate | ( | Object * | opener | ) |
The user object activates this placeable.
Definition at line 217 of file placeable.cpp.
References _hasInventory, Engines::NWN::Situated::_soundLocked, _state, isActivated(), Engines::NWN::Situated::isLocked(), Engines::NWN::kAnimationPlaceableActivate, Engines::NWN::kScriptUsed, kStateActivated, playAnimation(), Engines::NWN::Object::playSound(), and Engines::NWN::ScriptContainer::runScript().
Referenced by click().


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virtual |
The placeable was clicked.
Reimplemented from Engines::NWN::Object.
Definition at line 150 of file placeable.cpp.
References _hasInventory, Engines::NWN::Situated::_lastUsedBy, Engines::NWN::Situated::_soundLocked, _state, activate(), close(), deactivate(), isActivated(), Engines::NWN::Situated::isLocked(), isOpen(), kStateDestroyed, open(), and Engines::NWN::Object::playSound().

| bool Engines::NWN::Placeable::close | ( | Object * | closer | ) |
The closer object closes this placeable.
Definition at line 200 of file placeable.cpp.
References _hasInventory, Engines::NWN::Situated::_lastClosedBy, _state, isOpen(), Engines::NWN::kAnimationPlaceableClose, Engines::NWN::kScriptClosed, kStateClosed, playAnimation(), and Engines::NWN::ScriptContainer::runScript().
Referenced by click().


| bool Engines::NWN::Placeable::deactivate | ( | Object * | closer | ) |
The user object deactivates this placeable.
Definition at line 237 of file placeable.cpp.
References _hasInventory, Engines::NWN::Situated::_soundLocked, _state, isActivated(), Engines::NWN::Situated::isLocked(), Engines::NWN::kAnimationPlaceableDeactivate, Engines::NWN::kScriptUsed, kStateDeactivated, playAnimation(), Engines::NWN::Object::playSound(), and Engines::NWN::ScriptContainer::runScript().
Referenced by click().


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virtual |
The cursor entered the placeable.
Reimplemented from Engines::NWN::Object.
Definition at line 124 of file placeable.cpp.
References highlight().

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private |
Definition at line 257 of file placeable.cpp.
References Engines::NWN::Situated::_soundClosed, Engines::NWN::Situated::_soundOpened, Engines::NWN::kAnimationPlaceableActivate, Engines::NWN::kAnimationPlaceableClose, Engines::NWN::kAnimationPlaceableDeactivate, and Engines::NWN::kAnimationPlaceableOpen.
Referenced by playAnimation().

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virtual |
Hide the placeable's model.
Reimplemented from Engines::NWN::Object.
Definition at line 103 of file placeable.cpp.
References Engines::NWN::Situated::hide(), and leave().

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virtual |
(Un)Highlight the placeable.
Reimplemented from Engines::NWN::Object.
Definition at line 132 of file placeable.cpp.
References Engines::NWN::Situated::_model, Engines::NWN::Object::hideTooltip(), and Engines::NWN::Object::showFeedbackTooltip().
Referenced by enter(), and leave().


| bool Engines::NWN::Placeable::isActivated | ( | ) | const |
Is the placeable activated?
Definition at line 146 of file placeable.cpp.
References isOpen().
Referenced by activate(), click(), and deactivate().


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virtual |
Is the placeable open?
Implements Engines::NWN::Situated.
Definition at line 142 of file placeable.cpp.
References _state, kStateActivated, and kStateOpen.
Referenced by click(), close(), isActivated(), and open().

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virtual |
The cursor left the placeable.
Reimplemented from Engines::NWN::Object.
Definition at line 128 of file placeable.cpp.
References highlight().
Referenced by hide().


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private |
Load from a placeable instance.
Definition at line 51 of file placeable.cpp.
References Common::UString::empty(), Aurora::GFF3Struct::getString(), Aurora::kFileTypeUTP, Engines::NWN::Situated::load(), Engines::loadOptionalGFF3(), MKTAG, and Common::ScopedPtrBase< T, Deallocator >::reset().
Referenced by Placeable().


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protectedvirtual |
Load appearance-specific properties.
Implements Engines::NWN::Situated.
Definition at line 117 of file placeable.cpp.
References Engines::NWN::Situated::_appearanceID, Engines::NWN::Situated::_modelName, Engines::NWN::Situated::_soundAppType, Aurora::TwoDARow::getInt(), Aurora::TwoDAFile::getRow(), Aurora::TwoDARow::getString(), and TwoDAReg.

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protectedvirtual |
Load placeable-specific properties.
Implements Engines::NWN::Situated.
Definition at line 109 of file placeable.cpp.
References _hasInventory, _state, Aurora::GFF3Struct::getBool(), and Aurora::GFF3Struct::getUint().

| bool Engines::NWN::Placeable::open | ( | Object * | opener | ) |
The opener object opens this placeable.
Definition at line 178 of file placeable.cpp.
References _hasInventory, Engines::NWN::Situated::_lastOpenedBy, Engines::NWN::Situated::_soundLocked, _state, Engines::NWN::Situated::isLocked(), isOpen(), Engines::NWN::kAnimationPlaceableOpen, Engines::NWN::kScriptOpen, kStateOpen, playAnimation(), Engines::NWN::Object::playSound(), and Engines::NWN::ScriptContainer::runScript().
Referenced by click().


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virtual |
Play a placeable animation.
Reimplemented from Engines::NWN::Object.
Definition at line 278 of file placeable.cpp.
References Engines::NWN::Object::playAnimation().
Referenced by activate(), close(), deactivate(), and open().


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Play a default placeable animation.
Reimplemented from Engines::NWN::Object.
Definition at line 282 of file placeable.cpp.
References Engines::NWN::Situated::_model, getAnimationSound(), Engines::NWN::getPlaceableAnimationName(), Engines::NWN::isAnimationLooping(), and Engines::NWN::Object::playSound().

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private |
Sync the model's state with the placeable's state.
Definition at line 61 of file placeable.cpp.
References Engines::NWN::Situated::_model, _state, kStateActivated, kStateClosed, kStateDeactivated, kStateDefault, kStateDestroyed, and kStateOpen.
Referenced by show().

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Show the placeable's model.
Reimplemented from Engines::NWN::Object.
Definition at line 97 of file placeable.cpp.
References setModelState(), and Engines::NWN::Situated::show().

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private |
Does this placeable have an inventory?
Definition at line 103 of file placeable.h.
Referenced by activate(), click(), close(), deactivate(), loadObject(), and open().
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private |
The current state of the placeable.
Definition at line 101 of file placeable.h.
Referenced by activate(), click(), close(), deactivate(), isOpen(), loadObject(), open(), and setModelState().
1.8.14