52 for (std::list<const Engines::EngineProbe *>::iterator p = probes.begin(); p != probes.end(); ++p)
void createEngineProbes(std::list< const Engines::EngineProbe *> &probes)
Create all probes for all our engines.
Probing for an installation of Neverwinter Nights.
Probing for an installation of Jade Empire.
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
A probe that checks if an engine can handle game data found in a specific directory and creates an in...
Probing for an installation of Neverwinter Nights 2.
Probing for an installation of Dragon Age II.
Probing for an installation of Star Wars: Knights of the Old Republic II - The Sith Lords...
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
Probing for an installation of The Witcher.
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
Probing for an installation of Sonic Chronicles: The Dark Brotherhood.
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
Probing for an installation of Star Wars: Knights of the Old Republic.
Probing for an installation of Dragon Age: Origins.
void destroyEngineProbes(std::list< const Engines::EngineProbe *> &probes)
Destroy all the probes again.
Utility functions to handle the engines.