xoreos  0.0.5
probes.cpp
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #include "src/common/ustring.h"
26 #include "src/common/filelist.h"
27 #include "src/common/filepath.h"
28 
30 
33 
34 namespace Engines {
35 
36 namespace DragonAge {
37 
39 private:
40  static const Common::UString kGameName;
41 
42 public:
45 
48  }
49 
50  const Common::UString &getGameName() const {
51  return kGameName;
52  }
53 
55  return new DragonAgeEngine;
56  }
57 
58  bool probe(Common::SeekableReadStream &UNUSED(stream)) const {
59  return false;
60  }
61 };
62 
64 public:
67  }
68 
69  bool probe(const Common::UString &UNUSED(directory), const Common::FileList &rootFiles) const {
70  // If the launcher binary is found, this should be a valid path
71  if (rootFiles.contains("/daoriginslauncher.exe", true))
72  return true;
73 
74  return false;
75  }
76 };
77 
79 public:
82  }
83 
84  bool probe(const Common::UString &directory, const Common::FileList &rootFiles) const {
85  /* If we find the Xbox executable and a Dragon Age specific file,
86  * this should be a valid path. */
87  if (rootFiles.contains("default.xex", true) &&
88  Common::FileList(Common::FilePath::findSubDirectory(directory, "modules/single player", true)).contains("singleplayer.cif", true))
89  return true;
90 
91  return false;
92  }
93 };
94 
95 const Common::UString EngineProbe::kGameName = "Dragon Age: Origins";
96 
97 
98 void createEngineProbes(std::list<const ::Engines::EngineProbe *> &probes) {
99  probes.push_back(new EngineProbeWindows);
100  probes.push_back(new EngineProbeXbox360);
101 }
102 
103 } // End of namespace DragonAge
104 
105 } // End of namespace Engines
Aurora::GameID getGameID() const
Get the GameID that the probe is able to detect.
Definition: probes.cpp:46
GameID
Definition: types.h:393
A class holding an UTF-8 string.
Definition: ustring.h:48
Engine class handling Dragon Age: Origins.
bool probe(const Common::UString &directory, const Common::FileList &rootFiles) const
Check for the game in that directory, containing these files.
Definition: probes.cpp:69
A probe that checks if an engine can handle game data found in a specific directory and creates an in...
Aurora::Platform getPlatform() const
Get the Platform that the probe is able to detect.
Definition: probes.cpp:80
Dragon Age: Origins.
Definition: types.h:402
bool probe(const Common::UString &directory, const Common::FileList &rootFiles) const
Check for the game in that directory, containing these files.
Definition: probes.cpp:84
const Common::UString & getGameName() const
Return a string of the full game name.
Definition: probes.cpp:50
static const Common::UString kGameName
Definition: probes.cpp:40
#define UNUSED(x)
Definition: system.h:170
Aurora::Platform getPlatform() const
Get the Platform that the probe is able to detect.
Definition: probes.cpp:65
bool probe(Common::SeekableReadStream &stream) const
Check for the game in that file.
Definition: probes.cpp:58
Unicode string handling.
The base class for an engine within BioWare&#39;s Aurora family.
Definition: engine.h:49
A probe able to detect one specific game.
Definition: engineprobe.h:44
A list of files.
Definition: filelist.h:35
Microsoft Windows.
Definition: types.h:430
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
Definition: probes.cpp:98
Microsoft Xbox 360.
Definition: types.h:434
A list of files.
Probing for an installation of Dragon Age: Origins.
Interface for a seekable & readable data stream.
Definition: readstream.h:265
Platform
Definition: types.h:429
Engines::Engine * createEngine() const
Create the respective engine for the GameID.
Definition: probes.cpp:54
Utility class for manipulating file paths.
static UString findSubDirectory(const UString &directory, const UString &subDirectory, bool caseInsensitive=false)
Find a directory&#39;s subdirectory.
Definition: filepath.cpp:318
bool contains(const UString &str, bool caseInsensitive) const
Does the list contain at least one file ending with the given string?
Definition: filelist.cpp:185