xoreos
0.0.5
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Loading MDL/MDX files found in Jade Empire. More...
#include <cstring>
#include "src/common/error.h"
#include "src/common/maths.h"
#include "src/common/readstream.h"
#include "src/common/encoding.h"
#include "src/aurora/types.h"
#include "src/aurora/resman.h"
#include "src/graphics/aurora/model_jade.h"
#include "src/graphics/aurora/textureman.h"
#include "src/graphics/aurora/texture.h"
#include "src/graphics/shader/materialman.h"
#include "src/graphics/shader/surfaceman.h"
#include "src/graphics/render/renderman.h"
#include "src/graphics/images/decoder.h"
#include "src/common/uuid.h"
Go to the source code of this file.
Namespaces | |
Graphics | |
Graphics::Aurora | |
Enumerations | |
enum | NodeType { kNodeTypeNode = 0x00000001, kNodeTypeLight = 0x00000003, kNodeTypeEmitter = 0x00000005, kNodeTypeCamera = 0x00000009, kNodeTypeReference = 0x00000011, kNodeTypeTrimesh = 0x00000021, kNodeTypeSkin = 0x00000061, kNodeTypeAABB = 0x00000221, kNodeTypeWeaponTrail = 0x00000821, kNodeTypeGob = 0x00001001, kNodeTypeCloth = 0x00004021, kNodeTypeCollisionSphere = 0x00006001, kNodeTypeCollisionCapsule = 0x0000A001, kNodeTypeDanglyBone = 0x00020001, kNodeTypeCollisionLozenge = 0x00022001, kNodeTypeUnknown = 0x00040001 } |
enum | NodeTypeFeature { kNodeTypeHasHeader = 0x00000001, kNodeTypeHasMesh = 0x00000020, kNodeTypeHasSkin = 0x00000040, kNodeTypeHasAABB = 0x00000200 } |
enum | NodeFlag { kNodeFlagsAnimatedUV = 1 << 0, kNodeFlagsLightmapped = 1 << 1, kNodeFlagsBackgroundGeometry = 1 << 2, kNodeFlagsBeaming = 1 << 3, kNodeFlagsRender = 1 << 4 } |
Loading MDL/MDX files found in Jade Empire.
Definition in file model_jade.cpp.
enum NodeFlag |
Enumerator | |
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kNodeFlagsAnimatedUV | |
kNodeFlagsLightmapped | |
kNodeFlagsBackgroundGeometry | |
kNodeFlagsBeaming | |
kNodeFlagsRender |
Definition at line 82 of file model_jade.cpp.
enum NodeType |
Definition at line 56 of file model_jade.cpp.
enum NodeTypeFeature |
Enumerator | |
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kNodeTypeHasHeader | |
kNodeTypeHasMesh | |
kNodeTypeHasSkin | |
kNodeTypeHasAABB |
Definition at line 75 of file model_jade.cpp.