xoreos  0.0.5
Public Types | Public Member Functions | Protected Member Functions | Private Member Functions | Private Attributes | List of all members
Engines::Witcher::Door Class Reference

#include <door.h>

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Public Types

enum  State { kStateClosed = 0, kStateOpened1 = 1, kStateOpened2 = 2, kStateDestroyed = 3 }
 The state of a door. More...
 

Public Member Functions

 Door (Module &module, const Aurora::GFF3Struct &door)
 Load from a door instance. More...
 
 ~Door ()
 
void show ()
 Show the door's model. More...
 
void hide ()
 Hide the door's model. More...
 
bool isOpen () const
 Is the door open? More...
 
bool open (Object *opener)
 The opener object opens this door. More...
 
bool close (Object *closer)
 The closer object closes this door. More...
 
void enter ()
 The cursor entered the door. More...
 
void leave ()
 The cursor left the door. More...
 
void highlight (bool enabled)
 (Un)Highlight the door. More...
 
bool click (Object *triggerer=0)
 The door was clicked. More...
 
- Public Member Functions inherited from Engines::Witcher::Situated
 ~Situated ()
 
void loadModel ()
 Load the situated object's model. More...
 
void unloadModel ()
 Unload the situated object's model. More...
 
void show ()
 Show the situated object's model. More...
 
void hide ()
 Hide the situated object's model. More...
 
bool isLocked () const
 Is the situated object locked? More...
 
virtual void setLocked (bool locked)
 Lock/Unlock the situated object. More...
 
ObjectgetLastOpenedBy () const
 Return the object that last opened this situated object. More...
 
ObjectgetLastClosedBy () const
 Return the object that last closed this situated object. More...
 
ObjectgetLastUsedBy () const
 Return the object that last used this situated object. More...
 
void setPosition (float x, float y, float z)
 Set the situated object's position. More...
 
void setOrientation (float x, float y, float z, float angle)
 Set the situated object's orientation. More...
 
- Public Member Functions inherited from Engines::Witcher::Object
 Object (ObjectType type=kObjectTypeInvalid)
 
virtual ~Object ()
 
ObjectType getType () const
 Return the exact type of the object. More...
 
virtual void refreshLocalized ()
 Refresh all localized strings. More...
 
const std::list< uint32 > & getIDs () const
 Return the object's model IDs. More...
 
const Common::UStringgetUniqueID () const
 Return the object's globally unique ID. More...
 
const Aurora::LocStringgetName () const
 Return the object's name. More...
 
const Aurora::LocStringgetDescription () const
 Return the object's description. More...
 
const Common::UStringgetConversation () const
 Return the object's default conversation (DLG). More...
 
bool isStatic () const
 Is the object static (not manipulable at all)? More...
 
bool isUsable () const
 Can the object be used by the PC? More...
 
bool isClickable () const
 Can the player click the object? More...
 
AreagetArea () const
 Return the area this object is currently in. More...
 
void setArea (Area *)
 Set the area this object is currently in. More...
 
virtual void getPosition (float &x, float &y, float &z) const
 Return the object's position within its area. More...
 
virtual void getOrientation (float &x, float &y, float &z, float &angle) const
 Return the object's orientation. More...
 
Location getLocation () const
 Create a Location out of the object's area, position and orientation. More...
 
void speakString (const Common::UString &string, uint32 volume)
 Speak the specified string. More...
 
void speakOneLiner (Common::UString conv, Object *tokenTarget=0)
 Speak an one-liner from the specified conversation file. More...
 
void stopSound ()
 Stop the current object sound. More...
 
void playSound (const Common::UString &sound, bool pitchVariance=false)
 Play an object sound. More...
 
- Public Member Functions inherited from Aurora::NWScript::Object
 Object ()
 
uint32 getID () const
 
const Common::UStringgetTag () const
 
- Public Member Functions inherited from Aurora::NWScript::VariableContainer
 VariableContainer ()
 
virtual ~VariableContainer ()
 
bool hasVariable (const Common::UString &var) const
 
VariablegetVariable (const Common::UString &var, Type type=kTypeVoid)
 
const VariablegetVariable (const Common::UString &var) const
 
void setVariable (const Common::UString &var, const Variable &value)
 
void removeVariable (const Common::UString &var)
 
void clearVariables ()
 
- Public Member Functions inherited from Engines::Witcher::ScriptContainer
 ScriptContainer ()
 
 ~ScriptContainer ()
 
const Common::UStringgetScript (Script script) const
 
bool hasScript (Script script) const
 
bool runScript (Script script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference())
 

Protected Member Functions

void loadObject (const Aurora::GFF3Struct &gff)
 Load door-specific properties. More...
 
- Protected Member Functions inherited from Engines::Witcher::Situated
 Situated (ObjectType type)
 
void load (const Aurora::GFF3Struct &instance, const Aurora::GFF3Struct *blueprint=0)
 Load the situated object from an instance and its blueprint. More...
 
- Protected Member Functions inherited from Engines::Witcher::ScriptContainer
void clearScripts ()
 
void readScripts (const Aurora::GFF3Struct &gff)
 
void readScripts (const ScriptContainer &container)
 

Private Member Functions

void load (const Aurora::GFF3Struct &door)
 Load from a door instance. More...
 
void setModelState ()
 Sync the model's state with the door's state. More...
 

Private Attributes

Module_module
 The module the door is in. More...
 
State _state
 The current state of the door. More...
 
Common::UString _linkedTo
 The waypoint tag this door links to. More...
 
Common::UString _linkedToModule
 The module the waypoint this door links to is in. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Engines::Witcher::ScriptContainer
static bool runScript (const Common::UString &script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference())
 
static bool runScript (const Common::UString &script, const Aurora::NWScript::ScriptState &state, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference())
 
- Protected Attributes inherited from Engines::Witcher::Situated
Common::UString _modelName
 The model's resource name. More...
 
uint32 _soundAppType
 The index within the situated sounds 2DA. More...
 
bool _locked
 Is the situated object locked? More...
 
Common::UString _soundOpened
 The sound the object makes when opened. More...
 
Common::UString _soundClosed
 The sound the object makes when closed. More...
 
Common::UString _soundDestroyed
 The sound the object makes when destroyed. More...
 
Common::UString _soundUsed
 The sound the object makes when used. More...
 
Common::UString _soundLocked
 The sound the object makes when locked. More...
 
Object_lastOpenedBy
 The object that last opened this situated object. More...
 
Object_lastClosedBy
 The object that last closed this situated object. More...
 
Object_lastUsedBy
 The object that last used this situated object. More...
 
Common::ScopedPtr< Graphics::Aurora::Model_model
 The situated object's model. More...
 
- Protected Attributes inherited from Engines::Witcher::Object
ObjectType _type
 The object's type. More...
 
Common::UString _uniqueID
 A globally unique ID. More...
 
Aurora::LocString _name
 The object's name. More...
 
Aurora::LocString _description
 The object's description. More...
 
Common::UString _conversation
 The object's default conversation. More...
 
bool _static
 Is the object static? More...
 
bool _usable
 Is the object usable? More...
 
std::list< uint32_ids
 The object's model IDs. More...
 
Area_area
 The area the object is currently in. More...
 
float _position [3]
 The object's position. More...
 
float _orientation [4]
 The object's orientation. More...
 
Sound::ChannelHandle _sound
 The currently playing object sound. More...
 
- Protected Attributes inherited from Aurora::NWScript::Object
uint32 _id
 
Common::UString _tag
 

Detailed Description

Definition at line 40 of file door.h.

Member Enumeration Documentation

◆ State

The state of a door.

Enumerator
kStateClosed 

Closed.

kStateOpened1 

Opened in one direction (normally clock-wise).

kStateOpened2 

Opened in the other direction (normally counter-clock-wise).

kStateDestroyed 

Destroyed.

Definition at line 43 of file door.h.

Constructor & Destructor Documentation

◆ Door()

Engines::Witcher::Door::Door ( Module module,
const Aurora::GFF3Struct door 
)

Load from a door instance.

Definition at line 42 of file door.cpp.

References load().

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◆ ~Door()

Engines::Witcher::Door::~Door ( )

Definition at line 48 of file door.cpp.

