An area in Neverwinter Nights, holding all objects and room tiles within, as well as general area pro...
void setArea(Area *area)
Set the location's area.
Area * _area
The location's area.
void setPosition(float x, float y, float z)
Set the location's position.
float _facing
The location's orientation.
Area * getArea() const
Return the location's area.
void setFacing(float facing)
Set the location's orientation.
void getPosition(float &x, float &y, float &z) const
Return the location's position.
float getFacing() const
Return the location's orientation.
Location * clone() const
Clone factory method.
A location within a Neverwinter Nights area.
float _position[3]
The location's position.