120 if (state != SDL_BUTTON_LMASK)
const Common::UString & getState() const
Return the name of the current state.
A class holding an UTF-8 string.
void setState(const Common::UString &name="")
Set the current animation state.
void setClickable(bool clickable)
Set the object's clickable state.
Sound::ChannelHandle playSound(const Common::UString &sound, Sound::SoundType soundType, bool loop, float volume, bool pitchVariance)
Play this sound resource.
Low-level detection of architecture/system properties.
Generic Aurora engines utility functions.