|
xoreos
0.0.5
|
GFX files are used for the dragonage and dragonage2 guis. More...
#include <boost/variant.hpp>#include <boost/optional.hpp>#include "glm/glm.hpp"#include "src/common/scopedptr.h"#include "src/common/ustring.h"#include "src/common/readstream.h"#include "src/common/rect.h"#include "src/common/bitstream.h"#include "src/aurora/actionscript/asbuffer.h"

Go to the source code of this file.
Classes | |
| class | Aurora::GFXCharacter |
| Element placeable in the current scene. More... | |
| struct | Aurora::GFXCharacter::GradientRecord |
| Part of a gradient. More... | |
| struct | Aurora::GFXCharacter::Fill |
| A simple one-color fill. More... | |
| struct | Aurora::GFXCharacter::Gradient |
| A Gradient. More... | |
| struct | Aurora::GFXCharacter::Bitmap |
| An image. More... | |
| struct | Aurora::GFXCharacter::FillStyle |
| A style for filling. More... | |
| struct | Aurora::GFXCharacter::LineStyle |
| A style for the border. More... | |
| struct | Aurora::GFXCharacter::ShapeRecord |
| A record for a shape. More... | |
| struct | Aurora::GFXCharacter::Glyph |
| A character glyph for a font. More... | |
| struct | Aurora::GFXCharacter::KerningCode |
| A kerning code, which determines the adjustment of specific characters to another. More... | |
| struct | Aurora::GFXCharacter::Sprite |
| A sprite character, which is basically a container with control statements and other characters. More... | |
| struct | Aurora::GFXCharacter::Shape |
| A shape character, which is a static image shape with bounds. More... | |
| struct | Aurora::GFXCharacter::EditTextLayout |
| Optional layout for edit texts. More... | |
| struct | Aurora::GFXCharacter::EditText |
| An edit text character, mostly used as static, but sometimes also used as editable text. More... | |
| struct | Aurora::GFXCharacter::Font |
| A Scaleform GFx font, usable for rendering letters in the ui. More... | |
| struct | Aurora::GFXCharacter::ExternalImage |
| An external image character, which loads an image resource from the guis texture atlas files. More... | |
| class | Aurora::GFXControl |
| A control tag is used for controlling stuff in the scene, like placing or removing objects, and stopping at every frame. More... | |
| struct | Aurora::GFXControl::ColorTransform |
| A color tranformation of the specific object. More... | |
| struct | Aurora::GFXControl::PlaceObject |
| A place object control tag for placing objects. More... | |
| struct | Aurora::GFXControl::DoAction |
| A do action control tag. More... | |
| class | Aurora::GFXFile |
| Class for parsing gfx files. More... | |
| struct | Aurora::GFXFile::RecordHeader |
| The standard header of every tag. More... | |
Namespaces | |
| Aurora | |
GFX files are used for the dragonage and dragonage2 guis.
Definition in file gfxfile.h.
1.8.14