55 float hw =
WindowMan.getWindowWidth() / 2.0f;
56 float hh =
WindowMan.getWindowHeight() / 2.0f;
58 glColor3f(0.0f, 0.0f, 0.0f);
71 glColor3f(1.0f, 1.0f, 1.0f);
void setDistance(float distance)
void render(RenderPass pass)
Render the object.
The global window manager.
An object that can be displayed by the graphics manager.
#define WindowMan
Shortcut for accessing the window manager.
void setRectangleHeight(int rectHeight)
Frame for conversations/cutscenes in Star Wars: Knights of the Old Republic.
void calculateDistance()
Calculate the object's distance.