25 #ifndef ENGINES_NWN_LOCATION_H 26 #define ENGINES_NWN_LOCATION_H 50 void getPosition(
float &x,
float &y,
float &z)
const;
70 #endif // ENGINES_NWN_LOCATION_H
An area in Neverwinter Nights, holding all objects and room tiles within, as well as general area pro...
void setArea(Area *area)
Set the location's area.
Area * _area
The location's area.
void setPosition(float x, float y, float z)
Set the location's position.
float _facing
The location's orientation.
Area * getArea() const
Return the location's area.
void setFacing(float facing)
Set the location's orientation.
void getPosition(float &x, float &y, float &z) const
Return the location's position.
float getFacing() const
Return the location's orientation.
Location * clone() const
Clone factory method.
float _position[3]
The location's position.