25 #ifndef GRAPHICS_TYPES_H 26 #define GRAPHICS_TYPES_H 37 #ifdef XOREOS_INTERNAL_GLEW 38 #include "glew/glew.h" 116 #undef glCompressedTexImage2D 122 #endif // GRAPHICS_TYPES_H
Only render transparent parts.
A GUI object, behind the world objects.
An object containing shader information.
#define START_IGNORE_IMPLICIT_FALLTHROUGH
An object containing OpenGL structures.
A visible Debug Console object, in front of the Front GUI.
A visible GUI object, in front of the world objects.
A Debug Console object, in front of the Front GUI.
A GUI object, in front of the world objects.
std::vector< ColorPosition > ColorPositions
A visible object in 3D space.
Low-level type definitions to handle fixed width types portably.
A currently playing video.
#define STOP_IGNORE_IMPLICIT_FALLTHROUGH
Compiler-specific defines to mark an implicit switch-case fallthrough.
A visible GUI object, behind the world objects.
Only render opaque parts.
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D