xoreos
0.0.5
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#include <trigger.h>
Public Member Functions | |
Trigger (const Aurora::GFF3Struct &gff) | |
void | show () |
Show the object's model(s). More... | |
void | hide () |
Hide the object's model(s). More... | |
void | hideSoft () |
Hide the object's model(s) if applicable. More... | |
bool | isVisible () const |
Is the object's model(s) visible? More... | |
Public Member Functions inherited from Engines::Trigger | |
Trigger () | |
void | setVisible (bool visible) |
bool | contains (float x, float y) const |
void | calculateDistance () |
Calculate the object's distance. More... | |
void | render (Graphics::RenderPass pass) |
Render the object. More... | |
Public Member Functions inherited from Graphics::Renderable | |
Renderable (RenderableType type) | |
~Renderable () | |
bool | operator< (const Queueable &q) const |
virtual void | advanceTime (float dt) |
Advance time (used by renderables with animations). More... | |
virtual void | renderImmediate (const glm::mat4 &parentTransform) |
For shader based systems, don't sort anything, render this right_now. More... | |
virtual void | queueRender (const glm::mat4 &parentTransform) |
Queue the object for later rendering. More... | |
double | getDistance () const |
Get the distance of the object from the viewer. More... | |
uint32 | getID () const |
Get the object's unique ID. More... | |
bool | isClickable () const |
Is the object clickable? More... | |
void | setClickable (bool clickable) |
Set the object's clickable state. More... | |
const Common::UString & | getTag () const |
Get the object's tag. More... | |
void | setTag (const Common::UString &tag) |
Set the object's tag. More... | |
bool | isVisible () const |
Is the object visible? More... | |
virtual bool | isIn (float x, float y) const |
Is that point within the object? More... | |
virtual bool | isIn (float x, float y, float z) const |
Is that point within the object? More... | |
virtual bool | isIn (float x1, float y1, float z1, float x2, float y2, float z2) const |
Does the line from x1.y1.z1 to x2.y2.z2 intersect with the object? More... | |
Public Member Functions inherited from Graphics::Queueable | |
Queueable () | |
virtual | ~Queueable () |
Public Member Functions inherited from Engines::KotOR::Object | |
Object (ObjectType type=kObjectTypeInvalid) | |
virtual | ~Object () |
ObjectType | getType () const |
Return the exact type of the object. More... | |
const std::list< uint32 > & | getIDs () const |
Return the object's model IDs. More... | |
const Common::UString & | getName () const |
Return the object's name. More... | |
const Common::UString & | getDescription () const |
Return the object's description. More... | |
const Common::UString & | getPortrait () const |
Return the object's portrait. More... | |
void | setMaxHitPoints (int maxHP) |
Set the maximum hit points for the objects. More... | |
int | getMaxHitPoints () |
Get the maximum hit points for the objects. More... | |
void | setCurrentHitPoints (int hitpoints) |
Set the current hitpoints. More... | |
int | getCurrentHitPoints () |
Return the objects current hitpoints. More... | |
void | setMinOneHitPoints (bool enabled) |
Set if the object has a minimum of one hp. More... | |
bool | getMinOneHitPoints () const |
Get if the object has a minimum of one hp. More... | |
bool | isStatic () const |
Is the object static (not manipulable at all)? More... | |
bool | isUsable () const |
Can the object be used by the PC? More... | |
bool | isClickable () const |
Can the player click the object? More... | |
virtual void | getPosition (float &x, float &y, float &z) const |
Return the object's position within its area. More... | |
virtual void | getOrientation (float &x, float &y, float &z, float &angle) const |
Return the object's orientation. More... | |
virtual void | setPosition (float x, float y, float z) |
Set the object's position within its area. More... | |
virtual void | setOrientation (float x, float y, float z, float angle) |
Set the object's orientation. More... | |
void | makeLookAt (float x, float y) |
void | makeLookAt (Object *target) |
Room * | getRoom () |
Get a room the object is in. More... | |
void | setRoom (Room *room) |
Set a room the object is in. More... | |
virtual void | enter () |
The cursor entered the object. More... | |
virtual void | leave () |
The cursor left the object. More... | |
virtual void | highlight (bool enabled) |
(Un)Highlight the object. More... | |
virtual bool | click (Object *triggerer=0) |
The object was clicked. More... | |
void | stopSound () |
Stop the current object sound. More... | |
void | playSound (const Common::UString &sound, bool pitchVariance=false) |
Play an object sound. More... | |
virtual void | playAnimation (const Common::UString &anim, bool restart=true, float length=0.0f, float speed=1.0f) |
Public Member Functions inherited from Aurora::NWScript::Object | |
Object () | |
uint32 | getID () const |
const Common::UString & | getTag () const |
Public Member Functions inherited from Aurora::NWScript::VariableContainer | |
VariableContainer () | |
