xoreos
0.0.5
src
engines
dragonage2
script
functions_module.cpp
Go to the documentation of this file.
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/* xoreos - A reimplementation of BioWare's Aurora engine
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*
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* xoreos is the legal property of its developers, whose names
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* can be found in the AUTHORS file distributed with this source
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* distribution.
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*
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* xoreos is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* xoreos is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with xoreos. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "
src/common/util.h
"
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#include "
src/aurora/nwscript/functioncontext.h
"
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#include "
src/engines/dragonage2/game.h
"
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#include "
src/engines/dragonage2/campaigns.h
"
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#include "
src/engines/dragonage2/campaign.h
"
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#include "
src/engines/dragonage2/script/functions.h
"
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namespace
Engines
{
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namespace
DragonAge2 {
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void
Functions::getModule
(
Aurora::NWScript::FunctionContext
&ctx) {
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ctx.
getReturn
() = (
Aurora::NWScript::Object
*)
_game
->
getCampaigns
().
getCurrentCampaign
();
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}
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void
Functions::getHero
(
Aurora::NWScript::FunctionContext
&ctx) {
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ctx.
getReturn
() = (
Aurora::NWScript::Object
*) 0;
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Campaign
*campaign =
_game
->
getCampaigns
().
getCurrentCampaign
();
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if
(!campaign)
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return
;
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ctx.
getReturn
() = (
Aurora::NWScript::Object
*) campaign->
getPC
();
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}
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void
Functions::doAreaTransition
(
Aurora::NWScript::FunctionContext
&ctx) {
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const
Common::UString
newArea = ctx.
getParams
()[0].getString();
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const
Common::UString
waypoint = ctx.
getParams
()[1].getString();
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_game
->
getCampaigns
().
getCurrentCampaign
()->
movePC
(newArea);
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// TODO: Move Characters to waypoint.
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ctx.
getReturn
() =
true
;
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}
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}
// End of namespace DragonAge2
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}
// End of namespace Engines
Engines::DragonAge2::Game::getCampaigns
Campaigns & getCampaigns()
Return the campaigns context.
Definition:
game.cpp:57
Aurora::NWScript::Object
Definition:
object.h:37
Engines::DragonAge2::Campaign
Definition:
campaign.h:54
Common::UString
A class holding an UTF-8 string.
Definition:
ustring.h:48
Engines::DragonAge2::Campaign::getPC
Creature * getPC() const
Return the currently playing PC.
Definition:
campaign.cpp:296
functioncontext.h
Context of an NWScript function.
game.h
The context handling the gameplay in Dragon Age II.
Aurora::NWScript::FunctionContext
Definition:
functioncontext.h:42
util.h
Utility templates and functions.
Engines::DragonAge2::Functions::_game
Game * _game
Definition:
functions.h:74
Engines
Definition:
console.cpp:69
Aurora::NWScript::FunctionContext::getParams
Parameters & getParams()
Definition:
functioncontext.cpp:151
Engines::DragonAge2::Campaigns::getCurrentCampaign
Campaign * getCurrentCampaign() const
Return the currently running campaign.
Definition:
campaigns.cpp:311
campaign.h
The context holding a Dragon Age II campaign.
Engines::DragonAge2::Functions::getHero
void getHero(Aurora::NWScript::FunctionContext &ctx)
Definition:
functions_module.cpp:43
campaigns.h
The context managing and running the Dragon Age II campaigns.
Engines::DragonAge2::Campaign::movePC
void movePC(const Common::UString &area)
Move the player character to this area.
Definition:
campaign.cpp:508
Engines::DragonAge2::Functions::getModule
void getModule(Aurora::NWScript::FunctionContext &ctx)
Definition:
functions_module.cpp:39
Aurora::NWScript::FunctionContext::getReturn
Variable & getReturn()
Definition:
functioncontext.cpp:143
Engines::DragonAge2::Functions::doAreaTransition
void doAreaTransition(Aurora::NWScript::FunctionContext &ctx)
Definition:
functions_module.cpp:53
functions.h
Dragon Age II engine functions.
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