xoreos  0.0.5
materialman.h
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
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15  * GNU General Public License for more details.
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19  */
20 
25 #ifndef GRAPHICS_SHADER_MATERIALMAN_H
26 #define GRAPHICS_SHADER_MATERIALMAN_H
27 
28 #include <map>
29 
30 #include "src/common/ustring.h"
31 #include "src/common/singleton.h"
32 #include "src/common/mutex.h"
33 
35 
36 namespace Graphics {
37 
38 namespace Shader {
39 
41 class MaterialManager : public Common::Singleton<MaterialManager> {
42 public:
45 
47  void init();
49  void deinit();
50 
52  void cleanup();
53 
55  void addMaterial(ShaderMaterial *material);
56 
58  void delMaterial(ShaderMaterial *material);
59 
62 
63 private:
64  std::map<Common::UString, ShaderMaterial *> _resourceMap;
65 
66  std::map<Common::UString, ShaderMaterial *>::iterator delResource(std::map<Common::UString, ShaderMaterial *>::iterator iter);
67 };
68 
69 } // End of namespace Shader
70 
71 } // End of namespace Graphics
72 
74 #define MaterialMan Graphics::Shader::MaterialManager::instance()
75 
76 #endif // GRAPHICS_SHADER_MATERIALMAN_H
void addMaterial(ShaderMaterial *material)
Adds a material to be managed.
Definition: materialman.cpp:85
Class and macro for implementing singletons.
std::map< Common::UString, ShaderMaterial * > _resourceMap
Definition: materialman.h:64
std::map< Common::UString, ShaderMaterial * >::iterator delResource(std::map< Common::UString, ShaderMaterial *>::iterator iter)
A class holding an UTF-8 string.
Definition: ustring.h:48
void cleanup()
Remove any resource that has a usage count of zero.
Definition: materialman.cpp:73
The material manager.
Definition: materialman.h:41
void delMaterial(ShaderMaterial *material)
Forcibly remove the material from the map.
Definition: materialman.cpp:96
Generic template base class for implementing the singleton design pattern.
Definition: singleton.h:61
Shader material, responsible for tracking data relating to a fragment shader.
void init()
Initialise material management, including default material creation.
Definition: materialman.cpp:42
ShaderMaterial * getMaterial(const Common::UString &name)
Returns a material with the given name, or zero if it does not exist.
Unicode string handling.
Thread mutex classes.
void deinit()
Deinitialise material management subsystem.
Definition: materialman.cpp:66