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xoreos
0.0.5
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Files | |
| file | abcfont.cpp [code] |
| An ABC/SBM font, as used by Jade Empire. | |
| file | abcfont.h [code] |
| An ABC/SBM font, as used by Jade Empire. | |
| file | animation.cpp [code] |
| An animation to be applied to a model. | |
| file | animation.h [code] |
| An animation to be applied to a model. | |
| file | animationchannel.cpp [code] |
| Animation channel. | |
| file | animationchannel.h [code] |
| Animation channel. | |
| file | animationthread.cpp [code] |
| Dedicated animation thread. | |
| file | animationthread.h [code] |
| Dedicated animation thread. | |
| file | animnode.cpp [code] |
| A node within a 3D model. | |
| file | animnode.h [code] |
| A node within an animation. | |
| file | borderquad.cpp [code] |
| A quad for generating borders. | |
| file | borderquad.h [code] |
| A quad for generating borders. | |
| file | cube.cpp [code] |
| A simple cube object, for testing. | |
| file | cube.h [code] |
| A simple cube object, for testing. | |
| file | cursor.cpp [code] |
| A cursor as used in the Aurora engines. | |
| file | cursor.h [code] |
| A cursor as used in the Aurora engines. | |
| file | cursorman.cpp [code] |
| The Aurora cursor manager. | |
| file | cursorman.h [code] |
| The Aurora cursor manager. | |
| file | fadequad.cpp [code] |
| The Quad to handle one color fades. | |
| file | fadequad.h [code] |
| The Quad to handle one color fades. | |
| file | fonthandle.cpp [code] |
| A handle to an Aurora font. | |
| file | fonthandle.h [code] |
| A handle to an Aurora font. | |
| file | fontman.cpp [code] |
| The Aurora font manager. | |
| file | fontman.h [code] |
| The Aurora font manager. | |
| file | fps.cpp [code] |
| A text object displaying the current FPS. | |
| file | fps.h [code] |
| A text object displaying the current FPS. | |
| file | geometryobject.cpp [code] |
| A simple 3D object. | |
| file | geometryobject.h [code] |
| A simple 3D object. | |
| file | guiquad.cpp [code] |
| A textured quad for a GUI element. | |
| file | guiquad.h [code] |
| A textured quad for a GUI element. | |
| file | highlightable.cpp [code] |
| file | highlightable.h [code] |
| file | highlightableguiquad.cpp [code] |
| file | highlightableguiquad.h [code] |
| file | highlightabletext.cpp [code] |
| file | highlightabletext.h [code] |
| file | kotordialogframe.cpp [code] |
| Frame for conversations/cutscenes in Star Wars: Knights of the Old Republic. | |
| file | kotordialogframe.h [code] |
| Frame for conversations/cutscenes in Star Wars: Knights of the Old Republic. | |
| file | model.cpp [code] |
| A 3D model of an object. | |
| file | model.h [code] |
| A 3D model of an object. | |
| file | model_dragonage.cpp [code] |
| Loading MMH+MSH files found in Dragon Age: Origins and Dragon Age 2. | |
| file | model_dragonage.h [code] |
| Loading MMH+MSH files found in Dragon Age: Origins and Dragon Age 2. | |
| file | model_jade.cpp [code] |
| Loading MDL/MDX files found in Jade Empire. | |
| file | model_jade.h [code] |
| Loading MDL/MDX files found in Jade Empire. | |
| file | model_kotor.cpp [code] |
| Loading MDL files found in Star Wars: Knights of the Old Republic. | |
| file | model_kotor.h [code] |
| Loading MDL files found in Star Wars: Knights of the Old Republic. | |
| file | model_nwn.cpp [code] |
| Loading MDL files found in Neverwinter Nights. | |
| file | model_nwn.h [code] |
| Loading MDL files found in Neverwinter Nights. | |
| file | model_nwn2.cpp [code] |
| Loading MDB files found in Neverwinter Nights 2. | |
| file | model_nwn2.h [code] |
| Loading MDB files found in Neverwinter Nights 2. | |
| file | model_sonic.cpp [code] |
| Loading Nintendo's NSBMD files found in Sonic. | |
| file | model_sonic.h [code] |
| Loading Nintendo's NSBMD files found in Sonic. | |
| file | model_witcher.cpp [code] |
| Loading MDB files found in The Witcher. | |
| file | model_witcher.h [code] |
| Loading MDB files found in The Witcher. | |
| file | modelnode.cpp [code] |
| A node within a 3D model. | |
| file | modelnode.h [code] |
| A node within a 3D model. | |
| file | nftrfont.cpp [code] |
| Nintendo's NFTR font, found in Sonic. | |
| file | nftrfont.h [code] |
| Nintendo's NFTR font, found in Sonic. | |
| file | pltfile.cpp [code] |
| BioWare's Packed Layered Texture. | |
| file | pltfile.h [code] |
| BioWare's Packed Layered Texture. | |
| file | subscenequad.cpp [code] |
| The quad for displaying a subscene. | |
| file | subscenequad.h [code] |
| The quad for displaying a subscene. | |
| file | text.cpp [code] |
| A text object. | |
| file | text.h [code] |
| A text object. | |
| file | texture.cpp [code] |
| A texture as used in the Aurora engines. | |
| file | texture.h [code] |
| A texture as used in the Aurora engines. | |
| file | texturefont.cpp [code] |
| A texture font, as used by NWN and KotOR/KotOR2. | |
| file | texturefont.h [code] |
| A texture font, as used by NWN and KotOR/KotOR2. | |
| file | texturehandle.cpp [code] |
| A handle to an Aurora texture. | |
| file | texturehandle.h [code] |
| A handle to an Aurora texture. | |
| file | textureman.cpp [code] |
| The Aurora texture manager. | |
| file | textureman.h [code] |
| The Aurora texture manager. | |
| file | ttffont.cpp [code] |
| A TrueType font. | |
| file | ttffont.h [code] |
| A TrueType font. | |
| file | types.h [code] |
| Basic Aurora graphics types. | |
| file | walkmesh.cpp [code] |
| Generic renderable walkmesh. | |
| file | walkmesh.h [code] |
| Generic renderable walkmesh. | |
1.8.14