25 #ifndef GRAPHICS_AURORA_FADEQUAD_H 26 #define GRAPHICS_AURORA_FADEQUAD_H 39 void getColor(
float &r,
float &g,
float &b)
const;
41 void setColor(
float r,
float g,
float b);
81 #endif // GRAPHICS_AURORA_FADEQUAD_H
void setWaitTime(float wait)
Set the time to wait until fading begins.
void getColor(float &r, float &g, float &b) const
Get the current color of the quad.
void getWaitTime(float &wait) const
Get the time to wait until fading begins.
void render(RenderPass pass)
Render the object.
void fadeIn()
Start a fade in.
An object that can be displayed by the graphics manager.
void setColor(float r, float g, float b)
Set the current color of the quad.
void fadeOut()
Start a fade out.
void getRunTime(float &run) const
Get the time the quad is fading.
void setRunTime(float run)
Set the time the quad is fading.
An object that can be displayed by the graphics manager.
void calculateDistance()
Calculate the object's distance.