35 namespace DragonAge2 {
    73         if (rootFiles.
contains(
"/dragonage2launcher.exe", 
true))
    84         if (
Common::FileList(directory + 
"/bin_ship").contains(
"/dragonage2.exe", 
true))
 
Engines::Engine * createEngine() const
Create the respective engine for the GameID. 
A class holding an UTF-8 string. 
static const Common::UString kGameName
Engine class handling Dragon Age II. 
bool probe(const Common::UString &directory, const Common::FileList &rootFiles) const
Check for the game in that directory, containing these files. 
A probe that checks if an engine can handle game data found in a specific directory and creates an in...
Probing for an installation of Dragon Age II. 
const Common::UString & getGameName() const
Return a string of the full game name. 
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
The base class for an engine within BioWare's Aurora family. 
A probe able to detect one specific game. 
bool probe(const Common::UString &directory, const Common::FileList &rootFiles) const
Check for the game in that directory, containing these files. 
bool probe(Common::SeekableReadStream &stream) const
Check for the game in that file. 
Aurora::GameID getGameID() const
Get the GameID that the probe is able to detect. 
Aurora::Platform getPlatform() const
Get the Platform that the probe is able to detect. 
Interface for a seekable & readable data stream. 
bool contains(const UString &str, bool caseInsensitive) const
Does the list contain at least one file ending with the given string?