xoreos  0.0.5
functions_module.cpp
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #include "src/common/util.h"
26 
28 
32 
34 
35 namespace Engines {
36 
37 namespace DragonAge2 {
38 
41 }
42 
44  ctx.getReturn() = (Aurora::NWScript::Object *) 0;
45 
47  if (!campaign)
48  return;
49 
50  ctx.getReturn() = (Aurora::NWScript::Object *) campaign->getPC();
51 }
52 
54  const Common::UString newArea = ctx.getParams()[0].getString();
55  const Common::UString waypoint = ctx.getParams()[1].getString();
56 
58 
59  // TODO: Move Characters to waypoint.
60 
61  ctx.getReturn() = true;
62 }
63 
64 } // End of namespace DragonAge2
65 
66 } // End of namespace Engines
Campaigns & getCampaigns()
Return the campaigns context.
Definition: game.cpp:57
A class holding an UTF-8 string.
Definition: ustring.h:48
Creature * getPC() const
Return the currently playing PC.
Definition: campaign.cpp:296
Context of an NWScript function.
The context handling the gameplay in Dragon Age II.
Utility templates and functions.
Campaign * getCurrentCampaign() const
Return the currently running campaign.
Definition: campaigns.cpp:311
The context holding a Dragon Age II campaign.
void getHero(Aurora::NWScript::FunctionContext &ctx)
The context managing and running the Dragon Age II campaigns.
void movePC(const Common::UString &area)
Move the player character to this area.
Definition: campaign.cpp:508
void getModule(Aurora::NWScript::FunctionContext &ctx)
void doAreaTransition(Aurora::NWScript::FunctionContext &ctx)
Dragon Age II engine functions.