xoreos  0.0.5
shaderrenderable.h
Go to the documentation of this file.
1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #ifndef GRAPHICS_SHADER_SHADERRENDERABLE_H
26 #define GRAPHICS_SHADER_SHADERRENDERABLE_H
27 
28 #include "glm/mat4x4.hpp"
29 
33 
34 #include "src/graphics/mesh/mesh.h"
35 
36 namespace Graphics {
37 
38 namespace Shader {
39 
41 public:
42 
48 
49  const ShaderRenderable &operator=(const ShaderRenderable &src);
50 
55 
56  void setSurface(Shader::ShaderSurface *surface, bool rebuildProgram = true);
57  void setMaterial(Shader::ShaderMaterial *material, bool rebuildProgram = true);
58  void setMesh(Mesh::Mesh *mesh);
59 
61 
62  void renderImmediate(const glm::mat4 &tform, float alpha = 1.0f);
63 
64 private:
69 
70  void updateProgram();
71 };
72 
73 } // End of namespace Shader
74 
75 } // End of namespace Graphics
76 
77 #endif // GRAPHICS_SHADER_SHADERRENDERABLE_H
Generic mesh handling class.
void setSurface(Shader::ShaderSurface *surface, bool rebuildProgram=true)
The global shader manager.
Shader material, responsible for tracking data relating to a fragment shader.
void copyRenderable(Shader::ShaderRenderable *src)
const ShaderRenderable & operator=(const ShaderRenderable &src)
void renderImmediate(const glm::mat4 &tform, float alpha=1.0f)
Shader surface, responsible for tracking data relating to a vertex shader.
void setMaterial(Shader::ShaderMaterial *material, bool rebuildProgram=true)