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xoreos
0.0.5
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Loading Nintendo's NSBMD files found in Sonic. More...
#include <cassert>#include <cstring>#include "glm/gtc/type_ptr.hpp"#include "glm/gtc/matrix_transform.hpp"#include "glm/gtx/matrix_interpolation.hpp"#include "src/common/util.h"#include "src/common/maths.h"#include "src/common/strutil.h"#include "src/common/readstream.h"#include "src/common/error.h"#include "src/common/encoding.h"#include "src/aurora/types.h"#include "src/aurora/resman.h"#include "src/graphics/aurora/model_sonic.h"#include "src/graphics/aurora/textureman.h"#include "src/graphics/aurora/texture.h"
Go to the source code of this file.
Namespaces | |
| Graphics | |
| Graphics::Aurora | |
Variables | |
| static const uint32 | kBMD0ID = MKTAG('B', 'M', 'D', '0') |
| static const uint32 | kMDL0ID = MKTAG('M', 'D', 'L', '0') |
Loading Nintendo's NSBMD files found in Sonic.
Definition in file model_sonic.cpp.
Definition at line 76 of file model_sonic.cpp.
Referenced by Graphics::Aurora::Model_Sonic::readHeader().
Definition at line 77 of file model_sonic.cpp.
Referenced by Graphics::Aurora::Model_Sonic::readModelHeader().
1.8.14