A sound definition.
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#include <fevfile.h>
A sound definition.
Definition at line 137 of file fevfile.h.
◆ maximumSpawnedSounds
| uint32 Aurora::FEVFile::SoundDefinition::maximumSpawnedSounds |
◆ name
◆ pitch
| float Aurora::FEVFile::SoundDefinition::pitch |
◆ pitchRandomization
| float Aurora::FEVFile::SoundDefinition::pitchRandomization |
◆ playMode
| PlayMode Aurora::FEVFile::SoundDefinition::playMode |
◆ position3DRandomization
| float Aurora::FEVFile::SoundDefinition::position3DRandomization |
◆ spawnTimeMax
| uint32 Aurora::FEVFile::SoundDefinition::spawnTimeMax |
◆ spawnTimeMin
| uint32 Aurora::FEVFile::SoundDefinition::spawnTimeMin |
◆ volume
| float Aurora::FEVFile::SoundDefinition::volume |
◆ volumeRandomization
| float Aurora::FEVFile::SoundDefinition::volumeRandomization |
The documentation for this struct was generated from the following file: