| xoreos
    0.0.5
    | 
#include <campaign.h>


| Classes | |
| struct | RIMNode | 
| A node in the RIM tree.  More... | |
| Public Member Functions | |
| const Common::UString & | getUID () const | 
| Return the unique ID of this campaign.  More... | |
| const Aurora::LocString & | getName () const | 
| const Aurora::LocString & | getDescription () const | 
| const Common::UString & | getExtendsUID () const | 
| Return the UID of the campaign this campaign/content extends, if any.  More... | |
| bool | isEnabled () const | 
| Is this Campaign enabled?  More... | |
| bool | isBioWare () const | 
| Is this an original campaign by BioWare?  More... | |
| bool | needsAuth () const | 
| Does this campaign need authorization from BioWare?  More... | |
| const Common::UString & | getAreaRIM (const Common::UString &area) const | 
| Return the RIM file containing this area.  More... | |
| const std::vector< Common::UString > & | getAreas () const | 
| Area * | getCurrentArea () const | 
| Return the area the PC is currently in.  More... | |
| Creature * | getPC () const | 
| Return the currently playing PC.  More... | |
| bool | isLoaded () const | 
| Is this campaign currently loaded?  More... | |
| void | movePC (const Common::UString &area) | 
| Move the player character to this area.  More... | |
| void | movePC (float x, float y, float z) | 
| Move the player character to this position within the current area.  More... | |
| void | movePC (const Common::UString &area, float x, float y, float z) | 
| Move the player character to this position within this area.  More... | |
|  Public Member Functions inherited from Engines::DragonAge2::Object | |
| Object (ObjectType type=kObjectTypeInvalid) | |
| virtual | ~Object () | 
| ObjectType | getType () const | 
| Return the exact type of the object.  More... | |
| virtual void | show () | 
| Show the object's model(s).  More... | |
| virtual void | hide () | 
| Hide the object's model(s).  More... | |
| const std::list< uint32 > & | getIDs () const | 
| Return the object's model IDs.  More... | |
| const Common::UString & | getResRef () const | 
| Return the object's resource reference.  More... | |
| const Aurora::LocString & | getName () const | 
| Return the object's name.  More... | |
| const Aurora::LocString & | getDescription () const | 
| Return the object's description.  More... | |
| const Common::UString & | getConversation () const | 
| Return the object's default conversation (DLG).  More... | |
| const Common::UString & | getNonLocalizedName () const | 
| Return the object's non-localized name.  More... | |
| void | setNonLocalizedName (const Common::UString &name) | 
| Set the object's non-localized name.  More... | |
| bool | isStatic () const | 
| Is the object static (not manipulable at all)?  More... | |
| bool | isUsable () const | 
| Can the object be used by the PC?  More... | |
| bool | isClickable () const | 
| Can the player click the object?  More... | |
| virtual void | getPosition (float &x, float &y, float &z) const | 
| Return the object's position within its area.  More... | |
| virtual void | getOrientation (float &x, float &y, float &z, float &angle) const | 
| Return the object's orientation.  More... | |
| virtual void | setPosition (float x, float y, float z) | 
| Set the object's position within its area.  More... | |
| virtual void | setOrientation (float x, float y, float z, float angle) | 
| Set the object's orientation.  More... | |
| virtual void | enter () | 
| The cursor entered the object.  More... | |
| virtual void | highlight (bool enabled) | 
| (Un)Highlight the object.  More... | |
| virtual bool | click (Object *triggerer=0) | 
| The object was clicked.  More... | |
|  Public Member Functions inherited from Aurora::NWScript::Object | |
| Object () | |
| uint32 | getID () const | 
| const Common::UString & | getTag () const | 
|  Public Member Functions inherited from Aurora::NWScript::VariableContainer | |
| VariableContainer () | |
| virtual | ~VariableContainer () | 
| bool | hasVariable (const Common::UString &var) const | 
| Variable & | getVariable (const Common::UString &var, Type type=kTypeVoid) | 
| const Variable & | getVariable (const Common::UString &var) const | 
| void | setVariable (const Common::UString &var, const Variable &value) | 
| void | removeVariable (const Common::UString &var) | 
| void | clearVariables () | 
|  Public Member Functions inherited from Engines::DragonAge2::ScriptContainer | |
| ScriptContainer () | |
| ~ScriptContainer () | |
| const Common::UString & | getScript () const | 
| bool | hasScript () const | 
| void | enableEvent (EventType event, bool enabled) | 
| Enable/Disable the handling of a specific event.  More... | |
| void | enableEvents (bool enabled) | 
| Enable/Disable the handling of all events.  More... | |
| bool | runScript (EventType event, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) | 
| bool | runScript (Event &event) | 
|  Public Member Functions inherited from Engines::DragonAge2::ObjectContainer | |
| ObjectContainer () | |
| ~ObjectContainer () | |
| void | clearObjects () | 
| void | addObject (DragonAge2::Object &object) | 
| Add an object to this container.  More... | |
| void | removeObject (DragonAge2::Object &object) | 
| Remove an object from this container.  More... | |
| ::Aurora::NWScript::Object * | getFirstObjectByType (ObjectType type) const | 
| Return the first object of this type.  More... | |
| ::Aurora::NWScript::ObjectSearch * | findObjectsByType (ObjectType type) const | 
| Return a search context to iterate over all objects of this type.  More... | |
|  Public Member Functions inherited from Aurora::NWScript::ObjectContainer | |
| ObjectContainer () | |
| ~ObjectContainer () | |
| void | clearObjects () | 
| void | addObject (Object &object) | 
| Add an object to this container.  More... | |
| void | removeObject (Object &object) | 
| Remove an object from this container.  More... | |
| Object * | getObjectByID (uint32 id) const | 
| Find a specific object by ID.  More... | |
| Object * | getFirstObject () const | 
| Return the first object.  More... | |
| Object * | getFirstObjectByTag (const Common::UString &tag) const | 
| Return the first object with this tag.  More... | |
| ObjectSearch * | findObjects () const | 
| Return a search context to iterate over all objects.  More... | |
| ObjectSearch * | findObjectsByTag (const Common::UString &tag) const | 
| Return a search context to iterate over all objects with this tag.  More... | |
| Private Types | |
| typedef std::map< Common::UString, const RIMNode * > | AreaMap | 
| Map of area RIMNodes indexed by the area resref.  More... | |
| typedef std::list< Events::Event > | EventQueue | 
| Private Member Functions | |
| Campaign (Game &game, const Common::UString &cifPath="", const Common::UString &manifestPath="", const Common::UString &addinBase="") | |
| ~Campaign () | |
| void | read (const Common::UString &cifPath, const Common::UString &manifestPath) | 
| void | readCIFStatic (const Common::UString &path) | 
| RIMNode * | readRIMs (const Aurora::GFF4Struct &node, const RIMNode *parent=0) | 
| void | readManifest (const Common::UString &path) | 
| void | addAreaName (const RIMNode &node) | 
| void | readCIFDynamic (const Common::UString &path) | 
| void | loadResources () | 
| void | load () | 
| Load the campaign for playing.  More... | |
| void | unload () | 
| Unload the campaign after playing.  More... | |
| void | enter (Creature &pc) | 
| Enter the campaign, starting it.  More... | |
| void | leave () | 
| Leave the campaign, ending it.  More... | |
| void | addEvent (const Events::Event &event) | 
| Add a single event for consideration into the area event queue.  More... | |
| void | processEventQueue () | 
| Process the current event queue.  More... | |
| void | loadArea () | 
| void | unloadArea () | 
| bool | changeArea () | 
| void | enterArea (bool startArea=false) | 
| void | leaveArea () | 
| void | handleEvents () | 
| Private Attributes | |
| Game * | _game | 
| Common::UString | _uid | 
| Common::UString | _cifPath | 
| Common::UString | _addinBase | 
| Aurora::LocString | _name | 
| Aurora::LocString | _description | 
| Common::UString | _extends | 
| bool | _enabled | 
| bool | _bioware | 
| bool | _needsAuth | 
| uint32 | _priority | 
| uint32 | _format | 
| uint32 | _state | 
| Common::UString | _entryArea | 
| Common::UString | _entryAreaList | 
| Common::UString | _entryScript | 
| Common::UString | _entryClientScript | 
| float | _entryPosition [3] | 
| float | _entryOrientation [3] | 
| std::vector< Common::UString > | _packages | 
| Common::ScopedPtr< RIMNode > | _rimRoot | 
| AreaMap | _areaMap | 
| std::vector< Common::UString > | _areas | 
| bool | _loaded | 
| ChangeList | _resources | 
| ChangeList | _tlks | 
| Creature * | _pc | 
| The player character we use.  More... | |
| Common::UString | _newArea | 
| The new area to enter.  More... | |
| Common::ScopedPtr< Area > | _currentArea | 
| The current area.  More... | |
| EventQueue | _eventQueue | 
| Friends | |
| class | Campaigns | 
| template<typename T > | |
| void | Common::DeallocatorDefault::destroy (T *) | 
Definition at line 54 of file campaign.h.
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 | private | 
Map of area RIMNodes indexed by the area resref.
Definition at line 117 of file campaign.h.
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 | private | 
Definition at line 119 of file campaign.h.
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 | private | 
Definition at line 61 of file campaign.cpp.
References _entryOrientation, _entryPosition, and read().

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 | private | 
Definition at line 79 of file campaign.cpp.
References unload().

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 | private | 
Add a single event for consideration into the area event queue.
Definition at line 483 of file campaign.cpp.
References _eventQueue.
Referenced by Engines::DragonAge2::Campaigns::handleEvents().

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Definition at line 471 of file campaign.cpp.
References _currentArea, _newArea, enterArea(), and loadArea().
Referenced by processEventQueue().


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Enter the campaign, starting it.
Definition at line 418 of file campaign.cpp.
References _pc, enterArea(), isLoaded(), Engines::DragonAge2::kEventTypeEnter, Engines::DragonAge2::kEventTypeGameObjectsLoaded, Engines::DragonAge2::kEventTypeModuleStart, and Engines::DragonAge2::ScriptContainer::runScript().
Referenced by Engines::DragonAge2::Campaigns::enter().


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Definition at line 376 of file campaign.cpp.
References _currentArea, _entryOrientation, _entryPosition, _eventQueue, _pc, CameraMan, Engines::DragonAge2::kEventTypeAreaLoadPostLoadExit, Engines::DragonAge2::kEventTypeAreaLoadPreLoadExit, Engines::DragonAge2::kEventTypeAreaLoadSpecial, Engines::DragonAge2::kEventTypeEnter, and status().
Referenced by changeArea(), and enter().


| const Common::UString & Engines::DragonAge2::Campaign::getAreaRIM | ( | const Common::UString & | area | ) | const | 
Return the RIM file containing this area.
Definition at line 278 of file campaign.cpp.
References _areaMap, and Aurora::kEmptyString.
Referenced by Engines::DragonAge2::Console::cmdListAreas().

| const std::vector< Common::UString > & Engines::DragonAge2::Campaign::getAreas | ( | ) | const | 
Definition at line 288 of file campaign.cpp.
References _areas.
Referenced by Engines::DragonAge2::Console::cmdListAreas(), Engines::DragonAge2::Console::cmdLoadArea(), and Engines::DragonAge2::Console::updateAreas().

| Area * Engines::DragonAge2::Campaign::getCurrentArea | ( | ) | const | 
Return the area the PC is currently in.
Definition at line 292 of file campaign.cpp.
References _currentArea.
Referenced by Engines::DragonAge2::Functions::getArea().

| const Aurora::LocString & Engines::DragonAge2::Campaign::getDescription | ( | ) | const | 
Definition at line 94 of file campaign.cpp.
References _description.
| const Common::UString & Engines::DragonAge2::Campaign::getExtendsUID | ( | ) | const | 
Return the UID of the campaign this campaign/content extends, if any.
Definition at line 98 of file campaign.cpp.
References _extends.
Referenced by Engines::DragonAge2::Campaigns::addCampaign().

| const Aurora::LocString & Engines::DragonAge2::Campaign::getName | ( | ) | const | 
Definition at line 90 of file campaign.cpp.
References _name.
Referenced by Engines::DragonAge2::Campaigns::loadCampaign().

| Creature * Engines::DragonAge2::Campaign::getPC | ( | ) | const | 
Return the currently playing PC.
Definition at line 296 of file campaign.cpp.
References _pc.
Referenced by Engines::DragonAge2::Area::click(), Engines::DragonAge2::Functions::getHero(), and Engines::DragonAge2::Functions::isHero().

| const Common::UString & Engines::DragonAge2::Campaign::getUID | ( | ) | const | 
Return the unique ID of this campaign.
Definition at line 86 of file campaign.cpp.
References _uid.
Referenced by Engines::DragonAge2::Campaigns::addCampaign(), Engines::DragonAge2::Campaigns::changeCampaign(), and Engines::DragonAge2::Campaigns::loadCampaign().

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Definition at line 499 of file campaign.cpp.
References _currentArea, and _eventQueue.
Referenced by processEventQueue().

| bool Engines::DragonAge2::Campaign::isBioWare | ( | ) | const | 
Is this an original campaign by BioWare?
Definition at line 270 of file campaign.cpp.
References _bioware.
| bool Engines::DragonAge2::Campaign::isEnabled | ( | ) | const | 
Is this Campaign enabled?
Definition at line 266 of file campaign.cpp.
References _enabled.
Referenced by Engines::DragonAge2::Campaigns::addCampaign().

| bool Engines::DragonAge2::Campaign::isLoaded | ( | ) | const | 
Is this campaign currently loaded?
Definition at line 300 of file campaign.cpp.
References _loaded.
Referenced by enter(), Engines::DragonAge2::Campaigns::isLoaded(), Engines::DragonAge2::Campaigns::isRunning(), and processEventQueue().

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 | privatevirtual | 
Leave the campaign, ending it.
Reimplemented from Engines::DragonAge2::Object.
Definition at line 432 of file campaign.cpp.
References _pc, Engines::DragonAge2::kEventTypeExit, leaveArea(), and Engines::DragonAge2::ScriptContainer::runScript().
Referenced by Engines::DragonAge2::Campaigns::leave(), and unload().


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Definition at line 441 of file campaign.cpp.
References _currentArea, _pc, and Engines::DragonAge2::kEventTypeExit.
Referenced by leave(), and unloadArea().

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Load the campaign for playing.
Definition at line 345 of file campaign.cpp.
References _cifPath, _entryArea, _loaded, _name, _newArea, Aurora::NWScript::Object::_tag, _uid, Common::UString::c_str(), Aurora::LocString::getString(), loadArea(), loadResources(), readCIFDynamic(), and status().
Referenced by Engines::DragonAge2::Campaigns::loadCampaign().


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Definition at line 459 of file campaign.cpp.
References _areaMap, _currentArea, _newArea, Common::UString::c_str(), Common::UString::empty(), and unloadArea().
Referenced by changeArea(), and load().


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Definition at line 304 of file campaign.cpp.
References _addinBase, _game, _packages, _resources, _tlks, Common::UString::empty(), Engines::DragonAge2::kTextureQualityHigh, Engines::DragonAge2::Game::loadResources(), Engines::DragonAge2::Game::loadTalkTables(), and Engines::DragonAge2::Game::loadTexturePack().
Referenced by load().


| void Engines::DragonAge2::Campaign::movePC | ( | const Common::UString & | area | ) | 
Move the player character to this area.
Definition at line 508 of file campaign.cpp.
References _newArea.
Referenced by Engines::DragonAge2::Console::cmdLoadArea(), Engines::DragonAge2::Functions::doAreaTransition(), and movePC().

| void Engines::DragonAge2::Campaign::movePC | ( | float | x, | 
| float | y, | ||
| float | z | ||
| ) | 
Move the player character to this position within the current area.
Definition at line 512 of file campaign.cpp.
References _pc, CameraMan, and Engines::DragonAge2::Creature::setPosition().

| void Engines::DragonAge2::Campaign::movePC | ( | const Common::UString & | area, | 
| float | x, | ||
| float | y, | ||
| float | z | ||
| ) | 
Move the player character to this position within this area.
Definition at line 521 of file campaign.cpp.
References movePC().

| bool Engines::DragonAge2::Campaign::needsAuth | ( | ) | const | 
Does this campaign need authorization from BioWare?
Definition at line 274 of file campaign.cpp.
References _needsAuth.
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Process the current event queue.
Definition at line 487 of file campaign.cpp.
References changeArea(), handleEvents(), and isLoaded().
Referenced by Engines::DragonAge2::Campaigns::handleEvents().


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 | private | 
Definition at line 102 of file campaign.cpp.
References _enabled, _entryArea, _extends, _format, _needsAuth, _state, _uid, Common::UString::empty(), Common::FilePath::getStem(), readCIFStatic(), and readManifest().
Referenced by Campaign().


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 | private | 
Definition at line 327 of file campaign.cpp.
References _rimRoot, Common::debugTag(), Engines::DragonAge2::ScriptContainer::enableEvents(), Engines::DragonAge2::kCIFID, Aurora::GFF4FieldNamesEnum::kGFF4RimTreeRootNode, Engines::DragonAge2::kVersion01, readRIMs(), Engines::DragonAge2::ScriptContainer::readScript(), and Engines::DragonAge2::Object::readVarTable().
Referenced by load().


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 | private | 
Definition at line 139 of file campaign.cpp.
References _description, _entryArea, _entryAreaList, _entryClientScript, _entryOrientation, _entryPosition, _entryScript, _name, _packages, Common::debugTag(), Engines::DragonAge2::kCIFID, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDescriptionCSCZ, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDescriptionDEDE, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDescriptionENUS, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDescriptionESES, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDescriptionFRFR, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDescriptionHUHU, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDescriptionITIT, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDescriptionPLPL, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDescriptionRURU, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDisplayNameCSCZ, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDisplayNameDEDE, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDisplayNameENUS, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDisplayNameESES, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDisplayNameFRFR, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDisplayNameHUHU, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDisplayNameITIT, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDisplayNamePLPL, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFDisplayNameRURU, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFEntryArea, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFEntryAreaList, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFEntryClientScript, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFEntryOrientation, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFEntryPosition, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFEntryScript, Aurora::GFF4FieldNamesEnum::kGFF4CampaignCIFPackagesList, Aurora::kLanguageCzech, Aurora::kLanguageEnglish, Aurora::kLanguageFrench, Aurora::kLanguageGerman, Aurora::kLanguageHungarian, Aurora::kLanguageItalian, Aurora::kLanguagePolish, Aurora::kLanguageRussian, Aurora::kLanguageSpanish, Engines::DragonAge2::kVersion01, and Aurora::LocString::setString().
Referenced by read().


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Definition at line 220 of file campaign.cpp.
References _bioware, _enabled, _extends, _format, _needsAuth, _priority, _state, Aurora::NWScript::Object::_tag, _uid, Common::UString::c_str(), Common::UString::empty(), Common::XMLNode::findChild(), Common::XMLNode::getName(), Common::XMLNode::getProperty(), Common::XMLParser::getRoot(), and Common::parseString().
Referenced by read().


