25 #ifndef AURORA_LTRFILE_H 26 #define AURORA_LTRFILE_H 74 #endif // AURORA_LTRFILE_H A class holding an UTF-8 string.
Common::ScopedArray< float > mid
Common::ScopedArray< float > end
A simple scoped smart pointer template.
Common::ScopedArray< Common::ScopedArray< LetterSet > > _tripleLetters
LTR File, which is used when generating player names.
Common::UString generateRandomName(size_t maxLetters) const
Generate a random name from the ltr file.
Base for BioWare's Aurora engine files.
LTRFile(const Common::UString <r)
Basic reading stream interfaces.
Common::ScopedArray< float > start
Common::ScopedArray< char > _alphabet
Base class for most files found in games using BioWare's Aurora engine.
size_t getLetterCount() const
Get the letter count utilized by the ltr file.
void load(Common::SeekableReadStream &stream)
Interface for a seekable & readable data stream.
Common::ScopedArray< LetterSet > _doubleLetters