|
| file | 2dafile.cpp [code] |
| | Handling BioWare's 2DAs (two-dimensional array).
|
| |
| file | 2dafile.h [code] |
| | Handling BioWare's 2DAs (two-dimensional array).
|
| |
| file | 2dareg.cpp [code] |
| | The global 2DA registry.
|
| |
| file | 2dareg.h [code] |
| | The global 2DA registry.
|
| |
| file | archive.cpp [code] |
| | Handling various archive files.
|
| |
| file | archive.h [code] |
| | Handling various archive files.
|
| |
| file | aurorafile.cpp [code] |
| | Base for BioWare's Aurora engine files.
|
| |
| file | aurorafile.h [code] |
| | Base for BioWare's Aurora engine files.
|
| |
| file | biffile.cpp [code] |
| | Handling BioWare's BIFs (resource data files).
|
| |
| file | biffile.h [code] |
| | Handling BioWare's BIFs (resource data files).
|
| |
| file | bzffile.cpp [code] |
| | Handling BioWare's BZFs (resource data files), used in the iOS version of Knights of the Old Republic.
|
| |
| file | bzffile.h [code] |
| | Handling BioWare's BZFs (resource data files), used in the iOS version of Knights of the Old Republic.
|
| |
| file | cdpth.cpp [code] |
| | Compressed DePTH, found in Sonic, holding image depth values.
|
| |
| file | cdpth.h [code] |
| | Compressed DePTH, found in Sonic, holding image depth values.
|
| |
| file | dlgfile.cpp [code] |
| | Handling BioWare's DLGs (dialog / conversation files).
|
| |
| file | dlgfile.h [code] |
| | Handling BioWare's DLGs (dialog / conversation files).
|
| |
| file | erffile.cpp [code] |
| | Handling BioWare's ERFs (encapsulated resource file).
|
| |
| file | erffile.h [code] |
| | Handling BioWare's ERFs (encapsulated resource file).
|
| |
| file | erfwriter.cpp [code] |
| | Writing BioWare's ERFs (encapsulated resource file).
|
| |
| file | erfwriter.h [code] |
| | Writing BioWare's ERFs (encapsulated resource file).
|
| |
| file | fevfile.cpp [code] |
| | A loader for FEV (FMOD Event) files.
|
| |
| file | fevfile.h [code] |
| | A loader for FEV (FMOD Event) files.
|
| |
| file | gdafile.cpp [code] |
| | Handling BioWare's GDAs (2DAs, two-dimensional array, within V4.0 GFFs).
|
| |
| file | gdafile.h [code] |
| | Handling BioWare's GDAs (2DAs, two-dimensional array, within V4.0 GFFs).
|
| |
| |
| |
| file | gff3file.cpp [code] |
| | Handling version V3.2/V3.3 of BioWare's GFFs (generic file format).
|
| |
| file | gff3file.h [code] |
| | Handling version V3.2/V3.3 of BioWare's GFFs (generic file format).
|
| |
| file | gff3writer.cpp [code] |
| | Writer for writing version V3.2/V3.3 of BioWare's GFFs (generic file format).
|
| |
| file | gff3writer.h [code] |
| | Writer for writing version V3.2/V3.3 of BioWare's GFFs (generic file format).
|
| |
| file | gff4fields.h [code] |
| | All currently known fields in V4.0/V4.1 GFFs.
|
| |
| file | gff4file.cpp [code] |
| | Handling version V4.0/V4.1 of BioWare's GFFs (generic file format).
|
| |
| file | gff4file.h [code] |
| | Handling version V4.0/V4.1 of BioWare's GFFs (generic file format).
|
| |
| file | gfxfile.cpp [code] |
| | GFX files are used for the dragonage and dragonage2 guis.
|
| |
| file | gfxfile.h [code] |
| | GFX files are used for the dragonage and dragonage2 guis.
|
| |
| file | herffile.cpp [code] |
| | BioWare's HERF (hashed ERF) file parsing.
|
| |
| file | herffile.h [code] |
| | BioWare's HERF (hashed ERF) file parsing.
|
| |
| file | ifofile.cpp [code] |
| | Loader for the module.ifo file.
|
| |
| file | ifofile.h [code] |
| | Loader for the module.ifo file.
|
| |
| file | keydatafile.h [code] |
| | An abstract KEY data file (BIF or BZF).
|
| |
| file | keyfile.cpp [code] |
| | Handling BioWare's KEYs (resource index files).
|
| |
| file | keyfile.h [code] |
| | Handling BioWare's KEYs (resource index files).
|
| |
| file | language.cpp [code] |
| | Types and functions related to language.
|
| |
| file | language.h [code] |
| | Types and functions related to language.
|
| |
| file | language_strings.h [code] |
| | Language <-> Language name mappings.
|
| |
| file | locstring.cpp [code] |
| | Handling BioWare's localized strings.
|
| |
| file | locstring.h [code] |
| | Handling BioWare's localized strings.
|
| |
| file | ltrfile.cpp [code] |
| | File for creating random names in the character generation.
