25 #ifndef AURORA_TYPES_H 26 #define AURORA_TYPES_H 450 typedef std::vector<const GFF3Struct *>
GFF3List;
454 typedef std::vector<const GFF4Struct *>
GFF4List;
459 #endif // AURORA_TYPES_H
Sound template (BioWare), GFF.
Class to hold the two-dimensional array of a 2DA file.
Table data, 2-dimensional text array.
Plot wizard template, GFF.
Compressed file, Nintendo LZSS.
static const uint32 kObjectIDInvalid
Placeable template (BioWare), GFF.
Talk table for extra mobile port strings, plain text.
Script, compiled client script.
Image, Nitro CEll Resource.
NWScript client script source.
Game save in The Witcher.
Trigger template (user), GFF.
Texture, custom 16-bit RGBA.
Script, conditional compiled script.
Item template (BioWare), GFF.
Animation, Nitro ANimation Resource.
Random item generator template (user), GFF.
A GFF (generic file format) V4.0/V4.1 file, found in Dragon Age: Origins, Dragon Age 2 and Sonic Chro...
Geometry, model mesh data.
Sound template (user), GFF.
FoxPro database memo file.
Android mobile phones and tablets.
Random item generator template (BioWare), GFF.
Face bone definitions, FaceFX Actor.
Letter combo probability information.
Image, Portable Network Graphics.
Area environment settings, INI.
Door template (BioWare), GFF.
std::vector< const GFF4Struct * > GFF4List
Store template (user), GFF.
Script, conditional source script.
Extensible Markup Language.
Font, character bitmap data.
Geometry, model mesh data.
Lipsync data, binary LIP.
Star Wars: Knights of the Old Republic.
Placeable template (user), GFF.
Tree template (user), GFF.
A GFF (generic file format) V3.2/V3.3 file, found in all Aurora games except Sonic Chronicles: The Da...
Talk table for extra touch control strings, plain text.
static const uint32 kStrRefInvalid
Light template (user), GFF.
Script, client script source.
The upper limit for numerical type IDs found in archives.
Resource meta information.
Game resource data, LZMA-compressed BIF.
Image, Map, Nitro Basic File Screen.
Low-level type definitions to handle fixed width types portably.
Archive, Nintendo DS ROM file.
std::vector< const GFF3Struct * > GFF3List
Encounter template (user), GFF.
Palette, Nitro Basic File Palette.
Trigger template (BioWare), GFF.
Extra adventure modules, ERF.
Video, RAD Game Tools Bink.
Table data, GFF'd 2DA, 2-dimensional text array.
Neverwinter Nights original campaign module, ERF.
Store template (BioWare), GFF.
Script, NWScript bytecode.
Toolset "palette" (tree of tiles or object templates), GFF.
Plot instance/manager, GFF.
Campaign Information File, GFF4.
Item template (user), GFF.
Faction information, GFF.
static const uint32 kFieldIDInvalid
Creature template (BioWare), GFF.
Physics, Novodex collision info.
Talk table for extra expert-level control strings, plain text.
FileType
Various file types used by the Aurora engine and found in archives.
Table data, 1-dimensional text array.
Image, Truevision TARGA image.
Door template (user), GFF.
Font, character descriptions.
Vector graphics animation, Scaleform GFx.
Configuration, Windows INI.
Image, Nitro Character Graphic Resource.
HERF file name -> hashes dictionary.
Star Wars: Knights of the Old Republic II - The Sith Lords.
Language definition file.
Encounter template (BioWare), GFF.
Creature template (user), GFF.
Game instance comments, GFF.
Sonic Chronicles: The Dark Brotherhood.
Resource meta information.
iOS, Apple mobile phones and tablets.
Texture, DirectDraw Surface.
Finite State Machine data.
JavaScript Object Notation.
Audio, MP3 with extra header.
Area data, room visibilities.