xoreos  0.0.5
subscenequad.h
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #ifndef GRAPHICS_AURORA_SUBSCENEQUAD_H
26 #define GRAPHICS_AURORA_SUBSCENEQUAD_H
27 
28 #include "glm/mat4x4.hpp"
29 
31 
32 namespace Graphics {
33 
34 namespace Aurora {
35 
36 class SubSceneQuad : public GUIElement {
37 public:
38  SubSceneQuad();
39 
40  void calculateDistance();
41  void render(RenderPass pass);
42 
43  void setPosition(int x, int y);
44  void setSize(int width, int height);
45  void setDistance(float distance);
46 
47  void setProjectionMatrix(const glm::mat4 &projection);
48  void setGlobalTransformationMatrix(const glm::mat4 &transformation);
49 
50  void setClearEnabled(bool clearEnabled);
51 
53  void add(Renderable *renderable);
55  void remove(Renderable *renderable);
56 
57 private:
58  std::vector<Renderable *> _renderables;
59 
60  glm::mat4 _projection;
61  glm::mat4 _transformation;
62 
64 
65  int _x, _y;
67 
69 };
70 
71 } // End of namespace Aurora
72 
73 } // End of namespace Graphics
74 
75 #endif // GRAPHICS_AURORA_SUBSCENEQUAD_H
void setDistance(float distance)
void add(Renderable *renderable)
Add a renderable to the sub scene.
void setProjectionMatrix(const glm::mat4 &projection)
void render(RenderPass pass)
Render the object.
A GUI element.
RenderPass
Definition: types.h:97
void setClearEnabled(bool clearEnabled)
void calculateDistance()
Calculate the object&#39;s distance.
void setSize(int width, int height)
An object that can be displayed by the graphics manager.
Definition: renderable.h:42
An element of the GUI.
Definition: guielement.h:33
void setGlobalTransformationMatrix(const glm::mat4 &transformation)
uint32_t uint32
Definition: types.h:204
void setPosition(int x, int y)
#define pass
Definition: fft.cpp:257
std::vector< Renderable * > _renderables
Definition: subscenequad.h:58