xoreos  0.0.5
Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234567]
 CVideo::XMVWMV2Codec::ACDecoderDecoders for DCT AC coefficients
 CEngines::KotOR::Action
 CEngines::KotOR::Module::Action
 CEngines::KotOR2::Module::Action
 CEngines::NWN::Module::Action
 CEngines::NWN2::Module::Action
 CEngines::Witcher::Module::Action
 CEngines::Jade::Module::Action
 CEngines::KotOR::ActionExecutor
 CSound::MS_ADPCMStream::ADPCMChannelStatus
 CSound::Xbox_ADPCMStream::ADPCMChannelStatus
 CGraphics::Aurora::Animation
 CGraphics::Aurora::AnimationChannel
 CEngines::NWN::AnimationName
 CGraphics::Aurora::AnimNode
 CEngines::Jade::AreaLayoutA Jade area layout
 CEngines::Sonic::AreaMiniMap
 CAurora::LYTFile::ArtPlaceableA simple, non-interactive placeable
 CAurora::ActionScript::ASBuffer
 CSound::ASFGUID
 CEngines::NWN::Creature::AssociateAn associate
 CAurora::TextureAtlasFile::AtlasTexture
 CVideo::QuickTimeDecoder::Atom
 CVideo::Bink::AudioInfoAn audio track
 CVideo::XboxMediaVideo::AudioInfoAn audio track's information
 CAudioTrack
 CAurora::AuroraFileBase class for most files found in games using BioWare's Aurora engine
 CAurora::ActionScript::AVMThe Action script virtual machine (AVM)
 Cbinary_function
 CCommon::BinSearchValue< TK, TV >Struct template for a generic searchable key/value pair
 CAurora::GFXCharacter::BitmapAn image
 CCommon::BitStreamA bit stream
 CCommon::BitStreamWriterA bit stream writer
 CVideo::XMVWMV2Codec::BlockContextContext for decoding a block
 CCommon::BlowfishContext
 CEngines::NWN::Creature::BodyPartA part of a creature body
 CGraphics::Aurora::Model_Sonic::Bone
 CGraphics::Aurora::Model_Sonic::BoneCommand
 CEngines::KotORJadeWidget::Border
 CCommon::BoundingBoxA bounding box around 3D points
 CVideo::Bink::BinkVideoTrack::BundleData structure used for decoding a single Bink data type
 CEngines::NWN::ButtonsGroup
 CEngines::Witcher::LuaBindings::C2DA
 CEngines::Witcher::LuaBindings::C2DArrays
 CEngines::Witcher::LuaBindings::CAbility
 CEngines::Witcher::LuaBindings::CAbilityCondition
 CEngines::KotOR::Area::CameraStyle
 CEngines::KotOR2::Area::CameraStyle
 CEngines::Witcher::Campaign
 CEngines::DragonAge::Campaigns
 CEngines::DragonAge2::Campaigns
 CAurora::FEVFile::CategoryA category which is organized hierarchically
 CEngines::Witcher::LuaBindings::CAttackDefList
 CEngines::Witcher::LuaBindings::CAttrs
 CEngines::Witcher::LuaBindings::CAurFullScreenFXMgr
 CEngines::Witcher::LuaBindings::CAurObject
 CEngines::Witcher::LuaBindings::CAuroraSettings
 CVideo::XMVWMV2Codec::CBPWhich block pattern are coded?
 CEngines::Witcher::LuaBindings::CCamera
 CEngines::Witcher::LuaBindings::CClientExoApp
 CEngines::Witcher::LuaBindings::CDefs
 CAurora::CDPTHLoader for CDPTH, BioWare's Compressed DePTH, into a linear array of uint16 values
 CEngines::Witcher::LuaBindings::CEffectDuration
 CEngines::Witcher::LuaBindings::CExoSoundSource
 CEngines::Witcher::LuaBindings::CFontMgr
 CEngines::Witcher::LuaBindings::CGUIControlBinds
 CEngines::Witcher::LuaBindings::CGUIInGame
 CEngines::Witcher::LuaBindings::CGUIMan
 CEngines::Witcher::LuaBindings::CGUIModalPanel
 CEngines::Witcher::LuaBindings::CGUINewControl
 CEngines::Witcher::LuaBindings::CGUIObject
 CEngines::Witcher::LuaBindings::CGUIPanel
 CCommon::ChangeContent
 CCommon::ChangeIDA class representing an undoable change
 CAurora::ResourceManager::ChangeSetA set of changes produced by a manager operation
 CSound::SoundManager::ChannelA sound channel
 CCommon::DebugManager::ChannelA debug channel
 CSound::ChannelHandleA handle to a sound channel
 CGraphics::Aurora::ABCFont::CharA font character
 CGraphics::Aurora::NFTRFont::CharA font character
 CGraphics::Aurora::TextureFont::CharA font character
 CGraphics::Aurora::TTFFont::CharA font character
 CEngines::NWN::CharPremadeMenu::Character
 CEngines::KotOR::CharacterGenerationInfo
 CEngines::KotOR2::CharacterGenerationInfo
 CEngines::NWN::CharGenChoices
 CEngines::NWN::Creature::ClassA class
 CEngines::NWN2::Creature::ClassA class
 CEngines::KotOR::Creature::ClassLevelA class level
 CEngines::Witcher::LuaBindings::CMiniGamesInterface
 CEngines::Witcher::LuaBindings::CNWCCreature
 CEngines::Witcher::LuaBindings::CNWCModule
 CGraphics::ColorPosition
 CAurora::GFXControl::ColorTransformA color tranformation of the specific object
 CEngines::Console::Command
 CEngines::Console::CommandLine
 CCommon::ComplexA complex number
 CCommon::ConfigDomainAccessor for a domain (section) in a config file
 CGraphics::Shader::ShaderDescriptor::Connector
 CGraphics::TXI::CoordsCoordinates
 CEngines::Witcher::LuaBindings::CPhysics
 CEngines::Witcher::LuaBindings::CRules
 CEngines::Witcher::LuaBindings::CTlkTable
 CGraphics::CursorAn abstract cursor
 CEngines::Witcher::LuaBindings::CWeatherFog
 CEngines::Witcher::LuaBindings::CWeatherRain
 CGraphics::Aurora::ModelNode::Dangly
 CGraphics::Aurora::ModelNode::DanglyData
 CGraphics::DDS::DDSPixelFormatThe specific pixel format of the included image data
 CCommon::DeallocatorArrayDeallocate a pointer to an array
 CCommon::DeallocatorDefaultDeallocate a normal pointer
 CCommon::DeallocatorFreeDeallocate a pointer using free()
 CAurora::LanguageManager::Declaration
 CVideo::Bink::BinkVideoTrack::DecodeContextA decoder state
 CVideo::XMVWMV2Codec::DecodeContextContext for decoding a frame
 CGraphics::Aurora::DefaultAnim
 CGraphics::Aurora::AnimationChannel::DefaultAnimation
 CAurora::Lua::DefaultDeleter< T >
 CAurora::GFXControl::DoActionA do action control tag
 CAurora::LYTFile::DoorHookA place a door hooks into
 CdoubleConvert
 CGraphics::DXT1Texel
 CAurora::GFXCharacter::EditTextAn edit text character, mostly used as static, but sometimes also used as editable text
 CAurora::GFXCharacter::EditTextLayoutOptional layout for edit texts
 Cenable_shared_from_this
 CAurora::NWScript::EngineType
 CAurora::TalkTable_GFF::Entry
 CAurora::TalkTable_TLK::EntryA talk resource entry
 CAurora::DLGFile::EntryA dialog entry
 CEngines::DragonAge::Creature::EquipItemAn item equipped by the creature
 CEngines::DragonAge2::Creature::EquipItemAn item equipped by the creature
 CAurora::ERFFile::ERFHeaderThe header of an ERF file
 CAurora::ERFWriter
 CAurora::FEVFile::EventAn FMOD event
 CAurora::FEVFile::EventCategoryAn event category for storing events
 Cstd::exceptionSTL class
 CEngines::KotORJadeWidget::Extend
 CAurora::GFXCharacter::ExternalImageAn external image character, which loads an image resource from the guis texture atlas files
 CGraphics::Aurora::Face
 CGraphics::Aurora::FaceVert
 CEngines::NWN::FeatItem
 CGraphics::TXI::FeaturesTexture features
 CAurora::FEVFileAn FEV file is used to define events for the FMOD system and categorize them
 CCommon::FoxPro::FieldA field description
 CAurora::GFF3Struct::FieldA field in the GFF3 struct
 CAurora::GFF4File::StructTemplate::Field
 CAurora::GFF4Struct::FieldA field in the GFF4 struct
 CSound::WwiseSoundBank::FileAn embedded sound file within the SoundBank
 CCommon::ZipFile::FileA file
 CCommon::FileListA list of files
 CCommon::FilePathUtility class for manipulating file paths
 CAurora::GFXCharacter::FillA simple one-color fill
 CAurora::GFXCharacter::FillStyleA style for filling
 CFixedRateVideoTrack
 CfloatConvert
 CSound::FMODSampleBankClass to hold audio resource data of an FMOD samplebank file
 CAurora::GFXCharacter::FontA Scaleform GFx font, usable for rendering letters in the ui
 CGraphics::FontAn abstract font
 CGraphics::Aurora::FontHandleA handle to a font
 CGraphics::FPSCounterA class counting frames per second
 CAurora::NWScript::FunctionContext
 CEngines::Jade::Functions::FunctionDefaults
 CEngines::KotOR::Functions::FunctionDefaults
 CEngines::KotOR2::Functions::FunctionDefaults
 CEngines::NWN::Functions::FunctionDefaults
 CEngines::NWN2::Functions::FunctionDefaults
 CEngines::Witcher::Functions::FunctionDefaults
 CEngines::DragonAge::Functions::FunctionDefaults
 CEngines::DragonAge2::Functions::FunctionDefaults
 CAurora::NWScript::FunctionManager::FunctionEntry
 CEngines::Jade::Functions::FunctionPointer
 CEngines::KotOR::Functions::FunctionPointer
 CEngines::KotOR2::Functions::FunctionPointer
 CEngines::NWN::Functions::FunctionPointer
 CEngines::NWN2::Functions::FunctionPointer
 CEngines::DragonAge::Functions::FunctionPointer
 CEngines::Witcher::Functions::FunctionPointer
 CEngines::DragonAge2::Functions::FunctionPointer
 CAurora::Lua::FunctionRefA reference to a Lua function
 CEngines::Jade::Functions
 CEngines::KotOR::Functions
 CEngines::KotOR2::Functions
 CEngines::NWN::Functions
 CEngines::NWN2::Functions
 CEngines::Witcher::Functions
 CEngines::DragonAge::Functions
 CEngines::DragonAge2::Functions
 CEngines::Jade::Functions::FunctionSignature
 CEngines::KotOR::Functions::FunctionSignature
 CEngines::KotOR2::Functions::FunctionSignature
 CEngines::NWN::Functions::FunctionSignature
 CEngines::NWN2::Functions::FunctionSignature
 CEngines::DragonAge::Functions::FunctionSignature
 CEngines::Witcher::Functions::FunctionSignature
 CEngines::DragonAge2::Functions::FunctionSignature
