std::map< Common::UString, AtlasTexture > _atlasTextures
void getAtlasTexture(const Common::UString &texture, Common::UString &textureFile, float &x, float &y, float &w, float &h) const
Common::UString textureFile
bool isAtlasTexture(const Common::UString &texture) const
TextureAtlasFile(Common::SeekableReadStream &stream)
void load(Common::SeekableReadStream &stream)