xoreos  0.0.5
aurora Directory Reference
Directory dependency graph for aurora:
src/aurora

Directories

directory  actionscript
 
directory  lua
 
directory  nwscript
 

Files

file  2dafile.cpp [code]
 Handling BioWare's 2DAs (two-dimensional array).
 
file  2dafile.h [code]
 Handling BioWare's 2DAs (two-dimensional array).
 
file  2dareg.cpp [code]
 The global 2DA registry.
 
file  2dareg.h [code]
 The global 2DA registry.
 
file  archive.cpp [code]
 Handling various archive files.
 
file  archive.h [code]
 Handling various archive files.
 
file  aurorafile.cpp [code]
 Base for BioWare's Aurora engine files.
 
file  aurorafile.h [code]
 Base for BioWare's Aurora engine files.
 
file  biffile.cpp [code]
 Handling BioWare's BIFs (resource data files).
 
file  biffile.h [code]
 Handling BioWare's BIFs (resource data files).
 
file  bzffile.cpp [code]
 Handling BioWare's BZFs (resource data files), used in the iOS version of Knights of the Old Republic.
 
file  bzffile.h [code]
 Handling BioWare's BZFs (resource data files), used in the iOS version of Knights of the Old Republic.
 
file  cdpth.cpp [code]
 Compressed DePTH, found in Sonic, holding image depth values.
 
file  cdpth.h [code]
 Compressed DePTH, found in Sonic, holding image depth values.
 
file  dlgfile.cpp [code]
 Handling BioWare's DLGs (dialog / conversation files).
 
file  dlgfile.h [code]
 Handling BioWare's DLGs (dialog / conversation files).
 
file  erffile.cpp [code]
 Handling BioWare's ERFs (encapsulated resource file).
 
file  erffile.h [code]
 Handling BioWare's ERFs (encapsulated resource file).
 
file  erfwriter.cpp [code]
 Writing BioWare's ERFs (encapsulated resource file).
 
file  erfwriter.h [code]
 Writing BioWare's ERFs (encapsulated resource file).
 
file  fevfile.cpp [code]
 A loader for FEV (FMOD Event) files.
 
file  fevfile.h [code]
 A loader for FEV (FMOD Event) files.
 
file  gdafile.cpp [code]
 Handling BioWare's GDAs (2DAs, two-dimensional array, within V4.0 GFFs).
 
file  gdafile.h [code]
 Handling BioWare's GDAs (2DAs, two-dimensional array, within V4.0 GFFs).
 
file  gdaheaders.cpp [code]
 Resolve a GDA column header hash back to its string.
 
file  gdaheaders.h [code]
 Resolve a GDA column header hash back to its string.
 
file  gff3file.cpp [code]
 Handling version V3.2/V3.3 of BioWare's GFFs (generic file format).
 
file  gff3file.h [code]
 Handling version V3.2/V3.3 of BioWare's GFFs (generic file format).
 
file  gff3writer.cpp [code]
 Writer for writing version V3.2/V3.3 of BioWare's GFFs (generic file format).
 
file  gff3writer.h [code]
 Writer for writing version V3.2/V3.3 of BioWare's GFFs (generic file format).
 
file  gff4fields.h [code]
 All currently known fields in V4.0/V4.1 GFFs.
 
file  gff4file.cpp [code]
 Handling version V4.0/V4.1 of BioWare's GFFs (generic file format).
 
file  gff4file.h [code]
 Handling version V4.0/V4.1 of BioWare's GFFs (generic file format).
 
file  gfxfile.cpp [code]
 GFX files are used for the dragonage and dragonage2 guis.
 
file  gfxfile.h [code]
 GFX files are used for the dragonage and dragonage2 guis.
 
file  herffile.cpp [code]
 BioWare's HERF (hashed ERF) file parsing.
 
file  herffile.h [code]
 BioWare's HERF (hashed ERF) file parsing.
 
file  ifofile.cpp [code]
 Loader for the module.ifo file.
 
file  ifofile.h [code]
 Loader for the module.ifo file.
 
file  keydatafile.h [code]
 An abstract KEY data file (BIF or BZF).
 
file  keyfile.cpp [code]
 Handling BioWare's KEYs (resource index files).
 
file  keyfile.h [code]
 Handling BioWare's KEYs (resource index files).
 
file  language.cpp [code]
 Types and functions related to language.
 
file  language.h [code]
 Types and functions related to language.
 
file  language_strings.h [code]
 Language <-> Language name mappings.
 
