47 initCaption(
"fnt_dialog16x16",
"", 1.0f, 1.0f, 1.0f, 0.6f);
101 int newWidth,
int newHeight) {
103 setPosition(- (newWidth / 2.0f), - (newHeight / 2.0f), -10.0f);
The global graphics manager.
#define TalkMan
Shortcut for accessing the talk manager.
A class holding an UTF-8 string.
void setPosition(float x, float y, float z)
Set the GUI's position.
The NWN ingame quickchat.
Quickchat(float position)
A node within a 3D model.
#define WindowMan
Shortcut for accessing the window manager.
void notifyResized(int oldWidth, int oldHeight, int newWidth, int newHeight)
The global talk manager for Aurora strings.
Low-level detection of architecture/system properties.
void addWidget(Widget *widget)
Add a widget.
void callbackActive(Widget &widget)
Callback that's triggered when a widget was activated.