xoreos  0.0.5
probes.cpp
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #include "src/common/ustring.h"
26 #include "src/common/filelist.h"
27 
29 
31 #include "src/engines/nwn2/nwn2.h"
32 
33 namespace Engines {
34 
35 namespace NWN2 {
36 
38 private:
39  static const Common::UString kGameName;
40 
41 public:
44 
46  return Aurora::kGameIDNWN2;
47  }
48 
49  const Common::UString &getGameName() const {
50  return kGameName;
51  }
52 
54  return new NWN2Engine;
55  }
56 
59  }
60 
61  bool probe(Common::SeekableReadStream &UNUSED(stream)) const {
62  return false;
63  }
64 
65  bool probe(const Common::UString &UNUSED(directory), const Common::FileList &rootFiles) const {
66 
67  // If either the ini file or the binary is found, this should be a valid path
68  if (rootFiles.contains("/nwn2.ini", true))
69  return true;
70  if (rootFiles.contains("/nwn2main.exe", true))
71  return true;
72 
73  return false;
74  }
75 
76 };
77 
78 const Common::UString EngineProbe::kGameName = "Neverwinter Nights 2";
79 
80 
81 void createEngineProbes(std::list<const ::Engines::EngineProbe *> &probes) {
82  probes.push_back(new EngineProbe);
83 }
84 
85 } // End of namespace NWN2
86 
87 } // End of namespace Engines
bool probe(Common::SeekableReadStream &stream) const
Check for the game in that file.
Definition: probes.cpp:61
GameID
Definition: types.h:393
static const Common::UString kGameName
Definition: probes.cpp:39
A class holding an UTF-8 string.
Definition: ustring.h:48
Aurora::Platform getPlatform() const
Get the Platform that the probe is able to detect.
Definition: probes.cpp:57
A probe that checks if an engine can handle game data found in a specific directory and creates an in...
Engines::Engine * createEngine() const
Create the respective engine for the GameID.
Definition: probes.cpp:53
Probing for an installation of Neverwinter Nights 2.
#define UNUSED(x)
Definition: system.h:170
Aurora::GameID getGameID() const
Get the GameID that the probe is able to detect.
Definition: probes.cpp:45
bool probe(const Common::UString &directory, const Common::FileList &rootFiles) const
Check for the game in that directory, containing these files.
Definition: probes.cpp:65
Neverwinter Nights 2.
Definition: types.h:396
Unicode string handling.
The base class for an engine within BioWare&#39;s Aurora family.
Definition: engine.h:49
A probe able to detect one specific game.
Definition: engineprobe.h:44
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
Definition: probes.cpp:81
A list of files.
Definition: filelist.h:35
const Common::UString & getGameName() const
Return a string of the full game name.
Definition: probes.cpp:49
Microsoft Windows.
Definition: types.h:430
A list of files.
Engine class handling Neverwinter Nights 2.
Interface for a seekable & readable data stream.
Definition: readstream.h:265
Platform
Definition: types.h:429
bool contains(const UString &str, bool caseInsensitive) const
Does the list contain at least one file ending with the given string?
Definition: filelist.cpp:185