xoreos
0.0.5
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Loading Nintendo's NSBMD files found in Sonic. More...
#include <cassert>
#include <cstring>
#include "glm/gtc/type_ptr.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtx/matrix_interpolation.hpp"
#include "src/common/util.h"
#include "src/common/maths.h"
#include "src/common/strutil.h"
#include "src/common/readstream.h"
#include "src/common/error.h"
#include "src/common/encoding.h"
#include "src/aurora/types.h"
#include "src/aurora/resman.h"
#include "src/graphics/aurora/model_sonic.h"
#include "src/graphics/aurora/textureman.h"
#include "src/graphics/aurora/texture.h"
Go to the source code of this file.
Namespaces | |
Graphics | |
Graphics::Aurora | |
Variables | |
static const uint32 | kBMD0ID = MKTAG('B', 'M', 'D', '0') |
static const uint32 | kMDL0ID = MKTAG('M', 'D', 'L', '0') |
Loading Nintendo's NSBMD files found in Sonic.
Definition in file model_sonic.cpp.
Definition at line 76 of file model_sonic.cpp.
Referenced by Graphics::Aurora::Model_Sonic::readHeader().
Definition at line 77 of file model_sonic.cpp.
Referenced by Graphics::Aurora::Model_Sonic::readModelHeader().