xoreos  0.0.5
shaderinstance.h
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #ifndef GRAPHICS_SHADER_SHADERINSTANCE_H
26 #define GRAPHICS_SHADER_SHADERINSTANCE_H
27 
29 
30 namespace Graphics {
31 
32 namespace Shader {
33 
35 public:
37  ShaderInstance(const std::string &vertName, const std::string &fragName);
39 
40  void setVertexVariable(const std::string &name, const void *location);
41  void setFragmentVariable(const std::string &name, const void *location);
42 
43  void bind();
44  void unbind();
45 
46  void rebindVertexVariable(uint32 index);
47  void rebindFragmentVariable(uint32 index);
48 
49 private:
50  std::vector<const void *> _vertexVariableData;
51  std::vector<const void *> _fragmentVariableData;
53 };
54 
55 } // End of namespace Shader
56 
57 } // End of namespace Graphics
58 
59 #endif // GRAPHICS_SHADER_SHADERINSTANCE_H
void rebindVertexVariable(uint32 index)
std::vector< const void * > _fragmentVariableData
ShaderInstance(Shader::ShaderObject *vertShader, Shader::ShaderObject *fragShader)
void setVertexVariable(const std::string &name, const void *location)
The global shader manager.
void setFragmentVariable(const std::string &name, const void *location)
void rebindFragmentVariable(uint32 index)
uint32_t uint32
Definition: types.h:204
Shader::ShaderProgram * _sourceProgram
std::vector< const void * > _vertexVariableData