A node within an animation.
Common::UString _name
The node's name.
A class holding an UTF-8 string.
void setParent(AnimNode *parent)
Set the node's parent.
An animation to be applied to a model.
Utility templates and functions.
A node within a 3D model.
AnimNode(ModelNode *modelnode)
const Common::UString & getName() const
Get the node's name.
const Common::UString & getName() const
Get the node's name.
AnimNode * getParent()
Get the node's parent.
AnimNode * _parent
The node's parent.
ModelNode * getNodeData()
Get the node's model node.