file  locstring.cpp [code]
 Handling BioWare's localized strings.
 
file  locstring.h [code]
 Handling BioWare's localized strings.
 
file  ltrfile.cpp [code]
 File for creating random names in the character generation.
 
file  ltrfile.h [code]
 File for creating random names in the character generation.
 
file  lytfile.cpp [code]
 Handling BioWare's LYTs (Layout files).
 
file  lytfile.h [code]
 Handling BioWare's LYTs (Layout files).
 
file  ndsrom.cpp [code]
 Nintendo DS ROM parsing.
 
file  ndsrom.h [code]
 Nintendo DS ROM parsing.
 
file  nfofile.cpp [code]
 Loader for the savenfo.res file, storing savegame metadata for kotor 1 and 2.
 
file  nfofile.h [code]
 Loader for the savenfo.res file, storing savegame metadata for kotor 1 and 2.
 
file  nitrofile.cpp [code]
 Base class for Nitro (Nintendo DS) files.
 
file  nitrofile.h [code]
 Base class for Nitro (Nintendo DS) files.
 
file  nsbtxfile.cpp [code]
 Treat Nintendo NSBTX files, which contain multiple textures as an archive of intermediate textures.
 
file  nsbtxfile.h [code]
 Treat Nintendo NSBTX files, which contain multiple textures as an archive of intermediate textures.
 
file  obbfile.cpp [code]
 Handling Aspyr's OBB virtual filesystems.
 
file  obbfile.h [code]
 Handling Aspyr's OBB virtual filesystems.
 
file  pefile.cpp [code]
 A portable executable archive.
 
file  pefile.h [code]
 A portable executable archive.
 
file  resman.cpp [code]
 The global resource manager for Aurora resources.
 
file  resman.h [code]
 The global resource manager for Aurora resources.
 
file  rimfile.cpp [code]
 Handling BioWare's RIMs (resource archives).
 
file  rimfile.h [code]
 Handling BioWare's RIMs (resource archives).
 
file  sacfile.cpp [code]
 Handling GFF3 files with SAC header.
 
file  sacfile.h [code]
 Handling GFF3 files with SAC header.
 
file  smallfile.cpp [code]
 Decompressing "small" files, Nintendo DS LZSS (types 0x00 and 0x10), found in Sonic.
 
file  smallfile.h [code]
 Decompressing "small" files, Nintendo DS LZSS (types 0x00 and 0x10), found in Sonic.
 
file  ssffile.cpp [code]
 Handling BioWare's SSFs (sound set file).
 
file  ssffile.h [code]
 Handling BioWare's SSFs (sound set file).
 
file  talkman.cpp [code]
 The global talk manager for Aurora strings.
 
file  talkman.h [code]
 The global talk manager for Aurora strings.
 
file  talktable.cpp [code]
 Base class for BioWare's talk tables.
 
file  talktable.h [code]
 Base class for BioWare's talk tables.
 
file  talktable_gff.cpp [code]
 Handling BioWare's GFF'd talk tables.
 
file  talktable_gff.h [code]
 Handling BioWare's GFF'd talk tables.
 
file  talktable_tlk.cpp [code]
 Handling BioWare's TLK talk tables.
 
file  talktable_tlk.h [code]
 Handling BioWare's TLK talk tables.
 
file  textureatlasfile.cpp [code]
 A loader class for texture atlas XML files for Dragon Age: Origins and Dragon Age 2.
 
file  textureatlasfile.h [code]
 A loader class for texture atlas XML files for Dragon Age: Origins and Dragon Age 2.
 
file  thewitchersavefile.cpp [code]
 Handling TheWitcherSave Archives.
 
file  thewitchersavefile.h [code]
 Handling TheWitcherSave Archives.
 
file  thewitchersavewriter.cpp [code]
 Writer for writing TheWitcherSave files.
 
file  thewitchersavewriter.h [code]
 Writer for writing TheWitcherSave files.
 
file  types.h [code]
 Basic type definitions to handle files used in BioWare's Aurora engine.
 
file  util.cpp [code]
 Utility functions to handle files used in BioWare's Aurora engine.
 
file  util.h [code]
 Utility functions to handle files used in BioWare's Aurora engine.
 
file  visfile.cpp [code]
 Handling BioWare's VISs (Visibility files).
 
file  visfile.h [code]
 Handling BioWare's VISs (Visibility files).
 
file  zipfile.cpp [code]
 A ZIP archive.
 
file  zipfile.h [code]
 A ZIP archive.