xoreos  0.0.5
animnode.h
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #ifndef GRAPHICS_AURORA_ANIMNODE_H
26 #define GRAPHICS_AURORA_ANIMNODE_H
27 
28 #include <list>
29 
30 #include "src/common/ustring.h"
31 #include "src/common/boundingbox.h"
32 
33 #include "src/graphics/types.h"
34 
36 
37 namespace Graphics {
38 
39 namespace Aurora {
40 
41 class AnimNode {
42 public:
43  AnimNode(ModelNode *modelnode);
44  ~AnimNode();
45 
47  const Common::UString &getName() const;
50 
51 protected:
52  // Animation *_animation; ///< The animation this node belongs to.
53 
55  std::list<AnimNode *> _children;
56 
59 
60 public:
61  // General helpers
62 
63  AnimNode *getParent();
64  const AnimNode *getParent() const;
65 
66  void setParent(AnimNode *parent);
67 
68  // void reparent(AnimNode &parent);
69 
70 
71  friend class Animation;
72 };
73 
74 } // End of namespace Aurora
75 
76 } // End of namespace Graphics
77 
78 #endif // GRAPHICS_AURORA_ANIMNODE_H
std::list< AnimNode * > _children
The node&#39;s children.
Definition: animnode.h:55
Common::UString _name
The node&#39;s name.
Definition: animnode.h:57
A class holding an UTF-8 string.
Definition: ustring.h:48
void setParent(AnimNode *parent)
Set the node&#39;s parent.
Definition: animnode.cpp:57
Basic graphics types.
Basic Aurora graphics types.
A bounding box.
AnimNode(ModelNode *modelnode)
Definition: animnode.cpp:38
Unicode string handling.
const Common::UString & getName() const
Get the node&#39;s name.
Definition: animnode.cpp:61
AnimNode * getParent()
Get the node&#39;s parent.
Definition: animnode.cpp:49
AnimNode * _parent
The node&#39;s parent.
Definition: animnode.h:54
ModelNode * getNodeData()
Get the node&#39;s model node.
Definition: animnode.cpp:65