xoreos
0.0.5
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Loading MDL files found in Neverwinter Nights. More...
#include <cassert>
#include <boost/unordered_set.hpp>
#include "glm/glm.hpp"
#include "src/common/system.h"
#include "src/common/error.h"
#include "src/common/maths.h"
#include "src/common/debug.h"
#include "src/common/readstream.h"
#include "src/common/strutil.h"
#include "src/common/encoding.h"
#include "src/common/streamtokenizer.h"
#include "src/aurora/types.h"
#include "src/aurora/resman.h"
#include "src/graphics/aurora/model_nwn.h"
#include "src/graphics/aurora/animation.h"
#include "src/graphics/aurora/animnode.h"
#include "src/graphics/aurora/animationchannel.h"
#include "src/graphics/shader/materialman.h"
#include "src/graphics/shader/surfaceman.h"
Go to the source code of this file.
Classes | |
struct | Graphics::Aurora::DefaultAnim |
struct | Graphics::Aurora::Face |
struct | Graphics::Aurora::FaceVert |
Namespaces | |
Graphics | |
Graphics::Aurora | |
Typedefs | |
typedef glm::vec3 | Graphics::Aurora::Vec3 |
Functions | |
static bool | Graphics::Aurora::fuzzyEqual (const float *a, const float *b) |
bool | Graphics::Aurora::operator== (const FaceVert &a, const FaceVert &b) |
std::size_t | Graphics::Aurora::hash_value (const FaceVert &b) |
Loading MDL files found in Neverwinter Nights.
Definition in file model_nwn.cpp.
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Definition at line 120 of file model_nwn.cpp.
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Referenced by Graphics::Aurora::ModelNode_NWN_Binary::load().