Member Function Documentation

◆ click()

bool Engines::Witcher::Door::click ( Object triggerer = 0)
virtual

◆ close()

bool Engines::Witcher::Door::close ( Object closer)

The closer object closes this door.

Definition at line 167 of file door.cpp.

References Engines::Witcher::Situated::_lastClosedBy, Engines::Witcher::Situated::_soundClosed, _state, isOpen(), Engines::Witcher::kScriptClosed, kStateClosed, kStateDestroyed, Engines::Witcher::Object::playSound(), and Engines::Witcher::ScriptContainer::runScript().

Referenced by Engines::Witcher::Functions::actionCloseDoor(), and click().

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◆ enter()

void Engines::Witcher::Door::enter ( )
virtual

The cursor entered the door.

Reimplemented from Engines::Witcher::Object.

Definition at line 112 of file door.cpp.

References highlight().

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◆ hide()

void Engines::Witcher::Door::hide ( )
virtual

Hide the door's model.

Reimplemented from Engines::Witcher::Object.

Definition at line 95 of file door.cpp.

References Engines::Witcher::Situated::hide(), and leave().

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◆ highlight()

void Engines::Witcher::Door::highlight ( bool  enabled)
virtual

(Un)Highlight the door.

Reimplemented from Engines::Witcher::Object.

Definition at line 120 of file door.cpp.

References Engines::Witcher::Situated::_model.

Referenced by enter(), and leave().

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◆ isOpen()

bool Engines::Witcher::Door::isOpen ( ) const
virtual

Is the door open?

Implements Engines::Witcher::Situated.

Definition at line 181 of file door.cpp.

References _state, kStateOpened1, and kStateOpened2.

Referenced by click(), close(), and open().

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◆ leave()

void Engines::Witcher::Door::leave ( )
virtual

The cursor left the door.

Reimplemented from Engines::Witcher::Object.

Definition at line 116 of file door.cpp.

References highlight().

Referenced by hide().

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◆ load()

void Engines::Witcher::Door::load ( const Aurora::GFF3Struct door)
private

Load from a door instance.

Definition at line 51 of file door.cpp.

References Common::UString::empty(), Aurora::GFF3Struct::getString(), Aurora::kFileTypeUTD, Engines::Witcher::Situated::load(), Engines::loadOptionalGFF3(), MKTAG, and Common::ScopedPtrBase< T, Deallocator >::reset().

Referenced by Door().

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◆ loadObject()

void Engines::Witcher::Door::loadObject ( const Aurora::GFF3Struct gff)
protectedvirtual

Load door-specific properties.

Implements Engines::Witcher::Situated.

Definition at line 101 of file door.cpp.

References _linkedTo, _linkedToModule, _state, Aurora::GFF3Struct::getString(), and Aurora::GFF3Struct::getUint().

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◆ open()

bool Engines::Witcher::Door::open ( Object opener)

◆ setModelState()

void Engines::Witcher::Door::setModelState ( )
private

Sync the model's state with the door's state.

Definition at line 61 of file door.cpp.

References Engines::Witcher::Situated::_model, _state, kStateClosed, kStateDestroyed, kStateOpened1, and kStateOpened2.

Referenced by show().

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◆ show()

void Engines::Witcher::Door::show ( )
virtual

Show the door's model.

Reimplemented from Engines::Witcher::Object.

Definition at line 89 of file door.cpp.

References setModelState(), and Engines::Witcher::Situated::show().

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Member Data Documentation

◆ _linkedTo

Common::UString Engines::Witcher::Door::_linkedTo
private

The waypoint tag this door links to.

Definition at line 89 of file door.h.

Referenced by click(), and loadObject().

◆ _linkedToModule

Common::UString Engines::Witcher::Door::_linkedToModule
private

The module the waypoint this door links to is in.

Definition at line 90 of file door.h.

Referenced by click(), and loadObject().

◆ _module

Module* Engines::Witcher::Door::_module
private

The module the door is in.

Definition at line 85 of file door.h.

Referenced by click().

◆ _state

State Engines::Witcher::Door::_state
private

The current state of the door.

Definition at line 87 of file door.h.

Referenced by close(), isOpen(), loadObject(), open(), and setModelState().


The documentation for this class was generated from the following files: