xoreos
0.0.5
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Shader sampler is used to bind a texture to a texture unit. More...
#include <shader.h>
Public Member Functions | |
ShaderSampler () | |
ShaderSampler (Texture *t, uint32 u) | |
Public Attributes | |
Texture * | texture |
Graphics::Aurora::TextureHandle | handle |
uint32 | unit |
Shader sampler is used to bind a texture to a texture unit.
The user must specify the unit to use.
Graphics::Aurora::TextureHandle Graphics::Shader::ShaderSampler::handle |
Definition at line 176 of file shader.h.
Referenced by Graphics::Aurora::ABCFont::ABCFont(), Graphics::Aurora::ModelNode_Witcher::buildMaterial(), Graphics::Aurora::ModelNode::buildMaterial(), Engines::NWN::Portrait::setPortrait(), and Graphics::Aurora::TextureFont::TextureFont().