 CEngines::KotOR::Game
 CEngines::KotOR2::Game
 CEngines::NWN::Game
 CEngines::NWN2::Game
 CEngines::Sonic::Game
 CEngines::Witcher::Game
 CEngines::DragonAge::Game
 CEngines::DragonAge2::Game
 CGenderToken
 CGraphics::Aurora::Model_Sonic::Geometry
 CAurora::GFF3StructA struct within a GFF3
 CAurora::GFF4Struct
 CAurora::GFXCharacterElement placeable in the current scene
 CAurora::GFXControlA control tag is used for controlling stuff in the scene, like placing or removing objects, and stopping at every frame
 CAurora::GFXFileClass for parsing gfx files
 CAurora::GFXCharacter::GlyphA character glyph for a font
 CGraphics::Aurora::NFTRFont::Glyph
 CAurora::GFXCharacter::GradientA Gradient
 CAurora::GFXCharacter::GradientRecordPart of a gradient
 CCommon::hashUStringCaseInsensitive
 CCommon::hashUStringCaseSensitive
 CAurora::GDAFile::Header
 CAurora::GFF3File::HeaderA GFF3 header
 CAurora::GFF4File::HeaderA GFF4 header
 CGraphics::Aurora::NFTRFont::Header
 CGraphics::Aurora::Highlightable
 CEngines::KotORJadeWidget::Hilight
 CCommon::ReadLine::HistorySave
 CVideo::Bink::BinkVideoTrack::HuffmanData structure for decoding and translating Huffman'd data
 CCommon::HuffmanDecode a Huffman'd bitstream
 CCommon::HuffmanTable
 CCommon::ZipFile::IFileInternal file information
 CGraphics::IndexBufferBuffer containing indices data
 CGraphics::Aurora::Model_Sonic::InfoInfo structure, specifies names and offsets of all kinds of lists in Nintendo files
 CEngines::KotOR::IngameGUI
 CEngines::KotOR2::IngameGUI
 CEngines::NWN::IngameGUIThe NWN ingame GUI elements
 CGraphics::Shader::ShaderDescriptor::InputDescriptor
 CEngines::KotOR::Inventory
 CEngines::KotOR::InventoryItem
 CAurora::OBBFile::IResourceInternal resource information
 CAurora::RIMFile::IResourceInternal resource information
 CAurora::TheWitcherSaveFile::IResource
 CAurora::BIFFile::IResourceInternal resource information
 CAurora::BZFFile::IResourceInternal resource information
 CAurora::ERFFile::IResourceInternal resource information
 CAurora::HERFFile::IResourceInternal resource information
 CAurora::NDSFile::IResourceInternal resource information
 CGraphics::Aurora::ModelNode_Jade::JadeMaterialData
 CAurora::GFXCharacter::KerningCodeA kerning code, which determines the adjustment of specific characters to another
 CAurora::ResourceManager::KnownArchive
 CEngines::KotOR::KnownWidget
 CAurora::LanguageStrings
 CEngines::NWN::LegalThe NWN legal billboard
 CAurora::LTRFile::LetterSet
 CCommon::ConfigDomain::LineA line in the config domain
 CAurora::DLGFile::Line
 CEngines::NWN::Tooltip::Line
 CAurora::GFXCharacter::LineStyleA style for the border
 CAurora::DLGFile::LinkA link to a reply
 Cstd::list< T >STL class
 CAurora::LocStringA localized string
 CEngines::Witcher::LuaBindings
 CEngines::Witcher::LuaBindings::LuaScriptedTextureController
 CAurora::LYTFileAn LYT, BioWare's Layout Format
 CEvents::MainThreadFunctor< T >A functor for a function that needs to be called in the main thread
 CEvents::MainThreadFunctor< void >Template specialization for a MainThreadFunctor returning void
 CGraphics::Aurora::ManagedFontA managed font, storing how often it's referenced
 CGraphics::Aurora::ManagedTextureA managed texture, storing how often it's referenced
