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file | 2dafile.cpp [code] |
| Handling BioWare's 2DAs (two-dimensional array).
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file | 2dafile.h [code] |
| Handling BioWare's 2DAs (two-dimensional array).
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file | 2dareg.cpp [code] |
| The global 2DA registry.
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file | 2dareg.h [code] |
| The global 2DA registry.
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file | archive.cpp [code] |
| Handling various archive files.
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file | archive.h [code] |
| Handling various archive files.
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file | aurorafile.cpp [code] |
| Base for BioWare's Aurora engine files.
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file | aurorafile.h [code] |
| Base for BioWare's Aurora engine files.
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file | biffile.cpp [code] |
| Handling BioWare's BIFs (resource data files).
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file | biffile.h [code] |
| Handling BioWare's BIFs (resource data files).
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file | bzffile.cpp [code] |
| Handling BioWare's BZFs (resource data files), used in the iOS version of Knights of the Old Republic.
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file | bzffile.h [code] |
| Handling BioWare's BZFs (resource data files), used in the iOS version of Knights of the Old Republic.
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file | cdpth.cpp [code] |
| Compressed DePTH, found in Sonic, holding image depth values.
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file | cdpth.h [code] |
| Compressed DePTH, found in Sonic, holding image depth values.
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file | dlgfile.cpp [code] |
| Handling BioWare's DLGs (dialog / conversation files).
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file | dlgfile.h [code] |
| Handling BioWare's DLGs (dialog / conversation files).
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file | erffile.cpp [code] |
| Handling BioWare's ERFs (encapsulated resource file).
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file | erffile.h [code] |
| Handling BioWare's ERFs (encapsulated resource file).
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file | erfwriter.cpp [code] |
| Writing BioWare's ERFs (encapsulated resource file).
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file | erfwriter.h [code] |
| Writing BioWare's ERFs (encapsulated resource file).
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file | fevfile.cpp [code] |
| A loader for FEV (FMOD Event) files.
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file | fevfile.h [code] |
| A loader for FEV (FMOD Event) files.
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file | gdafile.cpp [code] |
| Handling BioWare's GDAs (2DAs, two-dimensional array, within V4.0 GFFs).
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file | gdafile.h [code] |
| Handling BioWare's GDAs (2DAs, two-dimensional array, within V4.0 GFFs).
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file | gff3file.cpp [code] |
| Handling version V3.2/V3.3 of BioWare's GFFs (generic file format).
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file | gff3file.h [code] |
| Handling version V3.2/V3.3 of BioWare's GFFs (generic file format).
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file | gff3writer.cpp [code] |
| Writer for writing version V3.2/V3.3 of BioWare's GFFs (generic file format).
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file | gff3writer.h [code] |
| Writer for writing version V3.2/V3.3 of BioWare's GFFs (generic file format).
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file | gff4fields.h [code] |
| All currently known fields in V4.0/V4.1 GFFs.
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file | gff4file.cpp [code] |
| Handling version V4.0/V4.1 of BioWare's GFFs (generic file format).
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file | gff4file.h [code] |
| Handling version V4.0/V4.1 of BioWare's GFFs (generic file format).
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file | gfxfile.cpp [code] |
| GFX files are used for the dragonage and dragonage2 guis.
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file | gfxfile.h [code] |
| GFX files are used for the dragonage and dragonage2 guis.
|
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file | herffile.cpp [code] |
| BioWare's HERF (hashed ERF) file parsing.
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file | herffile.h [code] |
| BioWare's HERF (hashed ERF) file parsing.
|
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file | ifofile.cpp [code] |
| Loader for the module.ifo file.
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file | ifofile.h [code] |
| Loader for the module.ifo file.
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file | keydatafile.h [code] |
| An abstract KEY data file (BIF or BZF).
|
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file | keyfile.cpp [code] |
| Handling BioWare's KEYs (resource index files).
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file | keyfile.h [code] |
| Handling BioWare's KEYs (resource index files).
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file | language.cpp [code] |
| Types and functions related to language.
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file | language.h [code] |
| Types and functions related to language.
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file | language_strings.h [code] |
| Language <-> Language name mappings.
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file | locstring.cpp [code] |
| Handling BioWare's localized strings.
|
|
file | locstring.h [code] |
| Handling BioWare's localized strings.
|
|
file | ltrfile.cpp [code] |
| File for creating random names in the character generation.
|
|
file | ltrfile.h [code] |
| File for creating random names in the character generation.
|
|
file | lytfile.cpp [code] |
| Handling BioWare's LYTs (Layout files).
|
|
file | lytfile.h [code] |
| Handling BioWare's LYTs (Layout files).
|
|
file | ndsrom.cpp [code] |
| Nintendo DS ROM parsing.