virtual | ~VariableContainer () |
bool | hasVariable (const Common::UString &var) const |
Variable & | getVariable (const Common::UString &var, Type type=kTypeVoid) |
const Variable & | getVariable (const Common::UString &var) const |
void | setVariable (const Common::UString &var, const Variable &value) |
void | removeVariable (const Common::UString &var) |
void | clearVariables () |
Public Member Functions inherited from Engines::KotOR::ScriptContainer | |
ScriptContainer () | |
~ScriptContainer () | |
const Common::UString & | getScript (Script script) const |
bool | hasScript (Script script) const |
bool | runScript (Script script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) |
Protected Member Functions | |
void | load (const Aurora::GFF3Struct &gff) |
void | loadBlueprint (const Aurora::GFF3Struct &gff) |
Protected Member Functions inherited from Engines::Trigger | |
void | prepare () |
Protected Member Functions inherited from Graphics::Renderable | |
void | resort () |
void | lockFrame () |
void | unlockFrame () |
void | lockFrameIfVisible () |
void | unlockFrameIfVisible () |
Protected Member Functions inherited from Graphics::Queueable | |
bool | isInQueue (QueueType queue) const |
void | addToQueue (QueueType queue) |
void | removeFromQueue (QueueType queue) |
void | lockQueue (QueueType queue) |
void | unlockQueue (QueueType queue) |
void | sortQueue (QueueType queue) |
Protected Member Functions inherited from Engines::KotOR::ScriptContainer | |
void | clearScripts () |
void | readScripts (const Aurora::GFF3Struct &gff, bool clear=true) |
void | readScripts (const ScriptContainer &container) |
Additional Inherited Members | |
Static Public Member Functions inherited from Engines::KotOR::ScriptContainer | |
static bool | runScript (const Common::UString &script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) |
static bool | runScript (const Common::UString &script, const Aurora::NWScript::ScriptState &state, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) |
Protected Attributes inherited from Engines::Trigger | |
std::vector< glm::vec3 > | _geometry |
bool | _visible |
Protected Attributes inherited from Graphics::Renderable | |
QueueType | _queueExists |
QueueType | _queueVisible |
uint32 | _id |
bool | _clickable |
Common::UString | _tag |
double | _distance |
The distance of the object from the viewer. More... | |
Protected Attributes inherited from Engines::KotOR::Object | |
ObjectType | _type |
The object's type. More... | |
Common::UString | _name |
The object's display name. More... | |
Common::UString | _description |
The object's description. More... | |
Common::UString | _portrait |
The object's portrait. More... | |
bool | _static |
Is the object static? More... | |
bool | _usable |
Is the object usable? More... | |
int | _currentHitPoints |
The current hitpoints of the object. More... | |
int | _maxHitPoints |
The maximum hitpoints of the object. More... | |
bool | _minOneHitPoint |
If the object should have at least one hitpoint. More... | |
std::list< uint32 > | _ids |
The object's model IDs. More... | |
float | _position [3] |
The object's position. More... | |
float | _orientation [4] |
The object's orientation. More... | |
Sound::ChannelHandle | _sound |
The currently playing object sound. More... | |
Room * | _room |
Room the object is in. More... | |
Protected Attributes inherited from Aurora::NWScript::Object | |
uint32 | _id |
Common::UString | _tag |
Engines::KotOR::Trigger::Trigger | ( | const Aurora::GFF3Struct & | gff | ) |
Definition at line 36 of file trigger.cpp.
References load(), and Engines::Trigger::prepare().
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virtual |
Hide the object's model(s).
Reimplemented from Engines::KotOR::Object.
Definition at line 47 of file trigger.cpp.
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virtual |
Hide the object's model(s) if applicable.
Reimplemented from Engines::KotOR::Object.
Definition at line 51 of file trigger.cpp.
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virtual |
Is the object's model(s) visible?
Reimplemented from Engines::KotOR::Object.
Definition at line 54 of file trigger.cpp.
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protected |
Definition at line 58 of file trigger.cpp.
References Engines::Trigger::_geometry, Common::UString::c_str(), Common::UString::empty(), Aurora::GFF3Struct::getDouble(), Aurora::GFF3Struct::getList(), Aurora::GFF3Struct::getString(), Aurora::kFileTypeUTT, loadBlueprint(), Engines::loadOptionalGFF3(), MKTAG, Common::ScopedPtrBase< T, Deallocator >::reset(), Engines::KotOR::Object::setPosition(), and warning().
Referenced by Trigger().
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protected |
Definition at line 93 of file trigger.cpp.
References Engines::KotOR::Object::_name, Aurora::NWScript::Object::_tag, Aurora::GFF3Struct::getString(), and Engines::KotOR::ScriptContainer::readScripts().
Referenced by load().
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virtual |
Show the object's model(s).
Reimplemented from Engines::KotOR::Object.
Definition at line 43 of file trigger.cpp.