 Cstd::map< K, T >STL class
 CGraphics::Aurora::Model_Sonic::Material
 CGraphics::Aurora::ModelNode_DragonAge::MaterialObjectAn internal material object
 CCommon::MD5Context
 CGraphics::Aurora::ModelNode_NWN_ASCII::Mesh
 CGraphics::Aurora::ModelNode::Mesh
 CGraphics::Aurora::ModelNode::MeshData
 CGraphics::Aurora::ModelNode_DragonAge::MeshDeclarationAn internal mesh declaration part
 CGraphics::ImageDecoder::MipMapA mip map
 CEngines::ModelLoader
 CGraphics::Aurora::ModelNode
 CVideo::XMVWMV2Codec::MVDecoderDecoder for motion vectors
 CGraphics::NCGR::NCGRFile
 CEngines::NWN::NewGameFogs
 CAurora::NFOFile
 CAurora::NitroFile
 Cnoncopyable
 CEvents::Notifyable
 CAurora::NWScript::ObjectContainer
 CEngines::KotOR::ObjectDistanceSortA class able to sort objects by distance to a target object
 CEngines::NWN2::ObjectDistanceSortA class able to sort objects by distance to a target object
 CEngines::KotOR2::ObjectDistanceSortA class able to sort objects by distance to a target object
 CEngines::NWN::ObjectDistanceSortA class able to sort objects by distance to a target object
 CEngines::Sonic::ObjectDistanceSortA class able to sort objects by distance to a target object
 CEngines::DragonAge::ObjectDistanceSortA class able to sort objects by distance to a target object
 CEngines::Witcher::ObjectDistanceSortA class able to sort objects by distance to a target object
 CEngines::DragonAge2::ObjectDistanceSortA class able to sort objects by distance to a target object
 CEngines::Jade::ObjectDistanceSortA class able to sort objects by distance to a target object
 CAurora::NWScript::ObjectReference
 CAurora::NWScript::ObjectSearch
 CAurora::NWScript::NCSFile::Opcode
 CAurora::ResourceManager::OpenedArchive
 CSound::ASFStream::Packet
 CSound::Packet
 CVideo::XboxMediaVideo::PacketAn XMV packet
 CEngines::NWN2::TRXFile::PacketA packet within a TRX file
 CVideo::XboxMediaVideo::PacketAudioAn audio packet
 CGraphics::Aurora::Model_NWN2::PacketKey
 CVideo::XboxMediaVideo::PacketVideoA video packet
 CGraphics::Aurora::TTFFont::PageA texture page filled with characters
 CAurora::NSBTXFile::Palette
 CGraphics::Aurora::Model_KotOR::ParserContext
 CGraphics::Aurora::Model_NWN::ParserContext
 CGraphics::Aurora::Model_DragonAge::ParserContext
 CGraphics::Aurora::Model_Jade::ParserContext
 CGraphics::Aurora::Model_NWN2::ParserContext
 CGraphics::Aurora::Model_Sonic::ParserContext
 CGraphics::Aurora::Model_Witcher::ParserContext
 CVideo::QuickTimeDecoder::ParseTable
 CEngines::KotOR::Creature::PartModelsParts of a creature's body
 CEngines::KotOR2::Creature::PartModelsParts of a creature's body
 CEngines::KotOR::PartyConfiguration
 CGraphics::Shader::ShaderDescriptor::Pass
 CCommon::PEResourceID
 CAurora::GFXControl::PlaceObjectA place object control tag for placing objects
 CCommon::Platform
 CGraphics::Aurora::Model_Sonic::Polygon
 CGraphics::Aurora::Model_Sonic::PolygonCommand
 CGraphics::Aurora::AnimationThread::PoolModel
 CGraphics::Aurora::PositionKeyFrame
 CGraphics::Aurora::Model_Sonic::Primitive
 CGraphics::Aurora::Model_Sonic::PrimitiveNodeStructure to represent a StackMix at run-time
 CGraphics::Aurora::Model_Sonic::PrimitiveVertexIntermediate structure to (re)create the VBO/IBO from
