25 #ifndef ENGINES_KOTOR_TRIGGER_H 26 #define ENGINES_KOTOR_TRIGGER_H 55 #endif // ENGINES_KOTOR_TRIGGER_H void hide()
Hide the object's model(s).
void hideSoft()
Hide the object's model(s) if applicable.
void show()
Show the object's model(s).
bool isVisible() const
Is the object's model(s) visible?
void load(const Aurora::GFF3Struct &gff)
An object in a Star Wars: Knights of the Old Republic area.
void loadBlueprint(const Aurora::GFF3Struct &gff)