25 #ifndef ENGINES_SONIC_SONIC_H 26 #define ENGINES_SONIC_SONIC_H 51 std::vector<Aurora::Language> &languages)
const;
95 #endif // ENGINES_SONIC_SONIC_H
Generic engine interface.
A class holding an UTF-8 string.
void initResources(LoadProgress &progress)
bool changeLanguage()
Change the game's current language.
Aurora::Language _language
void unloadLanguageFiles()
A simple scoped smart pointer template.
bool getLanguage(Aurora::Language &language) const
Return the game's current language.
Helper class to represent an undoable change.
Game & getGame()
Return the context running the actual game.
A scoped plain pointer, allowing pointer-y access and normal deletion.
static Common::UString getLanguageHERF(Aurora::Language language)
Basic type definitions to handle files used in BioWare's Aurora engine.
The base class for an engine within BioWare's Aurora family.
bool detectLanguages(Aurora::GameID game, const Common::UString &target, Aurora::Platform platform, std::vector< Aurora::Language > &languages) const
Detect which languages this game instance supports.
Common::ChangeID _languageTLK
A class representing an undoable change.
Common::ScopedPtr< Game > _game
Common::ChangeID _languageHERF
static Common::UString getLanguageTLK(Aurora::Language language)
void loadLanguageFiles(LoadProgress &progress, Aurora::Language language)