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|
file | ndsrom.h [code] |
| Nintendo DS ROM parsing.
|
|
file | nfofile.cpp [code] |
| Loader for the savenfo.res file, storing savegame metadata for kotor 1 and 2.
|
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file | nfofile.h [code] |
| Loader for the savenfo.res file, storing savegame metadata for kotor 1 and 2.
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file | nitrofile.cpp [code] |
| Base class for Nitro (Nintendo DS) files.
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file | nitrofile.h [code] |
| Base class for Nitro (Nintendo DS) files.
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file | nsbtxfile.cpp [code] |
| Treat Nintendo NSBTX files, which contain multiple textures as an archive of intermediate textures.
|
|
file | nsbtxfile.h [code] |
| Treat Nintendo NSBTX files, which contain multiple textures as an archive of intermediate textures.
|
|
file | obbfile.cpp [code] |
| Handling Aspyr's OBB virtual filesystems.
|
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file | obbfile.h [code] |
| Handling Aspyr's OBB virtual filesystems.
|
|
file | pefile.cpp [code] |
| A portable executable archive.
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|
file | pefile.h [code] |
| A portable executable archive.
|
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file | resman.cpp [code] |
| The global resource manager for Aurora resources.
|
|
file | resman.h [code] |
| The global resource manager for Aurora resources.
|
|
file | rimfile.cpp [code] |
| Handling BioWare's RIMs (resource archives).
|
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file | rimfile.h [code] |
| Handling BioWare's RIMs (resource archives).
|
|
file | sacfile.cpp [code] |
| Handling GFF3 files with SAC header.
|
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file | sacfile.h [code] |
| Handling GFF3 files with SAC header.
|
|
file | smallfile.cpp [code] |
| Decompressing "small" files, Nintendo DS LZSS (types 0x00 and 0x10), found in Sonic.
|
|
file | smallfile.h [code] |
| Decompressing "small" files, Nintendo DS LZSS (types 0x00 and 0x10), found in Sonic.
|
|
file | ssffile.cpp [code] |
| Handling BioWare's SSFs (sound set file).
|
|
file | ssffile.h [code] |
| Handling BioWare's SSFs (sound set file).
|
|
file | talkman.cpp [code] |
| The global talk manager for Aurora strings.
|
|
file | talkman.h [code] |
| The global talk manager for Aurora strings.
|
|
file | talktable.cpp [code] |
| Base class for BioWare's talk tables.
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file | talktable.h [code] |
| Base class for BioWare's talk tables.
|
|
file | talktable_gff.cpp [code] |
| Handling BioWare's GFF'd talk tables.
|
|
file | talktable_gff.h [code] |
| Handling BioWare's GFF'd talk tables.
|
|
file | talktable_tlk.cpp [code] |
| Handling BioWare's TLK talk tables.
|
|
file | talktable_tlk.h [code] |
| Handling BioWare's TLK talk tables.
|
|
file | textureatlasfile.cpp [code] |
| A loader class for texture atlas XML files for Dragon Age: Origins and Dragon Age 2.
|
|
file | textureatlasfile.h [code] |
| A loader class for texture atlas XML files for Dragon Age: Origins and Dragon Age 2.
|
|
file | thewitchersavefile.cpp [code] |
| Handling TheWitcherSave Archives.
|
|
file | thewitchersavefile.h [code] |
| Handling TheWitcherSave Archives.
|
|
file | thewitchersavewriter.cpp [code] |
| Writer for writing TheWitcherSave files.
|
|
file | thewitchersavewriter.h [code] |
| Writer for writing TheWitcherSave files.
|
|
file | types.h [code] |
| Basic type definitions to handle files used in BioWare's Aurora engine.
|
|
file | util.cpp [code] |
| Utility functions to handle files used in BioWare's Aurora engine.
|
|
file | util.h [code] |
| Utility functions to handle files used in BioWare's Aurora engine.
|
|
file | visfile.cpp [code] |
| Handling BioWare's VISs (Visibility files).
|
|
file | visfile.h [code] |
| Handling BioWare's VISs (Visibility files).
|
|
file | zipfile.cpp [code] |
| A ZIP archive.
|
|
file | zipfile.h [code] |
| A ZIP archive.
|
|