 CAurora::FEVFile::PropertySome objects in FMOD can have generic properties
 Cptime
 CEngines::NWN::Portrait::Quad
 CEngines::NWN::Scrollbar::Quad
 CEngines::Witcher::LuaBindings::Quaternion
 CGraphics::Aurora::QuaternionKeyFrame
 CGraphics::Queueable
 CVideo::QuickTimeDecoder::QuickTimeTrack
 CCommon::RationalA simple rational class that holds fractions
 CAurora::ReadContext
 CAurora::NSBTXFile::ReadContext
 CGraphics::CBGT::ReadContext
 CGraphics::NCGR::ReadContext
 CCommon::ReadLine
 CCommon::ReadStreamGeneric interface for a readable data stream
 CCommon::FoxPro::RecordA record
 CAurora::GFXFile::RecordHeaderThe standard header of every tag
 CCommon::Rect
 CGraphics::Render::RenderQueue
 CGraphics::Render::RenderQueue::RenderQueueNode
 CEngines::NWN::DialogBox::ReplyA PC reply
 CEngines::NWN::DialogBox::ReplyLineA line of a PC reply
 CEvents::RequestA request, carrying inter-thread communication
 CEvents::RequestCallInMainThread
 CEvents::RequestDataGLContainer
 CGraphics::Resolution
 CEngines::KotOR::Resolution
 CAurora::ResourceManager::ResourceA resource
 CAurora::TheWitcherSaveWriter::Resource
 CAurora::KEYFile::ResourceA key resource index
 CAurora::Archive::ResourceA resource within the archive
 CCommon::PEResources::Resource
 CAurora::ResourceManager::ResourceChangeA change produced by indexing archive resources
 CAurora::ResourceManager::ResourceID
 CEngines::DragonAge::Campaign::RIMNodeA node in the RIM tree
 CEngines::DragonAge2::Campaign::RIMNodeA node in the RIM tree
 CEngines::KotOR::Room
 CEngines::KotOR2::Room
 CEngines::DragonAge::Room
 CEngines::DragonAge2::Room
 CAurora::LYTFile::RoomA room
 CEngines::Jade::Room
 CSound::FMODSampleBank::Sample
 CVideo::QuickTimeDecoder::SampleDesc
 CGraphics::Shader::ShaderDescriptor::SamplerDescriptor
 CVideo::QuickTimeDecoder::SampleToChunkEntry
 CEngines::KotOR::SavedGame
 CEngines::Witcher::LuaBindings::ScreenSizes
 CEngines::KotOR::ScriptContainer
 CEngines::Witcher::ScriptContainer
 CEngines::DragonAge::ScriptContainer
 CEngines::NWN::ScriptContainer
 CEngines::NWN2::ScriptContainer
 CEngines::DragonAge2::ScriptContainer
 CEngines::KotOR2::ScriptContainer
 CEngines::Jade::ScriptContainer
 CEngines::NWN::ScriptName
 CEngines::Witcher::ScriptName
 CEngines::KotOR::ScriptName
 CEngines::KotOR2::ScriptName
 CEngines::NWN2::ScriptName
 CEngines::Jade::ScriptName
 CAurora::NWScript::ScriptState
 CCommon::PEResources::Section
 CSound::Segment
 CSound::ASFStream::Packet::Segment
 CGraphics::Shader::ShaderDescriptor
 CGraphics::Shader::ShaderInstance
 CGraphics::Shader::ShaderMaterial
 CGraphics::Shader::ShaderMaterial::ShaderMaterialVariable
 CGraphics::Shader::ShaderObject::ShaderObjectVariable
 CGraphics::Shader::ShaderRenderable
 CGraphics::Shader::ShaderSamplerShader sampler is used to bind a texture to a texture unit
 CGraphics::Shader::ShaderSurface
 CGraphics::Shader::ShaderSurface::ShaderSurfaceVariable
 CGraphics::Shader::ShaderUBO
 CAurora::GFXCharacter::ShapeA shape character, which is a static image shape with bounds
 CAurora::GFXCharacter::ShapeRecordA record for a shape
 CEngines::NWN::SkillItem
 CGraphics::Aurora::ModelNode::Skin
 CEngines::Trigger::SlopeData
 CAurora::Small
 CSound::WwiseSoundBank::Sound
