25 #ifndef AURORA_VISFILE_H 26 #define AURORA_VISFILE_H 37 class SeekableReadStream;
73 std::map<Common::UString, std::vector<Common::UString> >
_map;
78 #endif // AURORA_VISFILE_H
A class holding an UTF-8 string.
const std::vector< Common::UString > & getVisibilityArray(const Common::UString &room) const
Return the visibility array for a given room.
void load(Common::SeekableReadStream &vis)
Load a VIS file.
void clear()
Clear all information.
Low-level type definitions to handle fixed width types portably.
A VIS, BioWare's Visibility Format.
Basic type definitions to handle files used in BioWare's Aurora engine.
std::map< Common::UString, std::vector< Common::UString > > _map
Interface for a seekable & readable data stream.