72 return title ==
"SONICCHRON";
A class holding an UTF-8 string.
bool probe(const Common::UString &directory, const Common::FileList &rootFiles) const
Check for the game in that directory, containing these files.
A probe that checks if an engine can handle game data found in a specific directory and creates an in...
Engine class handling Sonic Chronicles: The Dark Brotherhood.
Engines::Engine * createEngine() const
Create the respective engine for the GameID.
static const Common::UString kGameName
Aurora::Platform getPlatform() const
Get the Platform that the probe is able to detect.
const Common::UString & getGameName() const
Return a string of the full game name.
bool probe(Common::SeekableReadStream &stream) const
Check for the game in that file.
void createEngineProbes(std::list< const ::Engines::EngineProbe *> &probes)
The base class for an engine within BioWare's Aurora family.
A probe able to detect one specific game.
Probing for an installation of Sonic Chronicles: The Dark Brotherhood.
static bool isNDS(Common::SeekableReadStream &stream, Common::UString &title, Common::UString &code, Common::UString &maker)
Check if a stream is a valid Nintendo DS ROM and read its title, code and maker strings.
Interface for a seekable & readable data stream.
Sonic Chronicles: The Dark Brotherhood.
Aurora::GameID getGameID() const
Get the GameID that the probe is able to detect.