 CAurora::SSFFile::SoundA sound in the sound set
 CAurora::FEVFile::SoundDefinitionA sound definition
 CEngines::NWN::Spell
 CAurora::GFXCharacter::SpriteA sprite character, which is basically a container with control statements and other characters
 CAurora::Lua::StackA Lua stack wrapper
 CAurora::Lua::StackGuardLua stack guard
 CGraphics::Aurora::Model_Sonic::StackMixStructure we use to represent the parameters of a LoadStack bone command
 CGraphics::Aurora::Model::StateA model state
 CSound::QueuingAudioStreamImpl::StreamHolderWe queue a number of (pointers to) audio stream objects
 CCommon::StreamTokenizerTokenizes a stream
 CCommon::StringListMapA map to quickly match strings from a list
 CAurora::GFF4File::StructTemplateA template of a struct, used when loading a struct
 CEngines::KotOR::Menu::SubMenu
 CCommon::Huffman::Symbol
 CAurora::TalkManager::Table
 CAurora::Lua::TableRefA reference to a Lua table
 CEngines::NWN::TalkAnim
 CEngines::NWN::TalkAnimationName
 CEngines::KotORJadeWidget::Text
 CAurora::NSBTXFile::Texture
 CAurora::TextureAtlasFile
 CGraphics::Aurora::TextureHandleA handle to a texture
 CGraphics::Aurora::ModelNode_Witcher::TexturePaintLayer
 CAurora::TheWitcherSaveWriter
 CEngines::NWN::Area::TileA tile
 CEngines::NWN::Tileset::Tile
 CEngines::NWN2::Area::TileA tile
 CEngines::NWN::Tileset
 CEvents::TimerHandle
 CEvents::TimerID
 CCommon::TimestampTimestamps allow specifying points in time and measuring time intervals with a sub-millisecond granularity
 CVideo::QuickTimeDecoder::TimeToSampleEntry
 CVideo::VideoDecoder::TrackAn abstract representation of a track in a movie
 CEngines::NWN2::TRXFileLoader for TRX, baked terrain files, found in Neverwinter Nights 2
 CGraphics::TTFRenderer
 CGraphics::TXITexture information
 CAurora::FileTypeManager::TypeFile type <-> extension mapping
 CSound::SoundManager::TypeA sound type
 CGraphics::Shader::ShaderDescriptor::UniformDescriptor
 CCommon::UStringA class holding an UTF-8 string
 CAurora::Lua::Variable
 CAurora::NWScript::Variable
 CAurora::ActionScript::VariableAn action script variable
 CAurora::NWScript::VariableContainer
 Cstd::vector< T >STL class
 CEngines::Witcher::LuaBindings::Vector
 CEngines::KotOR::Version
 CEngines::NWN::Version
 CGraphics::VertexAttribGeneric vertex attribute data
 CGraphics::VertexBufferBuffer containing vertex data
 CVideo::Bink::VideoFrameA video frame
 CVideo::Aurora::VideoPlayerA video player
 CAurora::VISFileA VIS, BioWare's Visibility Format
 CSound::XACTWaveBank_ASCII::Wave
 CSound::XACTWaveBank_Binary::WaveA wave within the wavebank
 CAurora::FEVFile::WaveBankReference to an external wave bank
 CEngines::NWN::GUI::WidgetContext
 CEngines::KotOR::GUI::WidgetContext
 CEngines::Jade::GUI::WidgetContext
 CSound::WMACoefHuffmanParamParameters for Huffman'd WMA coefficient codes
 CVideo::WMV2ACCoefficientTableParameters for decoding the DCT AC coefficients
 CVideo::WMV2MVTableParameters for decoding the motion vectors
 CCommon::WriteStreamGeneric interface for a writable data stream
 CSound::WwiseSoundBankClass to hold audio resources and information of a Wwise soundbank file
 CSound::XACTWaveBankAn abstract XACT WaveBank interface
 CGraphics::YUVToRGBLookup