25 #ifndef GRAPHICS_AURORA_SUBSCENEQUAD_H 26 #define GRAPHICS_AURORA_SUBSCENEQUAD_H 28 #include "glm/mat4x4.hpp" 44 void setSize(
int width,
int height);
75 #endif // GRAPHICS_AURORA_SUBSCENEQUAD_H glm::mat4 _transformation
void setDistance(float distance)
void add(Renderable *renderable)
Add a renderable to the sub scene.
void setProjectionMatrix(const glm::mat4 &projection)
void render(RenderPass pass)
Render the object.
void setClearEnabled(bool clearEnabled)
void calculateDistance()
Calculate the object's distance.
void setSize(int width, int height)
An object that can be displayed by the graphics manager.
void setGlobalTransformationMatrix(const glm::mat4 &transformation)
void setPosition(int x, int y)
std::vector< Renderable * > _renderables