|
| |
| file | ltrfile.h [code] |
| | File for creating random names in the character generation.
|
| |
| file | lytfile.cpp [code] |
| | Handling BioWare's LYTs (Layout files).
|
| |
| file | lytfile.h [code] |
| | Handling BioWare's LYTs (Layout files).
|
| |
| file | ndsrom.cpp [code] |
| | Nintendo DS ROM parsing.
|
| |
| file | ndsrom.h [code] |
| | Nintendo DS ROM parsing.
|
| |
| file | nfofile.cpp [code] |
| | Loader for the savenfo.res file, storing savegame metadata for kotor 1 and 2.
|
| |
| file | nfofile.h [code] |
| | Loader for the savenfo.res file, storing savegame metadata for kotor 1 and 2.
|
| |
| file | nitrofile.cpp [code] |
| | Base class for Nitro (Nintendo DS) files.
|
| |
| file | nitrofile.h [code] |
| | Base class for Nitro (Nintendo DS) files.
|
| |
| file | nsbtxfile.cpp [code] |
| | Treat Nintendo NSBTX files, which contain multiple textures as an archive of intermediate textures.
|
| |
| file | nsbtxfile.h [code] |
| | Treat Nintendo NSBTX files, which contain multiple textures as an archive of intermediate textures.
|
| |
| file | obbfile.cpp [code] |
| | Handling Aspyr's OBB virtual filesystems.
|
| |
| file | obbfile.h [code] |
| | Handling Aspyr's OBB virtual filesystems.
|
| |
| file | pefile.cpp [code] |
| | A portable executable archive.
|
| |
| file | pefile.h [code] |
| | A portable executable archive.
|
| |
| file | resman.cpp [code] |
| | The global resource manager for Aurora resources.
|
| |
| file | resman.h [code] |
| | The global resource manager for Aurora resources.
|
| |
| file | rimfile.cpp [code] |
| | Handling BioWare's RIMs (resource archives).
|
| |
| file | rimfile.h [code] |
| | Handling BioWare's RIMs (resource archives).
|
| |
| file | sacfile.cpp [code] |
| | Handling GFF3 files with SAC header.
|
| |
| file | sacfile.h [code] |
| | Handling GFF3 files with SAC header.
|
| |
| file | smallfile.cpp [code] |
| | Decompressing "small" files, Nintendo DS LZSS (types 0x00 and 0x10), found in Sonic.
|
| |
| file | smallfile.h [code] |
| | Decompressing "small" files, Nintendo DS LZSS (types 0x00 and 0x10), found in Sonic.
|
| |
| file | ssffile.cpp [code] |
| | Handling BioWare's SSFs (sound set file).
|
| |
| file | ssffile.h [code] |
| | Handling BioWare's SSFs (sound set file).
|
| |
| file | talkman.cpp [code] |
| | The global talk manager for Aurora strings.
|
| |
| file | talkman.h [code] |
| | The global talk manager for Aurora strings.
|
| |
| file | talktable.cpp [code] |
| | Base class for BioWare's talk tables.
|
| |
| file | talktable.h [code] |
| | Base class for BioWare's talk tables.
|
| |
| file | talktable_gff.cpp [code] |
| | Handling BioWare's GFF'd talk tables.
|
| |
| file | talktable_gff.h [code] |
| | Handling BioWare's GFF'd talk tables.
|
| |
| file | talktable_tlk.cpp [code] |
| | Handling BioWare's TLK talk tables.
|
| |
| file | talktable_tlk.h [code] |
| | Handling BioWare's TLK talk tables.
|
| |
| file | textureatlasfile.cpp [code] |
| | A loader class for texture atlas XML files for Dragon Age: Origins and Dragon Age 2.
|
| |
| file | textureatlasfile.h [code] |
| | A loader class for texture atlas XML files for Dragon Age: Origins and Dragon Age 2.
|
| |
| file | thewitchersavefile.cpp [code] |
| | Handling TheWitcherSave Archives.
|
| |
| file | thewitchersavefile.h [code] |
| | Handling TheWitcherSave Archives.
|
| |
| file | thewitchersavewriter.cpp [code] |
| | Writer for writing TheWitcherSave files.
|
| |
| file | thewitchersavewriter.h [code] |
| | Writer for writing TheWitcherSave files.
|
| |
| file | types.h [code] |
| | Basic type definitions to handle files used in BioWare's Aurora engine.
|
| |
| file | util.cpp [code] |
| | Utility functions to handle files used in BioWare's Aurora engine.
|
| |
| file | util.h [code] |
| | Utility functions to handle files used in BioWare's Aurora engine.
|
| |
| file | visfile.cpp [code] |
| | Handling BioWare's VISs (Visibility files).
|
| |
| file | visfile.h [code] |
| | Handling BioWare's VISs (Visibility files).
|
| |
| file | zipfile.cpp [code] |
| | A ZIP archive.
|
| |
| file | zipfile.h [code] |
| | A ZIP archive.
|
| |