xoreos  0.0.5
surfaceman.h
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #ifndef GRAPHICS_SHADER_SURFACEMAN_H
26 #define GRAPHICS_SHADER_SURFACEMAN_H
27 
28 #include <map>
29 
30 #include "src/common/ustring.h"
31 #include "src/common/singleton.h"
32 #include "src/common/mutex.h"
33 
35 
36 namespace Graphics {
37 
38 namespace Shader {
39 
41 class SurfaceManager : public Common::Singleton<SurfaceManager> {
42 public:
45 
47  void init();
49  void deinit();
50 
52  void cleanup();
53 
55  void addSurface(ShaderSurface *surface);
56 
58  void delSurface(ShaderSurface *surface);
59 
62 
63 private:
64  std::map<Common::UString, ShaderSurface *> _resourceMap;
65 
66  std::map<Common::UString, ShaderSurface *>::iterator delResource(std::map<Common::UString, ShaderSurface *>::iterator iter);
67 };
68 
69 } // End of namespace Shader
70 
71 } // End of namespace Graphics
72 
74 #define SurfaceMan Graphics::Shader::SurfaceManager::instance()
75 
76 #endif // GRAPHICS_SHADER_SURFACEMAN_H
Class and macro for implementing singletons.
A class holding an UTF-8 string.
Definition: ustring.h:48
The surface manager.
Definition: surfaceman.h:41
void init()
Initialise surface management, including default surface creation.
Definition: surfaceman.cpp:50
Generic template base class for implementing the singleton design pattern.
Definition: singleton.h:61
void addSurface(ShaderSurface *surface)
Adds a surface to be managed.
Definition: surfaceman.cpp:74
void cleanup()
Remove any resource that has a usage count of zero.
Definition: surfaceman.cpp:61
Unicode string handling.
Thread mutex classes.
void delSurface(ShaderSurface *surface)
Forcibly remove the surface from the map.
Definition: surfaceman.cpp:85
std::map< Common::UString, ShaderSurface * >::iterator delResource(std::map< Common::UString, ShaderSurface *>::iterator iter)
Definition: surfaceman.cpp:105
std::map< Common::UString, ShaderSurface * > _resourceMap
Definition: surfaceman.h:64
ShaderSurface * getSurface(const Common::UString &name)
Returns a surface with the given name, or zero if it does not exist.
Definition: surfaceman.cpp:96
Shader surface, responsible for tracking data relating to a vertex shader.
void deinit()
Deinitialise surface management subsystem.
Definition: surfaceman.cpp:54