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Unload the campaign after playing.
Definition at line 357 of file campaign.cpp.
References _areaMap, _areas, _currentArea, _game, _loaded, _resources, _rimRoot, _tlks, Engines::DragonAge2::ObjectContainer::clearObjects(), Engines::deindexResources(), leave(), TwoDAReg, and Engines::DragonAge2::Game::unloadTalkTables().
Referenced by Engines::DragonAge2::Campaigns::clean(), Engines::DragonAge2::Campaigns::unload(), and ~Campaign().


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Definition at line 451 of file campaign.cpp.
References _currentArea, Engines::DragonAge2::ObjectContainer::clearObjects(), and leaveArea().
Referenced by loadArea().


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 | friend | 
Definition at line 213 of file campaign.h.
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 | friend | 
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Definition at line 127 of file campaign.h.
Referenced by loadResources().
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Definition at line 153 of file campaign.h.
Referenced by getAreaRIM(), loadArea(), and unload().
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Definition at line 155 of file campaign.h.
Referenced by getAreas(), and unload().
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Definition at line 135 of file campaign.h.
Referenced by isBioWare(), and readManifest().
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Definition at line 126 of file campaign.h.
Referenced by load().
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The current area.
Definition at line 166 of file campaign.h.
Referenced by changeArea(), enterArea(), getCurrentArea(), handleEvents(), leaveArea(), loadArea(), unload(), and unloadArea().
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Definition at line 130 of file campaign.h.
Referenced by getDescription(), and readCIFStatic().
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Definition at line 134 of file campaign.h.
Referenced by isEnabled(), read(), and readManifest().
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Definition at line 142 of file campaign.h.
Referenced by load(), read(), and readCIFStatic().
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Definition at line 143 of file campaign.h.
Referenced by readCIFStatic().
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Definition at line 145 of file campaign.h.
Referenced by readCIFStatic().
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Definition at line 148 of file campaign.h.
Referenced by Campaign(), enterArea(), and readCIFStatic().
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Definition at line 147 of file campaign.h.
Referenced by Campaign(), enterArea(), and readCIFStatic().
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Definition at line 144 of file campaign.h.
Referenced by readCIFStatic().
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Definition at line 168 of file campaign.h.
Referenced by addEvent(), enterArea(), and handleEvents().
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Definition at line 132 of file campaign.h.
Referenced by getExtendsUID(), read(), and readManifest().
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Definition at line 139 of file campaign.h.
Referenced by read(), and readManifest().
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Definition at line 122 of file campaign.h.
Referenced by loadResources(), and unload().
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Definition at line 157 of file campaign.h.
Referenced by isLoaded(), load(), and unload().
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Definition at line 129 of file campaign.h.
Referenced by getName(), load(), and readCIFStatic().
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Definition at line 136 of file campaign.h.
Referenced by needsAuth(), read(), and readManifest().
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The new area to enter.
Definition at line 165 of file campaign.h.
Referenced by changeArea(), load(), loadArea(), and movePC().
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Definition at line 150 of file campaign.h.
Referenced by loadResources(), and readCIFStatic().
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The player character we use.
Definition at line 163 of file campaign.h.
Referenced by enter(), enterArea(), getPC(), leave(), leaveArea(), and movePC().
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Definition at line 138 of file campaign.h.
Referenced by readManifest().
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Definition at line 159 of file campaign.h.
Referenced by loadResources(), and unload().
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Definition at line 152 of file campaign.h.
Referenced by readCIFDynamic(), and unload().
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Definition at line 140 of file campaign.h.
Referenced by read(), and readManifest().
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Definition at line 160 of file campaign.h.
Referenced by loadResources(), and unload().
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Definition at line 124 of file campaign.h.
Referenced by getUID(), load(), read(), and readManifest().
 1.8.14
 1.8.14