xoreos
0.0.5
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Loading MDB files found in Neverwinter Nights 2. More...
#include <cstring>
#include "src/common/error.h"
#include "src/common/maths.h"
#include "src/common/readstream.h"
#include "src/common/encoding.h"
#include "src/common/strutil.h"
#include "src/aurora/types.h"
#include "src/aurora/resman.h"
#include "src/graphics/images/decoder.h"
#include "src/graphics/images/surface.h"
#include "src/graphics/aurora/model_nwn2.h"
#include "src/graphics/aurora/textureman.h"
#include "src/graphics/aurora/texture.h"
Go to the source code of this file.
Namespaces | |
Graphics | |
Graphics::Aurora | |
Variables | |
static IGNORE_UNUSED_VARIABLES const uint32 | kMDBID = MKTAG('N', 'W', 'N', '2') |
static const uint32 | kRigidID = MKTAG('R', 'I', 'G', 'D') |
static const uint32 | kSkinID = MKTAG('S', 'K', 'I', 'N') |
Loading MDB files found in Neverwinter Nights 2.
Definition in file model_nwn2.cpp.
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static |
Definition at line 51 of file model_nwn2.cpp.
Referenced by Graphics::Aurora::Model_NWN2::load().
Definition at line 53 of file model_nwn2.cpp.
Referenced by Graphics::Aurora::Model_NWN2::load(), and Graphics::Aurora::ModelNode_NWN2::loadRigid().
Definition at line 54 of file model_nwn2.cpp.
Referenced by Graphics::Aurora::Model_NWN2::load(), and Graphics::Aurora::ModelNode_NWN2::loadSkin().