xoreos
0.0.5
|
GFX files are used for the dragonage and dragonage2 guis. More...
#include <boost/variant.hpp>
#include <boost/optional.hpp>
#include "glm/glm.hpp"
#include "src/common/scopedptr.h"
#include "src/common/ustring.h"
#include "src/common/readstream.h"
#include "src/common/rect.h"
#include "src/common/bitstream.h"
#include "src/aurora/actionscript/asbuffer.h"
Go to the source code of this file.
Classes | |
class | Aurora::GFXCharacter |
Element placeable in the current scene. More... | |
struct | Aurora::GFXCharacter::GradientRecord |
Part of a gradient. More... | |
struct | Aurora::GFXCharacter::Fill |
A simple one-color fill. More... | |
struct | Aurora::GFXCharacter::Gradient |
A Gradient. More... | |
struct | Aurora::GFXCharacter::Bitmap |
An image. More... | |
struct | Aurora::GFXCharacter::FillStyle |
A style for filling. More... | |
struct | Aurora::GFXCharacter::LineStyle |
A style for the border. More... | |
struct | Aurora::GFXCharacter::ShapeRecord |
A record for a shape. More... | |
struct | Aurora::GFXCharacter::Glyph |
A character glyph for a font. More... | |
struct | Aurora::GFXCharacter::KerningCode |
A kerning code, which determines the adjustment of specific characters to another. More... | |
struct | Aurora::GFXCharacter::Sprite |
A sprite character, which is basically a container with control statements and other characters. More... | |
struct | Aurora::GFXCharacter::Shape |
A shape character, which is a static image shape with bounds. More... | |
struct | Aurora::GFXCharacter::EditTextLayout |
Optional layout for edit texts. More... | |
struct | Aurora::GFXCharacter::EditText |
An edit text character, mostly used as static, but sometimes also used as editable text. More... | |
struct | Aurora::GFXCharacter::Font |
A Scaleform GFx font, usable for rendering letters in the ui. More... | |
struct | Aurora::GFXCharacter::ExternalImage |
An external image character, which loads an image resource from the guis texture atlas files. More... | |
class | Aurora::GFXControl |
A control tag is used for controlling stuff in the scene, like placing or removing objects, and stopping at every frame. More... | |
struct | Aurora::GFXControl::ColorTransform |
A color tranformation of the specific object. More... | |
struct | Aurora::GFXControl::PlaceObject |
A place object control tag for placing objects. More... | |
struct | Aurora::GFXControl::DoAction |
A do action control tag. More... | |
class | Aurora::GFXFile |
Class for parsing gfx files. More... | |
struct | Aurora::GFXFile::RecordHeader |
The standard header of every tag. More... | |
Namespaces | |
Aurora | |
GFX files are used for the dragonage and dragonage2 guis.
Definition in file gfxfile.h.