44     _gameVersion(&gameVersion) {
    46     load(
"options_pregame");
    62     if (widget.
getTag() == 
"BuildNumber") {
    68         dynamic_cast<WidgetLabel &
>(widget).setText(version);
    69         dynamic_cast<WidgetLabel &
>(widget).setColor(0.6f, 0.6f, 0.6f, 1.0f);
    75     if ((widget.
getTag() == 
"CloseButton") ||
    76         (widget.
getTag() == 
"XButton")) {
    81     if (widget.
getTag() == 
"GameButton") {
    86     if (widget.
getTag() == 
"VideoOptsButton") {
    91     if (widget.
getTag() == 
"SoundButton") {
    96     if (widget.
getTag() == 
"ControlButton") {
 
uint32 _returnCode
The GUI's return code. 
 
A class holding an UTF-8 string. 
 
The NWN video options menu. 
 
The NWN game options menu. 
 
Neverwinter Nights installation version detection. 
 
Common::UString getVersionString() const
 
Basic xoreos version information. 
 
const char * getProjectNameVersion()
 
uint32 sub(GUI &gui, uint32 startCode=kStartCodeNone, bool showSelf=true, bool hideSelf=true)
Open up a sub GUI. 
 
void load(const Common::UString &resref)
 
The NWN sound options menu. 
 
The NWN controls options menu. 
 
bool hasVersion() const
Did we detect a version? 
 
void addWidget(Widget *widget)
Add a widget.