xoreos
0.0.5
src
engines
nwn
gui
options
game.h
Go to the documentation of this file.
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/* xoreos - A reimplementation of BioWare's Aurora engine
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*
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* xoreos is the legal property of its developers, whose names
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* can be found in the AUTHORS file distributed with this source
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* distribution.
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*
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* xoreos is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* xoreos is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with xoreos. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ENGINES_NWN_GUI_OPTIONS_GAME_H
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#define ENGINES_NWN_GUI_OPTIONS_GAME_H
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#include "
src/common/scopedptr.h
"
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#include "
src/engines/nwn/gui/gui.h
"
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namespace
Engines
{
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namespace
NWN {
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class
OptionsGameMenu
:
public
GUI
{
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public
:
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OptionsGameMenu
(
bool
isMain =
false
, ::
Engines::Console
*console = 0);
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~OptionsGameMenu
();
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void
show
();
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protected
:
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void
fixWidgetType
(
const
Common::UString
&tag,
WidgetType
&type);
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void
initWidget
(
Widget
&widget);
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void
callbackActive
(
Widget
&widget);
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private
:
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int
_difficulty
;
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Common::ScopedPtr<GUI>
_gorepass
;
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Common::ScopedPtr<GUI>
_feedback
;
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void
updateDifficulty
(
int
difficulty);
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void
adoptChanges
();
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void
revertChanges
();
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};
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}
// End of namespace NWN
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}
// End of namespace Engines
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#endif // ENGINES_NWN_GUI_OPTIONS_GAME_H
Engines::NWN::OptionsGameMenu::_difficulty
int _difficulty
Definition:
game.h:51
Engines::NWN::OptionsGameMenu::_feedback
Common::ScopedPtr< GUI > _feedback
Definition:
game.h:54
Common::UString
A class holding an UTF-8 string.
Definition:
ustring.h:48
Engines::NWN::OptionsGameMenu::OptionsGameMenu
OptionsGameMenu(bool isMain=false, ::Engines::Console *console=0)
Definition:
game.cpp:43
Engines::NWN::OptionsGameMenu::adoptChanges
void adoptChanges()
Definition:
game.cpp:149
Engines::NWN::OptionsGameMenu::show
void show()
Show the GUI.
Definition:
game.cpp:73
scopedptr.h
A simple scoped smart pointer template.
Engines::NWN::OptionsGameMenu::revertChanges
void revertChanges()
Definition:
game.cpp:153
Engines::NWN::GUI
A NWN GUI.
Definition:
gui.h:54
Engines::NWN::GUI::WidgetType
WidgetType
Definition:
gui.h:60
Engines::NWN::OptionsGameMenu::initWidget
void initWidget(Widget &widget)
Definition:
game.cpp:88
Engines::NWN::OptionsGameMenu::fixWidgetType
void fixWidgetType(const Common::UString &tag, WidgetType &type)
Definition:
game.cpp:83
Engines::NWN::OptionsGameMenu::~OptionsGameMenu
~OptionsGameMenu()
Definition:
game.cpp:70
Engines
Definition:
console.cpp:69
Common::ScopedPtr
A scoped plain pointer, allowing pointer-y access and normal deletion.
Definition:
scopedptr.h:120
Engines::NWN::OptionsGameMenu::_gorepass
Common::ScopedPtr< GUI > _gorepass
Definition:
game.h:53
Engines::NWN::OptionsGameMenu::callbackActive
void callbackActive(Widget &widget)
Callback that's triggered when a widget was activated.
Definition:
game.cpp:100
Engines::NWN::OptionsGameMenu::updateDifficulty
void updateDifficulty(int difficulty)
Definition:
game.cpp:132
Engines::Widget
A widget in a GUI.
Definition:
widget.h:40
Engines::NWN::OptionsGameMenu
The NWN game options menu.
Definition:
game.h:37
gui.h
A NWN GUI.
Engines::Console
Definition:
console.h:190
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